Posts for henke37


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The problem is that I already have coded something that I could pass off as a platforming engine. But it's so buggy that I can't take any pride in it. It's just annoying at this point. As such, I am looking for someone to ease my load.
Post subject: Writing platforming code
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I am trying to make a platforming game. The problem is, platforming physics code is difficult to get right. (As has been proven several times over here) As such, I am looking for someone to team up with me for the game. I already have a great artist and a working engine, I just need help with the platforming code. I am doing this in Flash, so I am looking for someone who doesn't hate the guts of the platform.
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Where is the verification movie?
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The verification movie seems to doing too much work. It doesn't just unlock all the questions, it relocks them as desired.
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That's not a lot of rerecords for such a long movie. The objective seems unclear too. And what's this about an "accident"? Were you simply too lazy to fix it?
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Seen one level, seen them all. It's just differently shaped blobs of slowly spawning obstacles in each level.
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Why did you get hurt at ~3:16?
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I am not sure if it really is the hardest mode if the unlocked characters affect the gameplay. But this is quite clearly great.
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This reminds me of mouse avoider games.
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I have been thinking about my toast at breakfeast lately. If I pick N slices in order from the bag, toast them and randomly place them in a stack on my plate, what is the chance that all slices touch on the same sides as in the bag? That is either in the same order as in the bag, or the reverse order. And each slice can be flipped face the other way. They must either all not be flipped or must all be flipped, depending on if the slice order is reversed or not.
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Fourth would be reverse engineering.
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This looks interesting. Requesting encode.
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This boils down to starting from a savestate and/or battery powered ram. Just with a tiny part of the state locked down to some arbitrary "start state" like the instruction pointer in the processor at a set place.
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You are five months too early.
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Doing a single player run of this game is obviously suboptimal, the levels are designed for cooperative play where the players do different things at the same time. Besides, a single player run isn't nearly as entertaining as a full blown four player run. This is possible star material.
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How about a clip where a section is rewinded and "rerecorded" to be more and more insane? Surely there is some game with a long history where this could be taken from. Also, I'd like to nominate any of the times when a Megaman boss is beaten faster than the healthbar can keep up. I mean one of those Zero battles in the PSX games. And of course, any time when a a pokemon move is "not very effective" and still one hits the opponent.
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The waiting was the most interesting part. Not that there was a clear explanation of why there was waiting.
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I watched the slow motion encode and still don't get what is going on here.
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Better hurry up, because it's ending very soon.
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I didn't see any glitches... Clearly this is my fault for not having played the game.
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Oh dear. The tense shifts. The general nonsense. The dangling dialog lines. The grammar mistakes.
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Just call your bank and ask for help.
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Some banks (like mine) offer one time virtual credit cards. You get one for each transaction. And they of course have limits on how much each virtual card can be charged.
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There is always the option of just getting a credit card.
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Thing is, it would also be good developer tool.