Posts for hopper


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Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I agree with the "15 minutes of fame" comment. In the world of sports, technology, or just about anything, records are made and broken all the time. When you become the fastest man in the world, you could be the second fastest by the next track meet. As humans, we have a need to continue to compete, to continue to go farther, higher, faster, longer. Those who have their record broken are not entirely forgotten, and no one can ever take away their moment. An athlete trains his whole life to get to the Olympics and have his 15 minutes of fame. He knows his record will be beaten next time, but the quest to have those 15 minutes is worth his lifetime of work. I'm not about to forget Phil's run because of this run, and no one can ever take his 15 minutes away. By the sounds of it, he intends to get another 15 minutes in the near future.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
I'm all in favor of competition. Just as long as we're not delaying too long. The new author deserves recognition, too.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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It's easy for me to say, not having a published movie to be obsoleted, but I always think that we should not worry about "honor" or the author of the current published run and vote on each movie on its own merit. It's an SMB2 run in 7:53, which meets the criteria of breaking the established record. Was it good? I think it was. Any obvious errors? Not that I can think of. This isn't a tough decision for me. I vote Yes. Stylistically, I did notice that when Toad throws the Flurry before getting the spaceship in 6-1, the Flurry remains on the ledge instead of falling into the water as in previous runs. Maybe it takes more skill to keep him up there? I don't know. I kind of liked watching the little guy commit hari kiri. Not much else to say. Well done, DonamerDragon.
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Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Morimoto's Gradius movie is one of the worst movies I have ever seen. He just flies around between the enemies over and over and over and over... after a minute or two it's like: okay, I get it. How many thousand times does he have to do it before this movie comes to an end? Show off a little and it's impressive; show off 100% of the time and it stops looking skillful. I can't watch the whole thing. It's just too painful; the urge to gouge out my eyes becomes too great. At least in this movie Diman mercifully kills the enemies quickly instead of torturing us by endlessly circling around them. At least I was able to watch the whole thing, but NES Gradius sure isn't R-Type. The weapons and levels are so unimaginative. Perhaps there isn't a way to make this game worth watching. Killing them quickly is definitely more entertaining than what we have now, though. I wonder if killing everthing as quickly as possible would be worth watching? Congratulations, Diman. Your run is 10 times more entertaining than Morimoto's. Hopeless as the cause may be, I'm voting Yes and hoping that your run will obsolete the current Chinese Water Torture run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
It looks great in motion, but you can't tell that he gets hit by it 5 times in a screenshot. Unless someone wants to make an animated .GIF. Anyone, awesome job once again. I wish I had gotten a chance to vote, but I voted in the previous version. That is one heck of a nice SMB2 run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
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Location: Canada
Mario Paint has an undo function. Are you comparing Ctrl+Z to Undo Dog? :P
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
That was amazing. I've waited a long time for a warpless SMB2 run that deserved a star. I can't wait for your improved run. And 4matsy's run was hilarious. Full of WTF moments. It's great for us old-timers to see the classics played so well.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
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Location: Canada
Awesome job. I loved this game in the arcade. The bad guys were always pretty easy to convince to fall of ledges, but I'm still surprised that there were 2.5 minutes to save in the old run. Easy Yes vote. But, um, isn't it against the rules to solicit votes for your own movies? Should those links really be there?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
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Location: Canada
I'm glad to finally see this get published.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
Regarding the game Gnat Attack, there are 3 levels which repeat over and over, except that you get an icon in the top left corner of the screen every time you complete the game until you've beaten it 15 times in a row. When you beat the game for the 16th time, the icons disappear and the game starts over. http://www.classicdosgames.com/interviews/gnatattack.bmp
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
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Location: Canada
Holy crap. This got published before I even noticed the submission! I still don't like L+R, but this was definitely a more varied and interesting run than the previous version. I like the fact that you used some other weapons, for instance. It just looks like a more well-rounded run. I like it.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Seen it; voted Yes to it. I never cease to be amazed at how easy the Ninja Gaiden games look in TASes. It looks like you can just run through it from beginning to end. As someone who has had his ass kicked in all three games, I'm very impressed. Gotta love those two-second boss fights. Between the straightforward side-scrolling gameplay, frame advance, and all that has been learned about these games, I assumed that all three were no longer improvable. Way to go, Slotermeyer!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
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Location: Canada
If it still works on the correct ROM, someone should hex edit the checksum in the FCM.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Sounds cool. Can you make a save state + fcm or AVI of that stuff?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
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Location: Canada
I agree that it was pretty cool, but let's see how he would do it without that trick. Don't assume that it won't be something cool, amazing, or new!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
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Location: Canada
Awesome stuff. I love the new camera work on the slide in Big Penguin Race, but the side-angle when Mario collects the star and gets nailed by the penguin in v57 was a lot less dramatic than when the camera faced the penguin and he slides right into your face in v45. That had been my favorite part. Otherwise, no complaints. Every update adds something that I've never seen before (this time the "WTF mountain trick").
