Posts for hasone


Experienced Forum User
Joined: 5/27/2008
Posts: 3
This brings back wonderful memories of gia's Pokemon Yellow TAS, which destroyed that game in equally (maybe even more) awesome ways. Aaaahh, good times. Anyways, great run.
Experienced Forum User
Joined: 5/27/2008
Posts: 3
for those waiting for the new mupen64plus before recording a new zelda64 TAS: okaygo is working hard, but won't necessarily be done soon. I'll be helping him out after I finish another task for the project. If I understand correctly, the current fix for the zelda pause bug involves inputting a gameshark cheat that alters the game somehow. A more "legal" fix hasn't been found yet. Our entire team has almost 0 windows experience. Even if we fix the pause bug legit, and frame-advance/re-record is in, only linux TASers might be able to take advantage. Unless, that is, we find a Windows hacker willing to help us out. hint, hint. My point is: -- Don't get your hopes up for a zelda-TASable windows-capable mupen64plus in the near future --we need help
Experienced Forum User
Joined: 5/27/2008
Posts: 3
I plan to take a whack at the Banjo-Tooie fire-egg bug. If I get into working on this emulator at all, then this bug will be the first one I fix. I'm downloading the dependencies as we speak, as well as ripping my banjo-tooie copy onto my computer.