Posts for hopper


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Voted Yes. Nuff said.
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Well, I for one cannot watch this movie. I'm trying to get the plugins as close as possible: Glide64 Wonder Plus (and gl64 0.4.1, and others) N-Rage's Direct-Input8 1.60 (and Adaptoid, and others) Jabo's DirectSound 1.6 RSP Emulation Regardless of plugins, the game asks Kirby if he knows about the copy feature, he answers "Nope", the instructions begin, he presses something, the game asks if he wants to see it again, he says "Sure", it happens again and again, and that as far as it goes. I can go maybe 2 seconds without a desynch.
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Post subject: Re: Mario 64
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CBright wrote:
FODA wrote:
When we "remove" the lag in the emulator, we do it the same way as we would do if we were on the console. It's not our fault if the emulator is innacurate, it's our duty to shave off the frames.
So technically the fastest run could be beaten (in real-time) by a previously slower run just by adding the lag into the emulator... What he's saying is that we remove lag from the emulator the same as on a console (such as, by giving the system less things to draw), so it should have the same effect on both. Basically, there is no lag to add back to the emulator. No emulator is perfect, of course, but they do emulate lag.
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DDD is a super laggy level. It's the only level where I didn't like the camera angles in FODA's run, which he explained was to reduce lag. That tells me that, generally speaking, it's possible to keep lag low without affecting the quality of the movie, with the exception of DDD. Unfortunately, the lag is so bad in that level that it's better to have bad camera angles than to watch the lag, so I agree that frame count is the important thing here. If you're going for the fastest any% time possible, it should be as close to frame perfect as possible.
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I'm glad to see the work continuing on this game. 120 levels is a lot, but the levels so far really seem to fly by. I love the musical touch in Acmlm's runs, though I don't blame you for not having the patience to do the same, AdmiralJonB. TwelvePack's run has the most levels at the moment, but try to at least keep the Lemmings on the screen so that we have something to watch between inputs. Good job, everyone. Lemmings is one of the first games I ever played on the PC, and the SNES version seems to be a very good port.
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JXQ wrote:
"You're just trying to undress me."
That made me laugh. Is that what it sounded like to you when you started playing?
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Holy cow this is an old topic! I've been playing Blast Corps in Project 64 1.6 lately and it pretty much plays perfectly. The cars used to spin way too fast in the vehicle select screen, which they no longer do, and the Rare screen is shiny now. The only thing that's obviously not right is the little television screens, which are just black instead of having some well-meaning idiot asking you "Is this such a good idea?" If they would open the source to PJ64 1.6, this would be an ideal emulator for TASes.
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hopper wrote:
Just out of curiousity, how many frames were saved by re-entering WF and exiting to the lobby versus just turning around and heading directly for the door to the basement?
Never mind, I'm stupid. I forgot that you had used BLJ to avoid unlocking the door.
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I always thought it was "Fight On". I remember people standing around to watch someone pull off huge combos and beat the everloving crap out of opponents. The FMV scenes were incredible. Man I wish this run was for MAME. I always thought Chief Thunder made the most entertaining fights. His combos were awesome! Hack people up with tomahawks, head butt them with a flaming headdress, then launch them into the air and juggle them on the way down. That guy is awesome! Entertaining run. That's one of the cheesiest endings ever, though. He can't get a part that has some meat on it???
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Just watched both WIPs. AKA, it's amazing to see all of the little improvements adding up (as well as the major things like BLJing into rooms). Just out of curiousity, how many frames were saved by re-entering WF and exiting to the lobby versus just turning around and heading directly for the door to the basement? I'm sure it's faster, but the wait time during the level select screen feels slow. Awesome job so far. FODA, it's great to see you getting so close to 120! This has been a long project and it's star material from beginning to end. We've been really spoiled by having WIPs from two different runs to keep us entertained while you've been producing a run that is both technically excellent and esthetically pleasing. The camera angles are excellent as usual.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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You definitely got into that painting in a hurry. I was already convinced.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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This is coming along fast.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Boco wrote:
hopper wrote:
Morimoto's incessant circling around every frigging space ship was so boring that I had to watch most of the run in fast forward. The first level of this run is pretty boring, too. I think you probably have to kill everything in a Gradius run. 100% kills would be more interesting than spinning around the enemies and letting them scroll off of the screen.
I have precisely the opposite opinion as you.
I'm sure you're not alone. Some people obviously love Morimoto's run, and I think some people hate it. I found it repetitive and boring. I disagree with what you say, but I'll defend to the death your right to say it.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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fluffy kitten wrote:
I found a video of how to get the cage star without cannon/owl. http://www.youtube.com/watch?v=yqvIP28jVQc
That was hilarious! "Come here you stupid hunk of rock. I'm going to use you as a diving board!"
mr_roberts_z wrote:
It was just a joke... A hilarious one, at that.
Declaring your own joke hilarious is like declaring yourself the sexiest thing on two legs: it doesn't matter what you think, it's what everyone else thinks. I just watched your latest WIP, AKA. Pretty impressive. Just out of curiousity, how much time does it cost to get the 8 red coins in B1 compared to just heading straight for the end? It looks like it doesn't cost that much time, but it requires backtracking and takes you out of your way, as well as requiring you to overshoot the pipe at the end. You could get to the end pretty fast if you could take the most direct route. Is it possible that it would be faster to skip them and pick up another star elsewhere?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Are you *#(@ing kidding me? SprintGod's unbeatable run is beaten by 10 minutes??? WTF did you do to this game? I can't believe how badly you broke it. I was making mental notes the whole time on what I was going to say about this, but something more amazing kept happening, and I just couldn't keep track. Then, by the time I was done, there was already 4 pages of praise about it, and then there hardly seemed to be any point in mentioning specific things any more. Suffice it to say that I laughed out loud, said "WTF" several times, shook my head in disbelief, and wondered how any run could be this cool. This run gets a star and a "broken brain" award. There should be a brain icon next to runs that will screw up your brain if you watch them. All of the Sonic runs will give you some degree of brain damage, but to award such an honor to any other run would be unfair to this one. This is the run that you might not recover from.
