Posts for henke37


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Good run of a nice looking game, yes vote.
Post subject: Torrent tracker down
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The torrent tracker is down.
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Any progress the last year?
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neo_omegon wrote:
I’m happy that you like my subtitles. This run makes you think what kind of TAS for RPG is good. e.g. Randam battle on FFs is unavoidable. Some people regard this as unsuitable for TASing. e.g. Which cutscene is better, longer or shorter? e.g. Is instant-kill better or cheaper?
Skippable cutscenes are the best. If we wanted story, we would have played the game ourselves. Instant kills are definitely more entertaining. They raise the HSQ when done properly.
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OmegaWatcher wrote:
And what about seeing the movie?
I am still waiting for an encode.
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So it can be fixed up? Then do so and all will be fine about that.
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Just not a fun game, fleeing or not, it's boring me. But I can't deny the technical merits. It's a meh.
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My idea is to just eat all of each color until there is nothing of the current color.
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Yeah, there is a reason why it is using the smallest board size. It's trivial.
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Legal means: Only red and blue allowed.
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I happen to have a shorter one from #zsnes by "zinx": 2:32/41
?lvl=36&code=c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;g12:2f3;p12:4f3;c12:7f3;q12:6f6;i12:3f5;i12:5f1;c13:4f2;c8:6f2;i10:4f2;i14:4f7;c10:5f1;c10:3f2;c13:3f3;c14:3f3;c14:5f0;c13:5f0;c16:6f0;c14:6f0;c13:6f0;c10:6f2;c11:6f2;c11:3f2;c11:4f0;p15:5f3;p15:4f6;r15:3f0;i16:5f6;i8:5f7;p9:5f3;p9:4f4;b9:3f2;c11:5f1;b8:4f3;c9:6f2;c15:6f0;r16:4f3;&ctm=RoboGuns;Remove_all_sequences_longer_than_one_color.;bbbbb:|brbr:brbr|bbr:r|rbrbrbbr:rbrbrr|brrbrrbrrbrrbrrbrr:bbbbbb;13;3;0;
Also, new challenge (hopefully I didn't screw the testcases up):
?ctm=RoboAbacuses;In:_two_numbers_separated_by_green.
Out:_absolute_difference_of_the_numbers.;brgb:b|bbgbrb:br|brbrgbbbr:brr|bbrrbrrbgbbbrbr:brrrbbbb|bbbbbrgbbbrbrrr:brbrbrbr;13;3;1;
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How did you manage to move the exit?
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Seraphim in 0:36/23
?lvl=29&code=p12:5f3;b11:4f3;b13:4f3;r11:6f1;r13:6f1;p11:5f0;p13:5f6;q14:5f2;q10:5f4;p10:3f1;p14:3f1;c12:4f3;c12:6f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:8f3;c13:3f0;c10:4f1;c14:4f1;c11:3f2;g12:3f3;
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Encode request and all that stuff
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Good run of a good game, yes vote.
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It should be a reject if there is anything before or after the pattern. The input should be the specified pattern and only that pattern.
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So, an encode anyone?
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I still don't understand the point of the arbitrary restriction. How about a motivation?
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My solution does not solve robo children.
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Androids 15/0:36 ?lvl=17&code=c12:9f3;c12:10f3;c12:8f3;r9:5f2;b10:3f3;p10:4f0;p10:5f7;q10:6f7;y11:4f0;i11:5f4;p11:6f6;p12:4f3;i12:5f5;c12:6f3;c12:7f3;
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What is up with the tag? What is wrong with good old "any %"?
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It's not just turing complete, it is a turing machine.
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Because I did not find it there.
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I found a neat game a few days ago. It's called Manufactoria. It is a puzzle game about making machines that does stuff to stripes of colors. I was playing it together with some #zsnes people yesterday, but when I went to bed, we still hadn't beaten the mid boss "Androids". I did on the other hand manage to make a few levels of my own.
?ctm=RoboNeedles;Only_legal_input_color_robots.;:*|bry:x|rb:*|ygy:x|rbbbyrb:x|rbrb:*;5;3;0;
?ctm=RoboMixers;Remove_one_from_each_end.;brb:r|rrbb:rb|rbbrb:bbr|br:|rrrbrbbrbrb:rrbrbbrbr;13;3;0;
?ctm=RoboWorms;Remove_every_even_color;bbrr:br|brbr:bb|rrbbrrbb:rbrb|rrrbbbrrbb:rrbrb|rrrrrrrrrrbbbbbbbbbb:rrrrrbbbbb;9;3;0;
&ctm=RoboGuns;OUTPUT:_Remove_all_sequences_longer_than_one_color.;bbbbb:|brbr:brbr|bbr:r|rbrbrbbr:rbrbrr|brrbrrbrrbrrbrrbrr:bbbbbb;13;3;0;
&ctm=RoboModems;ACCEPT:_Only_odd_parity!;brbbr:*|rbrbb:*|rrbbrbb:x|:x|b:*|r:x|bbbrbbbbbrbrbrbrrrb:x|rbbbr:*;7;3;0;
?ctm=RoboCalculators;Accept:
Only_evenly_divideable_by_three!;bb:*|br:x|brr:x|bbbbr:*|bbbrbrb:*|bbbrbbb:x|bbrrbrbbbbrbb:x;9;3;1;
Edit: fixed errors in robomodems and roboguns, also new roboCalculators level to make up for mirrors being a duplicate of an in game level.
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Not letting the boss even charge the health bar=instant yes vote. I count that as a negative completion time for the boss.