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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You can, but it's not good form. A good patch should change the checksum to match the new value so you can tell if the patch was successful or not.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Location: Canada
FODA wrote:
I think i'll try to improve JRB after the run is completed and hex-edit it all in, but adding just longjumps is practically impossible. If hex-editing doesn't work, it'll stay the way it is (which is not that bad really).
Darn right it's not bad! I can only imagine how much work this has been, but I assume that frame precision is much easier in 2D NES sidescrollers than it is in a 3D N64 game with 360 degrees of direction, plus degrees of tilt. If this run gets submitted with known improvable areas of a few frames here and there, I don't see anyone voting No to it. Besides, it would take some of the fun out of TASing this game if someone played it perfectly. Part of the fun of these runs is waiting for someone to beat it, and seeing how long it takes and how much they beat it by. This movie is going to be amazing, and later on maybe we can all be amazed again when you or someone else finds a way to make it even better. Keep up the good work. :)
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
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Location: Canada
I wholeheartedly agree. Your run is not merely fast, it's innovative, surprising, creative and entertaining. This could become my all-time favorite TAS (no pressure).
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Blublu wrote:
Wow, that was just amazing. I'm sorry, but I couldn't think of anything to improve it other than the obvious things (are you sure you couldn't get the CCM 100 coin star without sliding all the way down and then going back up even though it wouldn't save any time, etc).
Sliding all the way down and then going back up was awesome! The drama... the suspense... the horror as the penguin comes roaring down the slide and into both Mario and the camera! That was my favorite part.
Blublue wrote:
I would like to say that I think the "get snowman's body" star would look better if you would actually slide all the way to the pedestal with the head instead of jumping down and getting that 1-up. Then after getting to (jumping over?) the pedestal, you've shown the audience that you're way ahead and can proceed to do a bit of showing off before the body arrives.
I would agree with you if he still has time to get the 1-Up and come back in time. It would look a bit less like he was wasting time for the sake of wasting time, but it would still add to his life count which will likely be quite large by the end of the game. Although the 1-Up system is quite different in SM64, part of the fun of any SMB3 run is watching Mario bounce off cannon balls and earn 99 lives during the auto-scrolling levels. I like seeing how many lives/how high a score can be achieved as a secondary objective. If no time is lost, kick the game's butt as hard as possible by also achieving an incredible score/life count.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
They can feel free to do so! lol. I'm just saying that, both here and globally, there are more English speakers than Japanese speakers. I'd prefer to see someone kicking the snot out of a game that I've actually played, and preferably in a language that I understand. If there's a good reason to go with a (J) or even PAL ROM, be my guest. Otherwise, I think we ought to default to NTSC for fps reasons, and English for linguistic reasons.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
OMG the 100 coin star in CCM was awesome! I love seeing the penguin barreling down on you as you collect the star. Mario looks super cool sliding along with one outstretched leg as he waits for the snowman's body to arrive. You've done a lot of work this week!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Location: Canada
schneelocke wrote:
As for new games, we probably should all use the original (Japanese, in most cases, I assume) releases and stick with that - it's cooler that way, anyway, because most casual viewers (from outside Japan) probably won't have seen those yet. :) But that's just my opinion, of course.
I think we ought to use U.S. ROMs whenever possible. Although text isn't usually a major component of games, English text will be readable by the greatest number of people. More people speak English as a first language than Japanese, and far more people speak English as a second language. It's as close as there is to a universal language. It's the language of this website and these forums, despite the large number of people whose mother tongue is not English. Since both the U.S. and Japan use NTSC, many games are (JU) anyway, and the major difference between a (J) and (U) is the text. Unless there's a compelling reason to use a different version, I suggest sticking with U.S.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
That's why we vote. Personally, I like being amazed by watching games be beaten faster than humanly possible. Some people like this run, and some people don't. Since everyone has a different opinion of what is entertaining, we vote on it.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Location: Canada
EscapePlan9 wrote:
So in other words, your problem with the run is not that it could be easily reproduced without tools (which isn't true), but rather it's not your type of run. ... That's why I think the main focus should be on entertainment instead of speed for this game. Obviously some people disagree.
Exactly. I don't find it entertaining, therefore I voted No.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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