Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I am trying to make a program that will use a second thread to get a list of files, and show that list into a listbox. The listing part works great. But, I can't get the second thread to behave.
When I try and use a second thread, the process seems to work until I get to the add to list box function.
I get the error message:
Cross-thread operation not valid: Control 'lstFiles' accessed from a thread other than the thread it was created on.
Code I am using to update the list box:
For Each path In FileList
lstFiles.Items.Add(path)
Next
I know I am supposed to invoke a callback but I have no idea how to do that.
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
What about the Arcade version (looks the best, but least features), Genesis (less features, less graphical), Saturn (Let's NOT do that one), and the PS2 (Looks great)?
Should any of those versions obsolete the 32X version (Deluxe)? What port should be the port that we use here?
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Let's see some Virtua Fighter 5 Final Showdown up in here. Since CAPCOM can't make no balance. *Cough* Cable, Magneto, Storm, Sentinel in MvC2 *Cough*
But, yea. Hype. Too bad Nintendo messed up Brawl.
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
MESHUGGAH,
Why shouldn't we (TASVideos) encourage accuracy to help further our claims of legitimacy? Some people think TAS runs are cheated runs. If we can prove that Run X, can be played on a console, then that shows that we are not just "cheating."
I can understand the problem that changed cores causes everything that was done, to become useless. But accuracy helps legitimacy and that's what TAS is about.
With that out of the way, I don't think that re-syncing a run on a more accurate emulator should be given the same weight or whatever we want to call it, as the original run gets. Yes, you did something good for TASVideos, but that doesn't mean you're the author that deserves all the attention for it. Yes, you deserve some notice, but you didn't break the game, the original author did.
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Another Sega doing what Nintendo can't. Who made the latest and arguably, best F-Zero? Sega. Wait, how the hell did that happen?! How did Sega out do Nintendo on their own franchise?
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
So, back in the early 90's Sega was running ads that declared:
Genesis does what Nintendon't
What does that mean? Well, in a TAS concept, we have four separate Nintendo games (Battletoads, Kirby's Adventure Super Mario World and Pokemon R/B/Y) all jump to their end point WAY ahead of what was intended. By intended, the games are "forced" to go to their ending point with out the player doing anything that the game designers (path, plot, ect.) setup beforehand.
Meanwhile, there's only one Genesis game that can do that.
Why am I even talking about this? Because I enjoy pointing out that Nintendo can't seem to program things right.
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
This is what makes TASVideos so great. We have a submission, others take it and improve it. I have been watching some Zelda Speedruns and those games are broke. I thought Nintendo knew how to make a game. Guess not. Mario has some broken mechanics, Zelda has bad clipping issues in their 3D games, and now Kirby, just sends you to the end of the game just because you went into some water.
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Here's a quick test AVI I did:
http://www.mediafire.com/?vwu9fv3yx16k530
I made a level where a rocket goes from the top Left (facing upwards) to the far right of the screen and goes back again.
Maby this can be used somehow to determine speed based on how long it takes the rocket to go from A to B and back again.
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.