Posts for hopper


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Joined: 11/15/2004
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That was surprising. I thought you had determined that grabbing the top of the tower and pulling yourself up was the fastest way to get the star at the top of the fortress. Looks a little nicer now. I loved your 100 coin star in Whomp's Fortress, especially getting pushed off of the ledge while you collect it. Fantastic stuff.
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I'm amazed that you're even taking this game on. Keep up the good work.
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EscapePlan9 wrote:
I keep reading people claiming "if I wanted to see a run with mistakes, I'd do it myself without tools". They aren't realizing how much effort went into this run.
Oh, I appreciate the effort that went into it. If effort was all that mattered, almost every movie would get published, and stars would be awarded based on re-record count. I feel bad to vote No for a movie that clearly took a lot of effort and explored a unique angle, but this just isn't what I look for in a TAS.
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See, I didn't know that. That's why you guys make the movies and I make bad suggestions. :)
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Shorter would definitely be nice. I have a short attention span so I like to be wowed quickly and be done with it quickly. If the wow factor is great enough, I might even watch it again.
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Sounds like Eye to Eye in the Secret Room should be easy enough to do with the backwards jumping glitch. If I knew how to pull it off, I'd give it a try.
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Location: Canada
So now it's ugly unique?
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Grammar police: Just an FYI, a name can't be "pretty unique" or "fairly unique". Unique means one of a kind. A thing can only be one of a kind or not one of a kind; therefore it can only be unique or not unique. I'll let you off with just a warning this time.
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Holy crap! I can't believe you didn't blast away the wall. Just so I'm clear on this, using the owl to get into the cage was only faster because you didn't have to open the cannon?
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I don't think it's necessary for every Yes vote to be accompanied by a comment, but I wish people wouldn't/couldn't vote No without explaining why. It's helpful to the author as well as the other voters.
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I don't doubt his abilities, so I won't say anything further. I love what I've seen so far. I just don't like to count my stars before they're hatched.
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Kicking unbelievable amounts of ass is pretty surprising. I prefer that kind of surprise.
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Star already, huh? You'd better make one awesome movie now, Saturn! :P Ignoring the hype, I think this is one of the most creative and ambitious TAS projects I've heard of, so I'm definitely looking forward to it. As for me, I'm not saying the word "star" until I've seen it. Except for when I said star in that sentence. And that one.
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If you pick up the fire flower, you'll have the fire flower in reserve when you get the cape. If there isn't another opportunity to pick up a feather before door #5, you can use the reserve fire flower to become Fiery Mario before getting thwomped, then grab the reserve feather as you leave. Use the cape to fly around in the final battle with Bowser. Besides being more interesting, it's way faster because you knock the mecha koopas down onto Bowser while in mid-air. Watch the SNES run and you'll see what I mean.
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DK3 was by far the worst Donkey Kong game. It doesn't even deserve to be called a Donkey Kong game; the fact that Donkey Kong is in it is just a gimmick. There are no platforms, and the only objective is to spray Donkey Kong. I can set aside my dislike of this game and judge the movie on its own merits which, unfortunately, are few. I have no doubt that you played it perfectly, but there's nothing to do. You just jump up and down spraying him. I'm torn because, on the one hand it is a DK movie, but on the other hand, it isn't impressive or entertaining in any way. :( I blame Nintendo for making this crappy game. This is one of the few Meh votes I've ever made.
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I just got up from the right side. That was awesome! I've never been on the roof without using the cannon before. Even the red switch block was still translucent.
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Notice that you don't hear him walking around up there until you get to 120 stars. That's too bad that he isn't there, though. That would be worth the price of admission.
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Highness wrote:
Woulden't it be faster to "camp" under the eal in "Will the eal come out and play" quest, instead of camping over it? Since the star seems to land "below" the eal?
Plagairist! Get your own ideas! :P
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That was awesome! Way better than JRB. The second star in JRB appears below the eel, yet you approach it from above. Although you'd have to swim slightly longer to approach the eel from below, you could already be positioned to grab the star as soon as it formed. Was it really faster to be above the eel instead of below? The stationary camera view of the caged star in Whomp's Fortress was surprising and fun, but I'm not sure if it's more entertaining than a first-person view of the launch. The viewer would assume that you're trying to blast away the wall, then you appear to overshoot it and go flying almost forever until, surprise surprise, you land in the cage. I'm not sure which camera technique would be visually preferable, though I'm certainly not disappointed with your choice. Edit: I just tried it first person and I guess it wasn't that great. The stationary camera technique is fine I guess. This is really an amazing run and your updates continue to make my day. Thanks for doing this!
