Posts for henke37


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Now that we have at least one platform that supports console customizations, what policy should we have about them? For those that don't get it, here is some examples of what I call console customization:
  • The console can be named by the player (for example the DS)
  • The console can have a global savefile with things like a friends list and achivements (Xbox I think)
  • The console can have your birthday (DS)
  • The console can be using avatars (Wii)
I propose that the console name should be "TASVideos" where possible. I don't have any opinion on the other matters. Similarly, what should the policy be for unique things the user can't change like console IDs? It is not impossible that a game could be seeding the random number generator with things like that.[/list]
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Well, it did look optimal, but the game really doesn't look like it is giving you a lot of options. It is just walk to the right, shot guy in the way, repeat a few times, stock up on ammo, repeat from the beginning.
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Yeah, it is not news to me that some people prefer block based scoping. Honestly, it is a rather petty thing if you ask me. If you need block based scoping, it might be a good idea to write a new function instead. As for the enums, it's not the most needed thing, but yeah, it would have be nice with proper enums. I am not sure what you mean by "UI testing". If you are referring to automated testing tools, Flash should be able to work with those, since it supports the normal windows accessibility system.
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We have time to argue about this more, so please do tell what you don't like. If you ask me, the main issue isn't the features that it has, but it's lack of containers. But that is a rather small issue honestly.
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I am going to wait for the encoding
Post subject: Re: Making our own game
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Warp wrote:
henke37 wrote:
  • You don't need one to make a game.
One what?
Reason
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Flash does use a recompiler to recompile to native code. It is nearly as fast as native code. It uses handwriten asm for the rendering in the tight spots. I say, the Flash rendering system is quite good for what it is doing. It has it's weaknesses, but in general, it is more than fast enough. Also keep in mind that there are benefits for vector graphics. But if you find them lacking for something, there is the option to use real bitmaps.
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What do you mean "accurate"? And I can assure you, the performance issues is due to the task itself. Rendering vector graphics simply is a though job.
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I know how flash works. I even wrote an article about this. Flash most certainly has frames. As for getting help, yes I know how likely you are to find help. I would do it myself, but I have another project that I want to finish first and it is a big one.
Post subject: Making our own game
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I figured that we should as well make our own video game to TAS. The reasons why are multiple:
  • You don't need one to make a game.
  • It is part of our profile. What we put into it says something about who we are.
  • We can add tas capabilities to it.
As for the platform, I am willing to suggest Flash for the simple reason that I have worked with it a lot and find that it takes care of boring things like displaying stuff and memory management while having enough features to do this. It also has the side effect of allowing anyone to watch real moviefiles without the quality drop from a video encoding. As for the game genre, it is sideview 2d platforming. As for plot, I don't really have much to say, perhaps cast our bots in some important roles or something?
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gorilas.bas, there was some fun qbasic games.
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Viewtiful Joe 2, because it's awesome. Obviously it should be a rainbow viewtiful run.
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Violence wouldn't be a run category, but a game category. Making the AI look like a fool is to be expected if possible, so it would cover everything where it is possible. And completely breaking the game is a good idea.
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This was completely boring. The most interesting part of the game was the menus. The game had no in game music. The run did not do anything interesting.
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Agreed, it would be nice to have them as separate streams.
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It is a good run of a good game, easy yes vote.
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I have an idea for a category, "Corrupts memory". It sure sounds like "Corrupts save data", but this is a superset, it covers more than the existing one. This would be for all kinds of memory corruption. Anything where we bug a game to such an extent that it uses memory improperly. Be it loading non existent game data or erroneously overwriting the current status of the player. Anything where the game engine clearly is not behaving even remotely correctly.
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If you ask me, I think that torrents should have a higher quality*. But I also think that it is worth considering adding multiple files to torrents. I do not think that it is generally something that should be done. But there are exceptions. For example, runs that have multiple encodings. Like pure vs camhack and so on. Things like author voice comments should also be included if possible. One other thing that could be included that struck my mind is the actual movie file, but while I think that the extra size would be trivial, the actual use for it is slim. The people who are capable of using it will most likely not even want the encoded version. And the rest will just find it to be clutter. So yeah, I do not think that it should be included. *I am not qualified to argue about what quality that is.
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Yes, games should not be forced into settings they are not designed for. But PAL 60 is a very valid option in several games. If the game allows you to set it in a menu without using any form of secret code (the manual saying "Hold B at boot for PAL60" not being secret), it is a valid setting.
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The rules says that games should be played at the hardest difficulty, but that is it. However, games has a lot more settings than this. For example, there is the question about how many sound channels should be used. Plenty of soon to be ok games supports surround sound. Then there is the matter of PAL games and their refresh rate, some gives you a choice about 50 Hz or 60 Hz. Clearly 60 Hz gives shorter movies in realtime, but only if the game does not scale the gameplay to match. These additional frames can also cause less or more lag. Continuing on the PAL games, they often offer multiple language choices. While we already have rules about Japanese vs English, what about things like German? Text may be shorter and/or longer in different languages. And then we have backwards compatibility (as in playing the game on a console newer than it was designed for), different game version numbers and cross platform releases. It is supposedly the same game, yet it can have different glitches and so on. Should we use the latest version of the game? Any version? For example, there are different glitches in Metroid Prime depending on the version. As for more vague things, there is things like particle intensity and the shadow intensity. These can also affect lag in some cases. In the end, these things may not look like they will affect normal gameplay, but we can hardly call ourselves normal can we? I believe that we need clear rules about these options as well.
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Over on a certain OMG-where-did-my-day-go site, they have a rule: no categories that are just an existing category, but to a higher level. I say that movies should be classed as luck manipulating if they does things to luck that a normal player can not. As for the "uses hardest difficulty" category? Yeah, that one needs to go. If it is in the mission statement, it is considered understood apply to everything unless otherwise noted.
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Yes vote here, it is a good game and suitable for TAS. It also manages to fill the lifebar, not like that is hard when you don't die. It had not particular wow moments, but it was entertaining.
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I find that the music is quite nice. Anyway, easy yes vote. It's an improvement of a good published run. Btw, am I the only one who find the music for the circus performance similar to Jazz Jackrabbit?
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I have to agree, it is it quite low on the super human aspect. Someone could easily do something like this manually without being noticeably slower. The game itself doesn't have a lot to say, it's pretty much a zelda 1 clone. I don't think this was interesting. It's barely above boring, it's watcheable, but not particularly enjoyable.