Posts for hopper


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Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
The Chuckya glitch isn't allowed at the site that nico mentioned, so there may be some debate as to whether or not that is really a CCC-less star. The non-TAS community may hold glitches to a different standard.
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Joined: 11/15/2004
Posts: 804
Location: Canada
I generally prefer any% runs because a) they are done absolutely as quickly as possible, and b) I don't have the patience or the time to watch really long movies. Sometimes I wait weeks before watching a 100% run of a game I really want to see, and sometimes I start, have to stop in order to eat dinner or go to sleep, and never finish. A 100% run has to be pretty darned awesome before I'll look forward to it more than an any% run. The only 100% run I'm really excited about right now is FODA's 120 star SM64 run. I expect that newbies also aren't going to invest an hour into watching a movie on their first visit, so I tend to think that we should recommend movies such as this one before warpless runs, but if they're both awesome and sufficiently different (like this run and the 96 star run), I think they should both be recommended and we'll let the viewer decide whether he wants to invest 10 minutes or an hour.
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I copied the CCC-less run to Slot B and picked up the Vanish Cap in order to pick up the 4 stars that can't be obtained CCC-less because they need the Vanish Cap, so I have a 70 star Cannonless, Coinless run now. I beat Bowser 3, also without touching a coin in the level or during the fight. It's a bit tricky to get past the one red coin on the pole, but mission accomplished. 70 coinless, cannonless stars using only the Vanish Cap. I then copied the CC-less run to Slot C and opened the cannon in Course 15 in order to get the star on the island, getting the last coinless star that can't be obtained CCC-less. 71 stars using only one cannon and the Vanish Cap. I could easily use the cannon to shoot to the star on the island in Course 1, and to Blast Away the Wall in Whomp's Fortress, and to shoot to the ledge in Jolly Roger Bay, and I could use the Metal Cap to get the two stars in JRB and Dire, Dire Docks that have been eluding me. That would get me to 76 of a maximum possible 78 coinless stars. I'm still hoping that I'll be able to get some or all of them without resorting to using a cap or cannon, but at least I know I can get within 1 star of the record from the N64 record site any time I want to. Now I'm working on adding the rest of the stars to get all 113 capless, cannonless stars, still collecting only the coins that absolutely have to be collected. As I said, I didn't record it because this is not a TAS. I'm using no save states, slow motion, or frame advance, and I'm using a real N64 controller and the Adaptoid plugin so that everything is exactly like a real console. I have the SRAM, though.
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Joined: 11/15/2004
Posts: 804
Location: Canada
It's a pain in the royal rear! lol Coins are only hard to avoid in a few situations. If there is a line of them, especially along a plank, platform or ledge, it can require a perfectly timed triple jump or long jump. Then there are slides. Finishing the Princess Secret Slide in under 21 seconds without hitting a coin was the hardest one. Lastly, there are many places (like in the volcano in Lethal Lava Land) where there are steps leading to the star, each with a coin on it. That means jumping on the edge of the steps to avoid the coins. Otherwise, a CCC-less run looks a lot like a speedrun. I didn't bother recording it because I didn't think anyone would want to watch me running around for hours, but I'm pleased that it only took me two days to get as far as I got.
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Location: Canada
I don't think anyone should take anything written in this thread too seriously, what with all the opposite stuff. I think people should explain their vote because it helps to know what people liked and didn't like about the run. Explaining a No helps the author improve, and explaining a Yes gives the author well-deserved kudos. Nevertheless, explaining your vote isn't required, and I don't think anyone is saying that it should be required, so I move that we limit ourselves to discussion of JXQ's TAS. In the words of Forrest Gump, "That's all I have to say about that."
