Posts for henke37


Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
No, not a particular case. Just that I have seen people posting such uploads without the playlists.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Lomax - When lemmings go bad.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
There is additional features in the work.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Gray is so boring. The cool kids uses the secret black tile. I was the first person in the world to use it. And yes, I was before the author of the game. ;)
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Jetpack is a great game. It is a platformer that only has one fixed screen at a time. The goal is not just to reach the goal, but to grab all the gems in the level first. What makes it interesting is the combination of what the player can do and the variety of enemies. The game is named after the key feature in the game, the jetpack. By collecting fuel, you can simply fly wherever you want in the level. But there is a secondary gameplay element, the ability to phase some types of blocks in the level. By phasing a block for some time (short or long depending on the block), you temporary make the block act as an empty space, allowing free passage for you. You can use this to trap enemies. There are some normal platforming fun tricks too, expect ice floors, teleporters and a few toggleable walls. The enemies are a varied bunch, there are a ball that runs along the floor, a rocket that turns right, a bouncing thingy and some other misc stuff. But there is also an enemy that uses pathfinding to track the player down. What most people don't realize at first is that enemies will use teleporters too. With all this in mind, it is very well suited for tasing. JPC runs the game perfectly. The game is also freeware since a number of years. Some advice for tasers:
  • Teleportation grants you temporary invincibility.
  • Enemies has no choice if they want to teleport, they will always do so.
  • There are random powerups that spawn during gameplay. They include invulerability, freezing enemies and free fuel. Naturally, this should be exploited heavily.
  • The game speed is adjustable and varies depending on the number of enemies on the level.
  • If you hold down while flying, you will keep your height.
  • Teleporters may teleport to the wrong color if the level has too many of them.
  • If you reach the goal, you win, even if you happen to be dead.
  • You can trap enemies in any title that temporarily acts like an empty space.
  • You can jump in ladders.
  • Flying and phasing are not mutually exclusive.
  • Phasing downward will make you stop moving, even on ice covered tiles.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
A buddy of mine recently launched a site called http://everybodyedits.com/, it is a simple platforming game, but well, everyone can edit the level! It's kinda fun.
Post subject: Encoding and playlists
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Just a quick request for encoders: take the 5 minutes to make a playlist if you make an encode into multiple parts.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Let the ROM run for a few seconds before playing the movie
That's stupid and not nearly accurate enough. Either include it in the movie or don't do it.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Promise that the next run will be a 100 % one.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
It's not just a maybe for uploading the config file, but an absolute must, without doing it, you risk making it impossible to synchronize the movie.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Optimized? You mean that there is a lack of editor support.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
It's just button mashing as far as I can see.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Not mine, even with the cd driver properly configured, the load time takes forever. It's important what features it has. The mouse driver takes a small time to load. The cd drivers takes a noticeable time to load, and that is without it wasting time scanning for where the cd drive is. If those are not needed, they are wasting valuable millisecs. If needed, I could make a separate image without those time sinks, it's just commenting out three lines total.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
To start, please don't name it bootdisk, name it FreeDos instead, because that's what it is. And the freedos image is unsuited for tasing. Especially due to the dosidel thing.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
I am negative towards any real adventure game, such as Full Throttle. While usually great games, they are horribly unsuited for speed running.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Did you load the FPU module as instructed above? Some games require it. And some aren't polite enough to check if there is an FPU before trying to use it.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
I like the music (but why does it keep resetting, stupid game!) and the gameplay doesn't look bad to me.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Ilari should be doing it. But yeah, it's rather trivial as far as I can tell. I just took a peek at a moviefile that I just made. It's a textfile with events saved as plaintext using deltatimes for the timing, looks trivial to tweak manually.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
All complaints goes to Ilari.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Oh, so if I have a jailbroken wiiBox500 I am allowed to use that to mess with the game files in my run for a game on that system?
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Now the question is: why is it different for our (site) rules how the data is stored? So what makes it different if I where to replace 1-1 in smb with 6-4? That I had used a tool that did understand the data container format? But it is the exact same thing here! Just that the container format happens to be named "FAT".
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Nach wrote:
Not at all. The game rules say file begins play from file on the file system accessed via name so and so, and then that file determines what to do after that.
Oh, so it's ok to edit files as long it's not the main executable? What if the levels was hardcoded in the executable? Would be still be allowed to swap them around at will? Of course not.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
Oh, so if I photocopy "expensive road" in Monopoly and cross out "expensive" and write "cheapass" with crayons instead, I am suddenly allowed to charge people who hit that street with a much higher rent? The game rules says "you have to play level 1, 2 and 3 in order to play level 4" they also say "level 1 could be beaten by holding the right button, level 2 has lots of jumps and level 3 is batshit insane". So you are saying that we would be allowed to just change the rules to say "level 1 could be beaten by holding the right button, level 2 could be beaten by holding the right button and level 3 could be beaten by holding the right button" it would be ok? Or maybe we could replace the starting character in an rpg with the super powered character that happens to be killed by the villain well before the end of the game? See, no editing! Only copying!
Nach wrote:
But we're fine with buffer overflowing or lack of memory zeroing some segment of data onto another to skip huge sections? (see Super Metroid)
Yup, we are hypocrites. Or are we? Those are clearly bugs, aka faults in the rules. They probably shouldn't be there. But they are a part of the rules. Randomly changing the rules as we see fit is not part of the rules. Exploiting the rules: ok (but should be marked). Changing the rules as we see fit: not ok
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
My point is just that the all the files the game is made up of is a part of the game. The level data is as much a part of the game rules as the game engine. We do not allow changing the rules just because it would save time. And when we do allow it, we don't pretend that it's the original rules either. If we let people open game roms with editors to edit them, we allow people to change the rules. If the game shows how it is made up is not relevant. We are only allowed to follow the rules the game made for us. Copying level files is just as legal as "borrowing" money from the bank when playing Monopoly.
Editor, Experienced Forum User
Joined: 3/10/2010
Posts: 899
Location: Sweden
So "copy con level.bin" is ok then? Or maybe "copy bytes\42.bin+bytes\32.bin level.bin"? Or even better yet "copy wininstantly.exe game.exe"! In the end, you are messing with the game in a way that obviously shouldn't be allowed. Who cares what rule there is against it, it's just not something that is ok.