Posts for grazzt

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Joined: 6/10/2004
Posts: 21
Thanks for the encoding, actually watched it before you posted, but Im sure others will watch it now. :) Very nice run, cant really think off the top of my head if theres any blaring mistakes? I assume the one missed ranged shot (or were there more than 1, cant remember now), was inavoidable, or needed for further rng abuse? (edit, I see that its actually explained, maybe if I opened my eyes and read...) Maybe submit to be published?
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Looking real forward to watching it, hopefully someone can encode it? And amazing find about giving your last gold also contributing to sacrifice, amazing stuff is still being found. :)
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Joined: 6/10/2004
Posts: 21
Im still amazed on how little wasted time there is (minus the errors that are easily fixable, walking into walls, etc), I thought there would be a lot more. Ever consider the druid instead of Mariah? Yes theres the loss of MP, but if you get Jaana a simple bow, the fights might even go faster, and youre going up to talk to Flamis at some point anyways. Maybe even have both of them. Quick + your +1 bow, Jaana Bow and Mariahs magic/sling could make battles go much faster. So you are planning on doing the Humility fights instead of walking around on Valours Island? I guess you just have to figure out how many fights you have to do to optimize it perfect... not easy eh? ;) I wonder which dungeon fights it will be possible/faster just to walk to exit instead of fighting if nothing is lost by running.. I just pointed out the B button thing 'cause I wanted to sound like I knew something. :) And Auto in fights will always do hand to hand if theres a monster adjacent to you, another thing that could save some frames. :) Anyone not named Katrina or Geoff (and maybe Julius, if he cant cast heal from the beginning) should be doing the dungeon chests in the dungeons, getting gold just from stealing and random fights will take too long, I found that out in my solo Katrina run. Even a solo Mage with just a sling and heal should be able to handle the dungeon.
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Wow, very good for a first run, Ive also been looking forward to this for a while. Maybe consider building up your valour more before leveling up? The pre-level up fights are much easier, I see you got lots of liches, etc, while if you fight at level 3 you will get much easier and faster fights. (or if possible abuse the RNG so all random fights are "easy" fights, dunno if that can be accomplished). Or at least delay leveling up? Dunno if this screws up other things though Hitting B while talking to the reaper in LB castle is the same as moving down and selecting no. nothing major, but will improve a little. :) It sucks that the book and avatar weapon are in the same castle, if it was the armor you could get both at once, as I think the armor has its advantages in the Abyss (would definitely save on heal spells). The avatar weapon compared to what you have now is not really worth getting. I really dont think you should change your party, as you just got a little unlucky to run out of herbs, if you manipulate things a little better (for fights, etc), you will have enough herbs at the end there. Might want to consider buying a sling for Mariah, would at least help in some of the fights you have to do, even if just a little. (and save some herbs as well) Im totally impressed though. :) keep it up. (I did a solo shepherd non TAS run, its on youtube, took me just under 4 hours to do it)
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Im not sure what romset I have (i think its old though), but fba does not complain about incorrect crcs, so Im probably guessing I have the correct set? Will try to find an older set though, and see how that goes edit: nope, no good, got a romset from .106, and it does the exact same thing. Maybe someone can encode it to avi or something.
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Joined: 6/10/2004
Posts: 21
str8 wrote:
FBA http://www.speedruns.net/component/option,com_remository/Itemid,68/func,download/id,19/chk,0de5104953118fb23565e9727826d5b6/ I didnt mention the obvious.. this game is for Arcade most people knows that. Before you ask the file wont run on the parent rom, it was made on Asia version (ddsoma)
game desyncs, only the elf makes it past the first level (and only because time runs out, the other two chars die), then you enter no name, then die right away in the village what settings did you use?
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Joined: 6/10/2004
Posts: 21
what version of fba is this for? I tried 2.96.77 and its giving an error loading the fr file.
Post subject: cant use gamepad buttons for hotkeys?
Experienced Forum User
Joined: 6/10/2004
Posts: 21
As per topic, cant assign gamepad buttons to those functions that are normally assigned to keys (ie save state, pause etc?)?? Or am I missing something? (probably am) And yes, my gamepad has enough buttons for the functions I want to use. :)
Experienced Forum User
Joined: 6/10/2004
Posts: 21
only one thing resets $D9 and that is going to an inn, resting, saving the game then resetting the NES and loading the save game. Not really useful, as takes too long to save games, etc. Dieing doesnt do diddly, fighting a pirate ship does nothing. nothing does anything. stupid game. :) Of course D9 does not increase while standing on the town/cave (which you already know), so you could plan perfect timing to get from the town to the moongate. I believe the rng for $d9 starts at 0xF41B, or at least the routines there are used to calculate it, it may even go further back. Youre looking at random fights about every 12 seconds of overland/dungeon movement. :( Thats going to be a ton of fights, and a ton of blinks.
