Posts for hitachihex

Joined: 12/14/2019
Posts: 1
Info dumping with a lua script and .wch for Summon Night Swordcraft Story 2 (U) ROM. Lua script: (tried to inline code tags but BBCODE did not like it at all..) https://pastebin.com/tD6vT8XT WCH file contents:
SystemID GBA
00E9E0	w	1	0	EWRAM	Non Combat XPos 1
00E9E4	w	1	0	EWRAM	Non Combat XPos 2 (used as destination)
00E9E2	w	1	0	EWRAM	Non Combat YPos 1
00E9E6	w	1	0	EWRAM	Non Combat YPos 2 (used as destination)
00EA0C	w	u	0	EWRAM	Non Combat some XPos component
00EA24	w	u	0	EWRAM	Non Combat some XPos component
0200FDF0	w	1	0	System Bus	Encounter Timer.
0200FD60	w	1	0	System Bus	Prev Non Combat Other XPos 1
0200FD62	w	1	0	System Bus	Prev Non Combat Other YPos 2
030065DC	b	h	0	System Bus	if this == 0x03, we are in combat
03003050	b	u	0	System Bus	
0030005A	w	u	0	System Bus	
0300060C	d	u	0	System Bus	Current Health (player)
03000618	d	u	0	System Bus	Previous Health (player)
03007C5C	w	1	0	System Bus	
030074D2	w	1	0	System Bus	
0300743C	b	h	0	System Bus	Some state tracking bit
0300058C	d	3	0	System Bus	Player X (in combat)
03000594	d	3	0	System Bus	Prev Player X (in combat)
03000590	d	3	0	System Bus	Player Y (in combat)
03000598	d	3	0	System Bus	Prev Player Y (in combat)
03000564	d	h	0	System Bus	Character State flags (in combat)
08B8	d	3	0	IWRAM	Enemy 1 Position X
0938	d	u	0	IWRAM	Enemy 1 HP
0BE4	d	3	0	IWRAM	Enemy 2 Position X
040728	b	u	0	Combined WRAM	
0300001E	w	h	0	System Bus	Part of RNG
0300000F	b	u	0	System Bus	Part of Crit RNG?
03000004	d	h	0	System Bus	Part of RNG (in combat?) i think this starts counting 130 frames after we encounter an enemy.
02000028	d	h	0	System Bus	Part of RNG
02001524	d	u	0	System Bus	Money
7C5F	b	u	0	IWRAM	
0200FD60	w	1	0	System Bus	
0200FD62	w	1	0	System Bus	
02001528	w	h	0	System Bus	
030067F6	w	u	0	System Bus	Number of enemies in combat
03000008	b	u	0	System Bus	Also number of enemies in combat
0F10	d	3	0	IWRAM	Enemy 3 Position X
0F90	d	u	0	IWRAM	Enemy 3 Current HP