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There's absolutely no point in submitting an obviously improvable run for publication. Not using objects to swim faster is a MAJOR omission. This should be in the forums for discussion, support and guidance. There is no possibility that this will be published. Edit: Okay, now that I've seen it, let's get specific about why it gets a No vote. Yoshi's Island 2: You do nothing interesting to the line of koopas at the beginning. Try spin jumping across them like in the SNES run. You just run through the whole level, jumping over every enemy instead of onto them, and do nothing interesting at all. I could reproduce that level without tool assistance. You have to do something that your viewers couldn't do. Yoshi's Island 3: Again, you jump over every enemy. Most of your jumps are to the middle of platforms. One of the cheap gimmicks that a good TAS uses for entertainment is pixel-perfect jumping. Jump only as far as you have to, catching the edge of every platform. Don't start your jumps until the last possible frame. Yoshi's Island 4: You lose some time picking up the koopa shell and only use it to kill a cheep cheep instead of jumping off it (or the cheep cheep). That just lost time with no entertainment value gained. You jump over the spiky guys instead of doing something interesting like spin jumping off of them. Castle #1: You pick up the P-block for no apparent reason and just chuck it into the lava. You lost time doing this and gained nothing for it. Watch the SNES run and see if you can jump off of the P-block to avoid having to grab onto the fence. That will save a few seconds. Why didn't you pick up the fire flower? Use Fiery Mario to shoot Iggy as you knock him off of the platform, which would look super cool. Donut Plains 1: You can collect that feather faster. After you start flying, you stop in the clouds for no apparent reason and have to turn around so that you can start running again. That cost you a few seconds. At the end of the level you run into a pipe before grabbing the key, losing more time. Donut Secret 1: Even beyond the fact that you don't pick something up to speed up your swimming, you lose time bumping into things. Several seconds can be saved here. Donut Secret House: You lose time after you stomp on the P-block, turn around, then start running to get yourself airborne again. You should grab the P-block from a running start and take it with you as you fly up to the secret door. The boss fight wasn't great. At one point you're just standing there, waiting for the Big Boo to rematerialize. See the SNES version for a terrific boss fight. Star World 1: Can you not fall through the blocks faster here? In the SNES version it's possible to launch yourself through them by getting enough of them spinning. Star World 2: You pick up the blue Yoshi and then throw him for no apparent reason. Obviously you should be carrying him to speed up your swimming, but if you weren't going to do that, why even bother picking him up? Many seconds can be saved here. Star World 3: It isn't necessary to steal Lakitu's cloud here; you can actually fly straight up. See the SNES version. Several seconds can be saved here. Star World 4: Flying across the bottom of the screen isn't very interesting. Try flying through the level and bouncing off of bad guys. Bowser's Castle: Why did you pick door #3? Door #3 is only the right choice on Let's Make a Deal. In Door #5, this is where you should be grabbing the feather that you should have in reserve. It will save several seconds in the final battle with Bowser and make for a much more entertaining fight. On your way to the final battle, you screw around with the mecha koopas a lot for no apparent reason. This costs you many frames. Even for a capeless fight, this boss fight isn't terribly interesting. In Bowser's final form, you just run back and forth under him. Again, see the SNES version. I wouldn't bother re-submitting this run until you take at least 30 seconds off of it. As far as whether or not it should be published, it isn't going to be terribly different from the SNES any% run. Why not show off the differences between the GBA version and the SNES version by doing a 100% run (Dragon Coins, etc.). That would be worth publishing a new run for. This is pretty good for the amount of time and re-records that went into it, but this run shouldn't be in the submission queue. Until it's done, it should be in the GBA discussion forum.
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A Star Trek browser theme? Neeeeeeerd! :)
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Final Fantasy is different from Dragon Warrior. Battles can be avoided in DW because the game does some math on each step to determine if you fight or not. In FF, the game decides how many steps it will be before you fight, so you have to fight sooner or later. Luck is manipulated in this run to reduce the number of battles, but battles can't be eliminated entirely.
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Awesome job, FODA!
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If it's good enough, it will be published. I agree that there should be fastest, warpless and 100%, but only if the 100% run meets the entertainment requirement. I don't see why it wouldn't, so I don't see why anyone would vote No.
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That doesn't necessarily mean anything. It could stay Mario after a playable Luigi player is unlocked.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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