Posts for hegyak


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khaz, I can not get the Movie file to auto load with the ROM. How did you do that?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: 1.8.2 Released!
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When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: How can I make DataGridView replicate this?
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I have a DataGridView set to Fill on a Form Object. This is what I want to create in VB.Net using that DataGridView: [URL=http://s530.photobucket.com/user/hegyak/media/SpellPCGen.png.html][/URL] My main focus is on getting the Black Bars for Class name (Sorcerer) and Level 0, Level 1, ect, Black Bars. I will be using this Code to handle spell information.
dgvSpells.Columns.Add("col1", "Spell Name")
        dgvSpells.Columns.Add("col2", "Save DC")
        dgvSpells.Columns.Add("col3", "Save Type")
        dgvSpells.Columns.Add("col4", "Casting Time")
        dgvSpells.Columns.Add("col5", "Duration")
        dgvSpells.Columns.Add("col6", "Range")
        dgvSpells.Columns.Add("col7", "Components")
        dgvSpells.Columns.Add("col8", "SR")
        dgvSpells.Columns.Add("col9", "School")
        dgvSpells.Columns.Add("col10", "Spell Description")
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Patashu wrote:
It would be easier to come up with games if you listed what consoles are feasible.
We can organize several Xbox 360 and PS3 consoles.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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MUGG wrote:
Smash Bros.
The College is doing that for sure. But, that's at the end of the semester.
Derakon wrote:
Yeah, stick to consoles with split-screen or simultaneous multiplayer, then.
What game(s) do this? I know Call of Duty works but screen peeking is a factor as well. I can setup a router or Hub to network consoles locally. No Internet though.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I can use a LAN but getting PCs together would be challenging. The game should be reasonable on time per round/set. The main issue is that I am trying to run this at my college and we can't run a 12+ hour tournament. Maby 3-4 hours at most. Counter-Strike would be good but no Steam makes that a challenge.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Khaz wrote:
I might just be interested in contributing to an Intellivision emulator. I'm curious to know more about the situation though. Is it still not being worked on? The page Mothrayas linked says it's "licensed as MIT"... Does that mean MIT owns the emulator?
MIT is the license. It's basically legal speak stuff.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Games that can be played competitively?
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I am trying to find a good list of video games that can be used for a tournament. They can not use an online DRM system (Steam, Battle.Net, ect.) and PC may not be the best choice for games due to what I have for resources. Any suggestions? I am trying to avoid fighters if possible.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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It's here! The Verification movie file. All Racers, Parts, Cups, Tracks, Ghosts, Cutscenes, Story Missions and Difficulties are unlocked and ready. I used Dolphin 4.0-3089 with the Vertex Shader Gen Hack restored. This allows for cutscenes to be rendered again. Enjoy me driving badly just to get this done. WIP File: http://tasvideos.org/userfiles/info/17442047075395814
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Warp wrote:
In this video there's a Texas hold'em showdown where one of the players has four aces and the other has a royal flush. What is the probability of this happening?
Impossible? Doesn't a Royal Flush use the Ace as well?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This: http://tasvideos.org/forum/viewtopic.php?t=15777 It handles Gamecube stuff no problem, but Wiimotes are much more challenging to read/write and I would like to have some substantial values instead of trying to guess work them out.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Scepheo wrote:
Have you considered using a change number (1.0.6) instead of the minor version number (1.6)?
I am using the same system of numbering that DTM Reader and BizHawk use. Small bug fixes are Current Version.Minor version. While major changes or new features incriment the version number by 1 and minor becomes 0. I started at 1.3 so there's no confusion with DTM Reader.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: TAS Input for Wiimotes
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I wanted to ask, why is TAS Input for Wiimotes not available? Is it due to the complexity involved? The reason I ask is because I want a way to get clear values written to the DTM. Like X-Axis is 90, Y-Axis is 0, Z-Axis is 10. A and B are pushed, + and - are not pushed, 1 is pushed, 2 is not.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Version 1.6 is out. A bug fix or two and writing Gamecube controller data for all four controllers is ready.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Another question I have is the Change CD Marker. What controller(s) get that value? What happens if all connected controllers say, "Change Disc"? I think all connected controllers say Change Disc. Can anyone confirm this?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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It go fast. Very Fast,
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Youtube 60 FPS or RIOT!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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TAG wrote:
so does this mean dk64 now works? Kappa
When in doubt, try it.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I have yet another odd question. The L and R triggers have an analog value, and if that value is 255, the L and R buttons are pushed. What is the Minimum value required to make the L and R buttons trigger? Is it only 255? Edit: I can now read a single Gamecube Controller data for a selected frame. Now to setup up multiple controller reading. Writing will come after I verify reading.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Version 1.4 released!
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1.4 released. Fixes some bugs like not writing MD5 hash values or IROM/COEF hash values. You can set them too. Also added the start of reading Gamecube input data. So far, the Analog stick, the C Stick and L/R analog values are being read. Actual button data is not done yet. Saving controller data is NOT ready yet.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Dur! If the Hex Value is read as a string, then I got the MD5 hash. The SFV for IROM and COEF is also written in Hex. The DSP Files (IROM, COEF) will be noted as "Offical" or "Dolphin" Based on the Hex Value I get. On the positive, I have some Gamecube Controller data being read correctly. I still need to handle just about everything. But at least you can see the Analog Stick, L and R Trigger, and C Stick values (0-255)
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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zeromus wrote:
theres no option you could possibly pick that would speed up your system enough to fix that, so it's time to give up.
I have an 8-core running at 3.10 GHz per core with an NVidia GTX 660 and 16 GB DDR3 and it's STILL slow for me. Whut?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Help me fix a bug!
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Found an issue with my program. Since it doesn't read the MD5 hash, it never writes it. This will be a problem for playback. I need help in parsing the three Hashes. Otherwise, things will not work correctly. I know to start reading bytes at, offset 0x071 for MD5 Hash, Offset 0x0E5 for IROM Hash and 0x0e9 for COEF Hash but how can I get them into an ASCII format?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
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When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Joined: 3/31/2010
Posts: 1466
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Removed second release post. Please see first release Post
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.