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Joined: 11/15/2004
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Location: Canada
We talked about this in the Mario 64 thread, but I didn't want to clutter up the thread which, at this point, should be about FODA's awesome 120 star run. I had been attempting a coinless run of the game, and it was determined that there are a maximum possible 82 coinless stars (5 in each of the 15 courses and 7 castle secret stars). Of those, 78 are known to be possible. qqwref explained why 4 are not:
qqwref wrote:
Bob-Omb Battlefield : Star 5 (Mario Wings to the Sky). Believed impossible because it is unknown how to get the secret numbers without getting the coins. - Cool, Cool Mountain : Star 1 (Slip Slidin' Away). Believed impossible because it is unknown how to enter the cottage without collecting the coins on the chimney. - Cool, Cool Mountain : Star 3 (Big Penguin Race). See star 1. - Cool, Cool Mountain : Star 5 (Snowman's Lost His Head). You need to select this star to get the snowman's head to appear, so either (see star 1) or there needs to be another way to get the star.
nico mentioned a site (http://www.geocities.com/n64highscores/) where the human record for coinless stars is still 77. Presumably the missing star is in Shifting Sand Land.
qqwref wrote:
- Bob-Omb Battlefield : Star 6 (Behind Chain Chomp's Gate). Solved by the Chain Chomp gate glitch. - Shifting Sand Land : Star 6 (Pyramid Puzzle). Solved by me (and later Filimonas) by jumping over the coins to get the secret numbers. Never (I think) completed without savestates.
The N64 high scores site also shows that 113 capless, cannonless stars have been collected, but doesn't say how many coinless, capless, cannonless stars there are. Yesterday I started a CCC-less run with the intention of collecting all of them, then proceeding (in Slot B) to collect the remaining coinless stars by using only the caps and cannons that absolutely need to be used to collect the remaining coinless stars. Then I'm going to do a CC-less (capless, cannonless) run in Slot C that collects only the coins that absolutely have to be collected, and uses only the caps and cannons that have to be used in order to get 113 CC-less stars. Minimalism to the max! Anyway, I'm up to 66 CCC-less stars, having collected the following stars: Stage: 01 = 12**** (2) 02 = 123*5* (4) 03 = 123*** (3) 04 = *2***6 (2) 05 = 123*5* (4) 06 = 1*3456 (5) 07 = 12*456 (5) 08 = 1234** (4) 09 = 12**5* (3) 10 = 1234** (4) 11 = 1234** (4) 12 = 12*456 (5) 13 = 1234*6 (5) 14 = 12345* (5) 15 = 12*45* (4) And 7 castle secret stars. I haven't been able to collect the Chain Chomp star yet, though I have blown myself up a lot. I also haven't been able to jump to the island yet. I haven't been able to get Blast Away the Wall in Whomp's Fortress using FODA's discovery. In Jolly Roger Bay, I can't pull off FODA's trick where Mario jumps off a spike and wall jumps to the star on the ledge. I haven't been able to collect one other star in Jolly Roger Bay and one in Dire, Dire Docks because I can't swim fast enough to collect them without the Metal Cap. I've been trying to get that star in JRB for the last 10 years, so I'm not expecting to succeed. I haven't tried to collect the 5 secrets in Shifting Sand Land because apparently it may never have been done without save states. Of the 78 coinless stars, I think that the following can't be collected CCC-less: Course 5 Star 6 (Eye to Eye in the Secret Room): Can't fight the giant eye without the Vanish Cap. Course 9 Star 6 (Collect the Caps): Can't collect the star in the cage without the Vanish Cap. Course 10 Star 6 (Into the Igloo): Can't collect the star in the igloo without the Vanish Cap. Course 11 Star 6 (Quick Race Through Downtown): Can't collect the star in the cage in the city without the Vanish Cap. Course 15 Star 6 (Somewhere Over the Rainbow): Can't collect the star on the island without using the cannon on the ship. So I figure there should be 73 CCC-less stars. 74 Capless, Coinless stars. 77 Cannonless, Coinless stars. 78 Coinless stars. And I'll take their word that there are 113 Capless, Cannonless stars. If anyone can amend any of this information, please let me know. Incidentally, it looks really cool to have 66 stars and still have water in the moat and the light shining from the ceiling. I haven't activated any switch blocks or opened any cannons.
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Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I don't see why there should only be one star per game. I don't think two runs of the same game that are of similar length should both have stars (like the different objectives of beating Metroid/Super Metroid that are all any% or low% where the difference is what beams are collected or bosses are skipped), but if an any% run is 10 minutes and a 100% run is an hour, and both are amazing, why shouldn't they both have a star? To me, they're different enough that they should both be recommended.
