Gray is so boring. The cool kids uses the secret black tile. I was the first person in the world to use it. And yes, I was before the author of the game. ;)
Jetpack is a great game. It is a platformer that only has one fixed screen at a time. The goal is not just to reach the goal, but to grab all the gems in the level first. What makes it interesting is the combination of what the player can do and the variety of enemies.
The game is named after the key feature in the game, the jetpack. By collecting fuel, you can simply fly wherever you want in the level.
But there is a secondary gameplay element, the ability to phase some types of blocks in the level. By phasing a block for some time (short or long depending on the block), you temporary make the block act as an empty space, allowing free passage for you. You can use this to trap enemies.
There are some normal platforming fun tricks too, expect ice floors, teleporters and a few toggleable walls.
The enemies are a varied bunch, there are a ball that runs along the floor, a rocket that turns right, a bouncing thingy and some other misc stuff. But there is also an enemy that uses pathfinding to track the player down. What most people don't realize at first is that enemies will use teleporters too.
With all this in mind, it is very well suited for tasing. JPC runs the game perfectly. The game is also freeware since a number of years.
Some advice for tasers:
Teleportation grants you temporary invincibility.
Enemies has no choice if they want to teleport, they will always do so.
There are random powerups that spawn during gameplay. They include invulerability, freezing enemies and free fuel. Naturally, this should be exploited heavily.
The game speed is adjustable and varies depending on the number of enemies on the level.
If you hold down while flying, you will keep your height.
Teleporters may teleport to the wrong color if the level has too many of them.
If you reach the goal, you win, even if you happen to be dead.
You can trap enemies in any title that temporarily acts like an empty space.
You can jump in ladders.
Flying and phasing are not mutually exclusive.
Phasing downward will make you stop moving, even on ice covered tiles.
A buddy of mine recently launched a site called http://everybodyedits.com/, it is a simple platforming game, but well, everyone can edit the level! It's kinda fun.
Not mine, even with the cd driver properly configured, the load time takes forever. It's important what features it has. The mouse driver takes a small time to load. The cd drivers takes a noticeable time to load, and that is without it wasting time scanning for where the cd drive is.
If those are not needed, they are wasting valuable millisecs. If needed, I could make a separate image without those time sinks, it's just commenting out three lines total.
To start, please don't name it bootdisk, name it FreeDos instead, because that's what it is. And the freedos image is unsuited for tasing. Especially due to the dosidel thing.
Did you load the FPU module as instructed above? Some games require it. And some aren't polite enough to check if there is an FPU before trying to use it.
Ilari should be doing it. But yeah, it's rather trivial as far as I can tell. I just took a peek at a moviefile that I just made. It's a textfile with events saved as plaintext using deltatimes for the timing, looks trivial to tweak manually.
Now the question is: why is it different for our (site) rules how the data is stored?
So what makes it different if I where to replace 1-1 in smb with 6-4? That I had used a tool that did understand the data container format?
But it is the exact same thing here! Just that the container format happens to be named "FAT".
Oh, so it's ok to edit files as long it's not the main executable?
What if the levels was hardcoded in the executable? Would be still be allowed to swap them around at will? Of course not.
Oh, so if I photocopy "expensive road" in Monopoly and cross out "expensive" and write "cheapass" with crayons instead, I am suddenly allowed to charge people who hit that street with a much higher rent?
The game rules says "you have to play level 1, 2 and 3 in order to play level 4" they also say "level 1 could be beaten by holding the right button, level 2 has lots of jumps and level 3 is batshit insane".
So you are saying that we would be allowed to just change the rules to say "level 1 could be beaten by holding the right button, level 2 could be beaten by holding the right button and level 3 could be beaten by holding the right button" it would be ok?
Or maybe we could replace the starting character in an rpg with the super powered character that happens to be killed by the villain well before the end of the game? See, no editing! Only copying!
Yup, we are hypocrites. Or are we?
Those are clearly bugs, aka faults in the rules. They probably shouldn't be there. But they are a part of the rules. Randomly changing the rules as we see fit is not part of the rules.
Exploiting the rules: ok (but should be marked). Changing the rules as we see fit: not ok
My point is just that the all the files the game is made up of is a part of the game. The level data is as much a part of the game rules as the game engine. We do not allow changing the rules just because it would save time. And when we do allow it, we don't pretend that it's the original rules either.
If we let people open game roms with editors to edit them, we allow people to change the rules. If the game shows how it is made up is not relevant.
We are only allowed to follow the rules the game made for us. Copying level files is just as legal as "borrowing" money from the bank when playing Monopoly.
So "copy con level.bin" is ok then? Or maybe "copy bytes\42.bin+bytes\32.bin level.bin"? Or even better yet "copy wininstantly.exe game.exe"!
In the end, you are messing with the game in a way that obviously shouldn't be allowed. Who cares what rule there is against it, it's just not something that is ok.