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Joined: 6/10/2004
Posts: 21
Maybe not as Im stupid as I think. I believe value 0xD9 has a lot to do with fights. It overflows from FF to 00 and a fight will start, if you keep it at 00, a fight never happens. Yep, force the cheat to force 00 in 0xD9 and a fight will never happen. Now its time to see what affects D9 and if we can force it to do what we want. EDIT: Quick hack is to change the JSR F32B at 0xe956 (thats 202BF3) to JMP E9A5 (4CA5E9) and no random encounters will appear. Of course, no good for a speedrun, but its helpful to be able to move around when testing out D9 and not have to go through the fights. Note, my 6502 asm is slowly improving, instead of 3 byte changes, all you really need to do is change the STA $D9 (85 D9) @ e952 to LDA (A5 D9). I have retraced some of the steps that change value D9, but still cant figure out exactly what gives the random value to increase D9. D9 "increases" every 15 frames. A "0" increase is possible, as I have a save game that goes 30 frames without increasing D9. Hitting buttons (B, select, start, up down left right) doesnt seem to change the randomness. Bringing up windows perhaps changes it, casting spells definitely does. But seeing as the value increases anyways, is it worth wasting lots of frames with the window being drawn so that you can get 15 frames of 0 increase? To be honest, I dont think its even going to be close to possible to manipulate this. Going to be stuck with random fights, and tons of them. :(
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Joined: 6/10/2004
Posts: 21
My bad, the faq says the whirlpool is invisible there, but its just the "starting" point for the whirlpool before it starts to move. It could be level based before it starts showing up as you said. But I just tried with a high level party and there was no invisible pool there. btw, the coords are 127 lat, 125 long. Maybe I misunderstood, but you said you can manipulate the amount of gold in the chests. Thats what I really want to know. I would assume this part of the game uses the RNG. So what memory locations contain the value of the gold in the chest? I tried one save game with a known value in the chest, advanced enough frames so that the chest value would change (after opening the chest, then reloading), but I could not find a value in memory that had these two in common. Maybe Im just doing it wrong. :) And yes I know about around 6800. 67fe is herbs, 680c is start of virtues, gold is at 6827, etcetc all around there. Im tinkering around with fights right now, not having much luck. Maybe Im just too stupid. :)
Experienced Forum User
Joined: 6/10/2004
Posts: 21
* There is also the invisible whirpool east of Paws that doesnt move. Its not useful, but its the same as the normal whirlpool, taking you to Cove. * Exit doesnt work in Towns/Castles. :( * Hopefully the mandrake search spot can be abused somehow. To get maximum mandrake. Unfortunately, if you main char is the Mage, I cant see anyway of not getting a Wand. The abyss fights might just take too long with out it. Which means Buc. Den. Buc. Den aint too far from Horn island anyways (if I remember correctly, maybe Im wrong), so maybe it would be worth a stop there. Contrary to that, squish + Ice repeated might be enough to kill all the monsters, but then you have to walk around and regain MP. They just dont make it easy do they? ;) Can you share what values for the RNG and gold and what not? I'll take another stab at seeing if I can figure out how the random fights work.
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Joined: 6/10/2004
Posts: 21
This is one I have thought about, rethought, etcetc I really dont know if there is an optimal plan you can do without maybe doing like 10-15 previous runs. Which I didnt feel like doing. :) Things I was considering doing: I was thinking of Mage as well, but in the Abyss there are many fights that are necessary to do, would squish + other spells end the fight faster say then A fighter (or paladin/etc) with a reasonable ranged weapon? Seeing as he'll have 99 MP anyways and can also cast squish. .Or do you get enough golf to save up for the Wand? Then Squish+Wand would kick ass in the abyss. (wand is also a ranged weapon). Maybe Druid + some bow + Squish is a better idea? (or even the Ranger, but ranger starts in Skara, which is a useless town). Druid would have enough starting MP for blink (if random encountes cant be manipulated, that I dont know). You should verify what squish does, if it takes out enough that a sling shot can kill them the next round, then it should leave no doubt that you can use the Mage. If squish leaves the monsters with more HP, then I think its the druid? Combat with lots of monsters could possibly be killed faster with Squish, then Quick, then slinging them to death? Maybe save for the Abyss fights. (unless they can be blinked away? I cant remember) Seeing as Squish is probably going to be used a lot, I assume a lot of the gold money would be used to buying manroot in Buc. Den.? This makes me wonder if Gate is worth getting then? OR by the time youre able to cast it, you have basically everything anyways, and it might be useless. AAAhhhhh, its so damn complex eh.. so many variables............. Interesting things I have found: * Waiting on a bridge will always get you a fight with trolls/orcs. Useful? Maybe not, but its still interesting. :) * I believe the prisoner in the Castle Brit. is the best for raising virtues. * Dieing could probably be abused. You get 200 (or is it 400? I cant remember) gold after you die. You keep your items if you die. Buy 400 worth