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xoinx wrote:
AKA: am I watching the wrong version of FODA's WIP? From what I saw, he uses the cannon to boost him to the Island in the Sky, but you use hyperspeed... his appears to be done faster
FODA has to open the cannon so that he can get the five secrets star, and collect 100 coins during Footrace With Koopa the Quick. AKA probably isn't going to get the five secrets star, so it would take longer to talk to the Bob-omb and wait for the cannon to open than it would save.
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The camera angle isn't as interesting, but it's a remarkable accomplishment. Well done!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Then add it! I don't have it, so I can't.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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TAS it and tell us how it goes.
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I'm about to commit two cardinal sins of netiquette: reviving an old thread, and self-promotion. Although I'm the only one who ever posted in this thread, I did notice that a few of you did create accounts on the wiki (thank you). There was really nothing there at the time. Now I have the opposite problem. The wiki is "mature" now, meaning that pretty much every game that anyone has any interest in has already been added, and activity has stopped. At the moment, the wiki only explains how to get games working on Windows computers, but I've heard that some DOS games run in Linux without an emulator. Since many of you use Linux as your primary operating system, I wanted to put out a request for help in filling out Linux compatibility information. That should pretty much be the last piece of the puzzle, until Vista. Sorry about the thread revival and blatant self-promotion of an unrelated website (man I wish you could TAS DOS games). If anyone is offended, slap me with a fish or lock the thread.
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Wish I had noticed this thread sooner. We did pretty much exactly this experiment in high school Chemistry class in 1999. My Chemistry teacher took the socket out of a lamp and had two prongs extending from the bottom of the light bulb. He would plug it in and lower the prongs into a beaker of water, and bubbles would form around the prongs. Bend the prongs upward and you could place a bottle above them to collect the hydrogen. This was a slow way to get hydrogen, so the rest of the class used hydrochloric acid and metal. I don't remember which metal we used, but I tried it at home by crumpling up aluminum foil and dropping it in "muriatic acid", a strong hydrochloric acid that you can buy at most hardware stores. Bad idea! HCl + Al = H + AlCl. The aluminum burns up instantly and releases aluminum chloride which, aside from smelling awful, is probably really bad for you. Anyway, in school we collected hydrogen in clear bottles and then lit a match, and put the match into the bottle. The hydrogen would explode in a satisfying pop, heat and flames would leap out of the bottle and almost burn you, and the match would eventually start burning again! Hydrogen burns with an invisible flame (unlike the Hindenburg), but the flame becomes visible again once the hydrogen is used up. The point is that it takes energy, in the form of a match, to cause the hydrogen and oxygen to recombine. My teacher, on the other hand, filled a giant cast iron cylinder with hydrogen to show us how powerful the explosion could get. A rubber stopper (basically a bath tub plug) sealed the cylinder at the top, and was attached to the cylinder with a thin chain. When the cylinder was full, the teacher touched a metal square on the cylinder with an electrode and created a deafening explosion. The rubber stopper was blown out of the cylinder and broke the chain, smashed into the ceiling and left a black mark on the ceiling (skid mark!). It just missed the flourescent light bulbs. If you care to do it, you can make a pretty big bang with the hydrogen you can collect from water, but it takes a heck a lot of power to move a car. Lots of fun, though.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Jammer01 wrote:
That Toad isn't there until you have 12 stars, so you'd have to get one in HMC, the Toad star, then go back to HMC, because if you get your 15th star in the same loading zone as MIPS, it won't appear until you reload the area.
I wasn't aware that any of the Toads didn't appear until a certain number of stars had been collected. What about the Toads on the 2nd and 3rd floor? Talking to them would be much faster than playing a level.
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I've been looking forward to a warp run ever since I saw Genisto's warpless run. That run is an incredible achievement, but 16 minutes is a long time to watch balls smashing blocks. I wasn't expecting 22 levels to be skipped at the time, but I saw this trick demonstrated in one of the forum threads (I think) a long time ago, so I knew what was going on. That definitely seems like the fastest way to beat the game! Voted Yes. Interesting that the last two runs I've watched (Gradius and Arkanoid) featured the heads from Easter Island.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Well, I never thought I would vote Yes to a Gradius movie. Morimoto's incessant circling around every frigging space ship was so boring that I had to watch most of the run in fast forward. The first level of this run is pretty boring, too. I think you probably have to kill everything in a Gradius run. 100% kills would be more interesting than spinning around the enemies and letting them scroll off of the screen. Nevertheless, it got better as the levels got more complicated. The bosses were destroyed instantly, and it was pretty funny that the movie stopped that far from the end. Also, it was much shorter, which is critical to making a run of this game watchable. I was actually able to watch the entire movie at normal speed. I still wish you had killed everything, but it definitely deserves to obsolete the existing run. I voted Yes.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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I was going to vote Meh as I watched the beginning of this run. The first couple of levels are incredibly boring and repetitive (not your fault), and the left/right twitching during wait times and constant use of the drill move got old fast. The later levels got a bit more varied and interesting, and I got used to the drill move. It's not half as irritating as the constant "teleportation" in TMNT2. Switching turtles was a neat idea. Other than a few times when Raph stands around doing nothing, it was a reasonably entertaining run, and it definitely looked fast. Voting Yes.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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