Posts for hellagels


hellagels
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Looks not so optimized, but entertaining, weak yes vote.
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hellagels
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Fortranm wrote:
Do you need moon gravity to break through the wall before Maxim in Castle A?
Yes, moon gravity is needed to go though the wall, or I can take the same route as the current any% run with normal gravity.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Link to video Testrun for the route after getting moon gravity. The route looks good and it is approximately 2 minutes and 40 seconds faster than the current run, still I have to test some other routes. I will not get Soul Orb in the run. All published Juste TASes waste time collecting it just to display the damage taken by enemies, it is not so reasonable for me.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Thanks a lot. Now the script is working properly.
Current projects: Castlevania - Order of Ecclesia (NDS)
Post subject: GBA Lua question
hellagels
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My script includes such a sentense: currentSubWeapon=memory.read_u8(0x01877E) When I run the scripit, the output of Lua Console says: Warning: attempted read of 100222 outside the memory size of 32768 The address of RAM I hope to read is 0x0201877E in VBA-rr. Can someone tells me what's wrong with the sentense?
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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I found that it is almost impossible to do the new accelerating glitch in real-time, if the double-jump relic is on. Turning off double jump will make the glitch much easier. Maybe this will help you.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Link to video I made a video to show the possible improvements of the all furniture run. As I have mentioned in prior post, Giant Bat can be avoided, saving around 45s. Maybe I can improve the whole run by 2 minites.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Yes vote for the extremely perfect luck manipulation and the new ideas.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Fortranm wrote:
BTW, what's the reason for the best ending run and the in bound run to beat Giant Bat? I thought this boss is totally optional.
Beat Giant Bat to get the access to the first room where the game starts, and Ancient Urn is in the upper room. Actually I found a route to collect Ancient Urn without beating Giant Bat. What is FSW?
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Yes vote. In many level it takes much lower moves than I think. How you complete 3 of 1 Kind looks very beautiful.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Link to video Link to video I finished a 100% cheat TAS. To get the rare elf, Jackson, the number of EC was altered. Here's a question, will this TAS be accepted to the site if removing the cheat part and not getting Jackson? If will, should I get the shield? I do not get the shield in this run.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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FreezerBurns wrote:
Why does the main hall music play in Death's area? Is that because Julius Mode? It's been a loooong time since I played this normally.
Yes, BGM is different in Julius mode.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Why the language options are removed since 0.9.10?
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hellagels
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Flameberger wrote:
If I understand correctly, any event that has random elements will affect it. In my RTA strats I shoot the snake with a lemon (which gets randomly deflected up or down) to get a better pattern. Sometimes the options for how you can manipulate it are a bit limited.
I don't think so. Boss' pattern can be changed by shooting red orbs to its body, but the cause is not red orbs' random elements. You can try shoot the snake's body with Model Fx' regular bullet, snake's pattern can change, too.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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ALAKTORN wrote:
Flameberger wrote:
Hello, there's also this: https://www.youtube.com/watch?v=UPied7PDUpo
Damn that might actually be faster. Hard to tell.
47 frames faster actually.
ALAKTORN wrote:
Moth I’m interested in a new TAS of this, do you have a file of the intro with the male character? What were the RNG problems?
RNG changes frame by frame and reset when entering a sub-area, for example, entering Area A-2 from Area A-1. Shooting Wall can change the RNG as well.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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WIP Beats Julius. We improved the way to reach Julius' room and the process is over 30s faster than any videos exist. Only 3 bosses, Balore, Legion and Graham, left.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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zhangsongcui wrote:
Watched on the B site, good run and yes voted. I know another combination which won't let you fall on the wall. What's the 4th combination?
Auto Recovery (head)+ Absorber (body)+ Spike (foot),recovers HP quicker than the head chip Auto Recovery.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Fortranm wrote:
Just curious, is the system of MMZX very similar to that of MMZ?
I use a trick that allows me continuously dash which is used in the MMZX WIP and this trick helped me save few frames when go through conveyor belts. MMZ and MMZX is surprisingly similar, characters in MMZ series and MMZX series move in a exactly same speed and a glitch works on both two series.
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hellagels
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ALAKTORN wrote:
I was rewatching this and wondered what 100% meant. Saving the game shows your %, right? Is this a 100%? Do they collect those boss medals that require you to beat them in a particular way (IIRC)? If not, then those don’t count towards 100%? This is the YT vid description: “In this run, hellagels and red-crowned-crane collect all secret disks, life ups, BM upgrades and sub tanks, achieving a 100% completion rate.”. Is that what a 100% run is? I thought life ups didn’t matter…
I did not see your reply till now. I think it is quiet difficult to define 100% in this game, for the game do not show the %. Collecting medals, HP-recovering items and armors and completing missions can be count towards 100% in some way, perhaps it will double the movie length. Completing all missions sounds fun for me, I will do a run collecting medals, HP-recovering items and armors and completing missions if this movie ought to be rejected.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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Mothrayas wrote:
hellagels, how is the Julius All Bosses run progressing?
We are now redoing the run and fighting the first boss. The project is slowly going on for Pike's and my summer is over.
Current projects: Castlevania - Order of Ecclesia (NDS)
hellagels
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New WIP:HE route & KS route(Beats first five bosses) HE route is slightly faster after compared. KS route will need 190 more frames for showing the Underground Reservoir title when first time entering that area. When changing rooms, the length of time of black screen can be manipulated (on a certain degree) and this can save some time. In KS route, when fighting with Head Hunter, we happened to find a glitch that allows Julius to move before Grand Cross ends. How was this happened is still unknown. Now HE route needs to be optimized.
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hellagels
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Although McBobX' All Bosses run was published, Pike, KSeptuple and I are still working on this project. The All Bosses movie is recorded on vba v24 , which is more likely to produce lag frames. We finally chose hard mode and will defeat Julius. We made some rough testing movie to determine the route, and we got 2 routes in the end. We decided to try both because they are rather close in terms of timing. Here are the routes. KSeptuple's route( WIP ): Castle Corridor → [Crecking Skull] → Dance Hall → [Big Golem] → Inner Quarters → [Headhunter] → activate teleporter in Inner quarters → zip to Chapel → [Manticore] → Study → [Great Armor] → warp to Inner quarters → Top Floor → activate teleporter in Top Floor → Clock Tower → [Death] → Floating Garden → [Julius] → Balore & Legion → warp to Top Floor → [Graham] hellagels' route( WIP ): Castle Corridor → Underground Reservoir → Forbidden Area → Study → [Great Armor] → Chapel → [Manticore] → Telepoter → Castle Corridor → [Creaking Skull] → Dance Hall → [Big Golem] → Inner Quarters → [Headhunter] → Top Floor → activate teleporter in Top Floor → Clock Tower → [Death] → Floating Garden → [Julius] → Floating Garden → zip to The Arena → [Balore & Legion] → warp to Top Floor → [Graham] After using whip on the ground there will be a short period of time, when you can only using whip again and cannot perform other action. This makes it possible whip every 27 frames (28 frames in the published movie).
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hellagels
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arandomgameTASer wrote:
Yeah, a hard mode TAS is fine. All that happens is Julius takes more damage, and you'll be avoiding that anyway.
Julius do less damage on the boss as well, so boss battle will be longer
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hellagels
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Oops, it seens that we have more work to do. We choosed the difficulty of hard. As normal is choosed in Julius Any% movie, will a hard all bosses run be accepted?
Current projects: Castlevania - Order of Ecclesia (NDS)