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Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
To the comment about high score never being a goal for a TAS, I disagree. Skill is usually displayed by beating a game quickly, but some games require other goals. High score seemed to be the primary goal in the recent Tetrisphere submission. In games with auto-scrolling, score is often the best indicator of skill. I don't think anyone cares how quickly most of the events in this game are performed, so what better to aim for than score?
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Joined: 11/15/2004
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Location: Canada
That was the coolest talent show act I've ever seen. I wonder whether it was drugs, school-induced comas or week-old pizza that inspired this run.
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Joined: 11/15/2004
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Location: Canada
The movie hardcore desunk on me when I used the Adaptoid input plug-in, so I had to switch to NRage. You know how people are always looking for WTF moments in TAS runs? This entire movie is a WTF moment. I used to play this game, and I have no idea what's going on. Good job doing whatever it was that you did.
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My understanding is that he has a job, so sometimes he can do a lot of work and post WIPs every day, and sometimes he has no time to work on it for a few weeks. I don't think he would stop posting WIPs without telling us, so no WIPs likely means that he there is little or no progress to report. I'm sure he'll have something impressive to show us soon, but we have to be patient.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
I finally got around to watching this run. I was reluctant to donate 1:13 to the cause because I assumed that it wouldn't be as interesting as the any% run because of the need to go off-track to get all of the items. There were a lot of interesting new tricks, so I think the time was well spent. It's been mentioned before, but my only regret is that you didn't save the animals. It just seems like in a 100% run, you should do *everything*, including getting the best possible ending. Otherwise, awesomely done. I can't believe how much dedication it must have taken to make this.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Yes, we can survive without updates for a few more weeks. After that, we can eat Bag of Magic Food when we get desperate.
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Joined: 11/15/2004
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Location: Canada
You'd have to break the record in an entertaining way. It's hard to say what you would have to do, since entertainment can't be quantified.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
Posts: 804
Location: Canada
I vote for fastest time, even if it means taking damage. As has been pointed out, taking damage is an art. I'd be happy to be proven wrong on the entertainment factor, so please post WIPs whenever you feel that you have progress to report.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
Maybe it could be dubbed in the AVI version?
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Joined: 11/15/2004
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Location: Canada
I'm definitely in favor of obsoleting Famtasia videos. I'm not as keen to see a movie that combines perfection with flawed moves. Reducing three to two would still be an improvement.
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That was awesome, Bisqwit. That was the first Gradius TAS I've ever seen that was actually worth watching! I'm particularly impressed that you were able to dodge all of the tiny volcanic debree in Gradius at the same time as navigating through the much larger obstacles in Life Force. I hope someone does a full run of this (and obsoletes the existing Gradius run). Nicely done!
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Joined: 11/15/2004
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I think you mean "embarking", not "emarking" in the description.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Location: Canada
He's my secret hero, too. But don't tell FODA.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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OMG, that was awesome. I just laughed out loud watching Bowser in the Fire Sea, when you made it half way through the level with the 1-up mushroom still following you, and when it finally caught you when you collected the star. That was the coolest thing I've seen today. Thank you for redoing that star.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Location: Canada
I didn't care for the camera work in DDD. It's full of sudden swings, and it changes camera angles too often. I had a bit of a headache coming home from work, and that level hurt my head. The jumping for the 8 red coin star was incredible. I loved the second Bowser fight. Jumping over Bowser looked awesome, and sliding into the key was a nice touch. Good start on SSL. How much slower was the first star than Spezzafer's?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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I played one of those Bugs Bunny games back in the day. I remember it being challenging, but repetitive. I doubt that a full run of the game could remain interesting.
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Awesome. The 100 coin star is much improved. I like the camera work, as well. I also thought it was kind of funny that you ended the movie with Mario under water. I thought you had just left him to drown, but he floated to the surface. I can't wait to see Dire, Dire Docks.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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I would bet that speed runs of any of the Bonk games would go over well on this site. It does tend to be Nintendo-centric, but who doesn't enjoy a good Sonic run? In my day, it was Mario, Sonic and Bonk, so it still feels like something important is missing.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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