of armor/weapons, die, repeat. Then when finish, you can resell them. Worth using? Again, probably not, but maybe something to consider. * Theres the invislble whirpool east of Paws. Again, no idea if its useful, but its there. Misc things that plagued my mind: Is donating blood only way to raise Sacrifice? Mage would come in handy here, donate, heal, donate, heal, etc. Is it worth ripping off herb sellers early in the game? I would think so. Especially if you start in Moonglow. The small loss of virtue is probably worth it? Is it worth ripping off manroot seller in Buc Den? Im not sure how much virtue is lost, but again, its probably worth it if squish is going to be a valuable spell. (at this point, most of your virtues should be pretty high) What resets the "im too tired to pray"? Is it staying at an inn? Is it walking around X number of steps? I would assume level 4 is going to be the max level of your char? Just enough to get the ship and thats it. After that, blink would be used in all battles that couldnt be avoided. Of course thats if Valour is partial avatarhood at that point. Or unless you can manipulate random encounters. If I were to pick up companions, pick up the Druid? and maybe the Paladin? for their MP and sell starting equipment? (so they can just be used as backup healers for donating blood, backup squish, backup blink, etc). Maybe just give them slings if Squish works they way I think it does. Aahhhhhhhhhhhhh just boggles the mind on how complex a run will be. and how many times you will rethink it and start over. There is more I want to type, but then I rethink and dont know if thats the right way. etc. heh. Please let me know how it goes, and maybe I can be of some help... :) edit: Im assuming youve looked over fceus debugger and know the values for vritue levels, etc. If not, I have those basic values. Curious if youve figured out if random encounters can be manipulated? And how did you figure out the gold can be manipulated?
Experienced Forum User
Joined: 6/10/2004
Posts: 21
I dont know if its desynches or youre just a poor player, but the first round match against Dan has Ryu winning with only a sliver of energy left. I stopped it after that as I dont think the rest would be watchable.
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Ive played all 3 DD (SOM, TOD) replays in Kawaks 1.56, and they all worked fine. remember the som is actually somA, so load the right rom. Just dont pause the game or do anything weird like that, because that will cause desynchs Ive found. And to Shadow: Your linkes on rapidshare have expired, can you upload them elsewhere? thanks
Post subject: Re: Gens... for Linux?
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Bisqwit wrote:
Jyzero wrote:
Modified source files from source code v2.12: http://step.polymtl.ca/~jyzero/gens_movie_test9_src.zip
I tried decompressing the contents of this file over the files from Gens (http://sourceforge.net/project/showfiles.php?group_id=73619&package_id=80768), but when I try to compile, it complains of all kinds of Windows stuff. Where did you have the PORTABLE version of the stuff again? I'd like to have a patch that does only the necessary changes to the files - not whole files that overwrite code that is not supposed to be overwritten. ------ EDIT: I made one myself. Here: http://bisqwit.iki.fi/src/Gens212a-moviepatch-jyzero,bisqwit.gz This patch is to be applied to Gens212a1SrcL.zip that is downloadable from the address shown above. This is the movie playing patch I use.
Do the gens movies play correctly for you under linux? I have got it to compile successfully with the source and the patch, but so far, all the movies I have tried desync very early on. G.
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Anyone have a linux binary that has DGA support compiled in? Current binary doesnt, and cant compile it with DGA as ./configure fails to find it (which is whacko, as dga extensions are definitely installed). Even forced the makefile to use -DUSE_DGA (or whatever it is), and binary wont compile. :( Running snes games in a window just plain sucks. :) G.
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Joined: 6/10/2004
Posts: 21
Link to source is wrong, it links to the files/zsnes dir. :-) Correct link is: http://ipherswipsite.com/files/snes9x/snes9x-1.43-WIP1-src.tar.gz And thanks for the source! :) Can someone explain how to playback movies with the linux version? Or am I blind and I dont see any option or command line to do it? edit: ok, figured shift-2 brings up the question of what movie to load, i type in the filename and it does nothing.. So what am I missing now? edit: nm, im lame, seems it wants the full path to the file.. bleh. I suck. :) Thanks
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Is there source and/or linux version that would be compatible in playing back win32 recorded files? Thanks G.
Post subject: Re: Linux gens?
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Bisqwit wrote:
grazzt wrote:
Been a *long* time lurker here (btw, site rocks, movies rocks, everything rocks), and just curious if the linux gens will be able to play back movies recorded in win32?
Yes, I've tested it already.
Is it available for download yet? THanks for the quick response. G.
Post subject: Linux gens?
Experienced Forum User
Joined: 6/10/2004
Posts: 21
Been a *long* time lurker here (btw, site rocks, movies rocks, everything rocks), and just curious if the linux gens will be able to play back movies recorded in win32? Unfortunately so far the provided gens.exe cores for me in wine (uggh, dont like wine anyways). Would be nice to see linux supported. :) Thanks G.