Posts for hegyak


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Gambatte's sprite rendering is incorrect for GB Games. Is this expected to happen?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Please, do not Email Support@GitHub for BizHawk issues. Instead, use this page: https://github.com/TASVideos/BizHawk/issues
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Goodguy3 wrote:
Yep, I'm going to have to ask for help again, I'm sorry. Natt, you said to simply
natt wrote:
Take a Bizhawk Octoshock (PSX) saveram file and split it into two halves, each exactly 128KB. They will be valid MCD files that work in other emulators.
But I have to admit I am completely stumped as to how to even begin doing this. The "file splitter" I located (gsplit?) spat out some cryptic error about there not being enough space to split the file. I searched a few guides, but they all pointed to tools that do not recognize the SAVERAM file that Bizhawk uses. I tried simply changing the extensions, but that predictably didn't work, they don't even show up in PCSX2's memory card selection list for the slots. Thanks again in advance for any help from anybody!
The "proper" way is to split the file using a Hex Editor. But, that would require you to understand Hexademcial math to determine where 128KB ends exactly. Too much, you might end up with a Junk Memory Card or too little and you get corrupted data. You want 131072 Bytes of Data per Card. Copy the bytes into two separate files using the Hex Editor. The two "Cards" should be EXACTLY 131072 Bytes, each. 2nd card starts at Offset: 1F80 Card Header Signature: 4D 43 Sorry I can't help further beyond that.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Sonia wrote:
Alyosha, I downloaded the latest BizHawk developer build to test the new Z80 stuff, then went ahead and also tested NEShawk's new performance. I chose 3 basic games for it, then compared with BizHawk 2.2's performance. This is what I got: SMB: 63 fps (Dev Build) | 105 fps (2.2) Rockman 2: 60 fps | 97 fps Kirby's Adventure: 58 fps | 93 fps (CPU: Intel Core i5 3330 @ 3.00 GHz) Is this huge performance hit because now NEShawk runs in single PPU ticks?
If you run BizHawk as a Developer build, then the internal cores will be slower/laggy.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I am the creator of the Cheat Converter. I haven't done much coding in BizHawk lately, so I would need to figure out what changed.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Would this benefit a Genesis core? Since it uses a Z80? And Hoorah for accurate Sega stuff!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I fixed my AV.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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rv wrote:
If we make TAS that is faster than old TAS, we should use the emulator that generates lags as the emulator of old TAS. (Of course, if we make the 1st TAS, we should use the accurate emulator.) BizHawk2.2 generates more lags than BizHawk1.X. BizHawk1.X generates more lags than Snes9x 1.43. So, BizHawk should be able to generate lags as Snes9x 1.43. Um, Can BizHawk with Snes9x Core generate lags as Snes9x 1.43? Does tasvideos accept TAS of BizHawk with Snes9x Core?
Rules wrote:
[4] Movies using Snes9x v1.43 are not accepted unless a continuance is granted. Movies using Snes9x v1.51 or newer are accepted but the emulator is deprecated.
http://tasvideos.org/EmulatorResources.html#4
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Evil_3D wrote:
And I think it would also be interesting to see a Tails 100%, Tails newgame+
"Tails, and his FLICKY ARMY OF DEATH!" That is what I am going to name call those branches. Not allowed to name anything but that's my name for it. Because, that is what Tails gets. A FLICKY ARMY OF DEATH!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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When Snake has to sneak, he isn't too exciting. Being all stealthy and such. But, give Snake a Gun, and he becomes death itself. No one survives. No one can stop him. Nothing can stop him.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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A comment on the Twitch Stream: You can use a Verification Movie file to unlock Master Difficulty. Then submit a TAS that plays on Master Difficulty. The Verification movie file, does not have to be optimized at all. It just needs to get the game to unlock Master Difficulty.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Voting No on this due to it's lack of completion compared to a full run. However, I find it interesting how the AI rubberbands when you get teleported back.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This is a pretty cool/fun looking Saturn game. And it's fun to watch too. Zippy speed and lots of style to enjoy. I vote yes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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PikachuMan wrote:
Some SMW hacks crash on SNES9x 1.52+ and BizHawk 2.0 has SNES9x 1.54 was integrated. There's nothing we can do with fixing the sound. This is why SNES9x 1.51 should've got ported for the sake of custom music in old SMW hacks.
If a Hack can not abide by the rules of the SNES's hardware, and instead uses emulator glitches, that is not a problem of BizHawk.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Which System/Systems give this issue? What version are you using?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I haven't really been paying attention to Developer builds of BizHawk lately.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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As far as I know, the PSP Core has been removed a few years ago. And it won't most likely won't be running for a while.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Is the NeoGeo Pocket Color Emulation really that good now a days? Because, I remember Card Fighters Clash having graphical issues and timing errors (Too fast Vs. Physical Device). But, I look forward to seeing it happen all the same.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I, watched up to Hydro City 2 then voted yes. That's all I needed. Watching one of my favorite games get, annihilated like that.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Alyosha wrote:
Oh yeah, I forgot about that one. Fixed in master.
Big thank you for fixing that bug, amongst SO many others.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Family BASIC has a bug/defect: https://github.com/TASVideos/BizHawk/issues/857
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This page is pretty helpful. But I didn't see a RAM Address for Item box drops. http://tasvideos.org/GameResources/N64/MarioKart64.html
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Awesome list of Genesis Fixes and some neat NES fixes too. And SNES stuff. Great to see things getting done. Well done team.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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BrunoRaji wrote:
PPSSPP 1.4 was released! Any chance to get him on BizHawk this time? http://tasvideos.org/Bizhawk/PSP.html
I don't think the PSP core exists in BizHawk anymore.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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phoenix1291 wrote:
Off topic, but how to play a multi cd Saturn game without the Mulit-disk bundler, since there is no option for this console?
When someone resolves this bug report: https://github.com/TASVideos/BizHawk/issues/820 Or, if your feeling bold, you can try and figure out how to custom make a M3U or XML yourself.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.