Two movies. One orc. one human.
High speed combat is a failure.
Once a unit starts moving onto a square it is committed to keep moving that way. There is no trivial way to dodge a blow that is being delivered. The best that I can do is to set my units up to deliver the first blow.
There may be opportunities to dodge catapults or to use catapults with perfect accuracy.
It seems like using the mouse is actually slower in many cases. Keyboard is better whenever possible, usually one frame faster. With the mouse I seem to have to click, advance, click and advance to get where I want to be. With the keyboard it is just a matter of press, unpress and advance.
Tomorrow logging/mining/building research. Then to plan the stage more carefully.
EDIT: When you build something your money starts to decrease slowly, kinda like life in Earthbound. Might be worth a try to play with building stuff in quick succession.
And time for something that is likely to become a recurring feature...
------- Complaining time!
The emulator is a great headache. Keyboard keys stick. Yuck! I'd love to be able to frame advance using F when the active window is the virtual keyboard. As it is, I have to switch back and forth. I'm not sure if the mouse sticks or not, even after playing for two days. Awful. No visible mouse press indicator either. No autofire. Trying to hold F for steady rolling made the emulator choke. Even when running without frame advance it takes forever to get anywhere. This slowdown effect is nice, but I'd love to turn it off or regulate it on the fly. (And it's a fairly new computer too!) If not for c-square I'd not even have good mouse control. I'm also not getting sound when emulating, but that may be just my own issue. It works in the dumps.