Posts for hopper


1 2
26 27 28
32 33
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Doesn't look like this run is going to make it. That's too bad.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Use the GoodTools, they're the standard for ROM checking. NSRT unfortunately doesn't have a NES version, so use GoodNES.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I agree with FODA. I don't see why a new run should only be published if it's played on Easy better than the current Easy run. If the guideline for submission is to play at the hardest difficulty, the competition should be for Mode B. Unless there's something wrong with this Mode B run, I don't see the problem. It even happens to be faster than the Mode A run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
That's definitely a Taito game. It looks like Ninja Gaiden, only slower. It doesn't look like a really exciting game, but you made the most of what Taito gave you to work with, so I vote Yes. I don't know this game at all, so just out of curiousity: you collect a lot of the stuff that comes out of enemies and gain levels. Does that affect the completion time, or is it just for show? You beat the bosses pretty quickly, but do you beat them even faster by having a higher level? I assume you can also take more damage, but you never get very close to running out of energy.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Post subject: Zork Trilogy freeware movement
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
The classic Zork Trilogy was recently listed on CNET as being in the top 10 freeware games available today. Unfortunately, the Zork Trilogy is not freeware and they had to remove the link. Classicdosgames.com has started a petition to ask Activision to revive or release the games as freeware at http://www.petitiononline.com/Zork/. If you'd like to sign the petition, please add weight to your signature by using your real name. I encourage you to truthfully disclose your country or location in order to highlight international appeal for the Zork series and demonstrate the potential for a positive public relations move by Activision. If leaving comments, only leave positive comments and goodwill towards the recipients of the petition.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
It's a pretty impressive hack, and you played it very well. I'm concerned about the precedent it would set if a game that isn't "real" gets accepted. No matter how much work went into it, it's still a hack.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
NesVideoAgent wrote:
Don't know very much about the game. I think it's a cliché: You are a knight-and your job is to save a princess from the evil dragons...!
LMAO! It doesn't beat the game? That's like the Timex commercial where the runner reaches the finish line and starts to celebrate, but everyone else keeps running because there's still another lap. This may be why one of the guidelines is "Don't get caught of being uneducated of the game you play. Search the Internet and find out everything that matters: tricks, routes, maps, charts, bugs and existing records."
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
No activity on this thread in a couple of weeks. It's a lot faster than the current run. I sure hope it gets published.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
If you're sure that this is the final run, I'll watch and vote in a few hours. Thanks for ensuring that it's as good as it can get.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
No my friend, this is not as entertaining as my "Where's Waldo" movie, which was 2:29, played at the highest difficulty, and had 8 levels with 4 different kinds of challenges. Played at that level, the game is actually too difficult for many adults. This run merely started the game and guessed the murderer. How the Monopoly run (0:35) got published still baffles me, but in spite of that unusual choice, I don't believe that this run will be published.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I'm confused. How is that on topic? It's not from a Super Mario game, and it's not a false rumor because you just told us that it's true.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I didn't watch the earlier versions of this run because I assumed it would be boring, and it was. My initial objection to the idea was because there is no "end" to Tetris in Mode A, so the object of the run was to reach a certain arbitrary score, and then lose on purpose. Having seen it, I quickly realized that you really only need to watch for a minute to have seen everything worth seeing, and then you just have to wait out the clock until the score reaches 999,999. Mode B, on the other hand, has a definitive ending. My personal suggestion is to use the "hold A" trick to add 10 levels and beat Mode B at 19-5, and let that be the Tetris run for this site, obsoleting the Mode A run. It's a game that has an end, played at the highest difficulty, and it won't last long enough to get repetitive.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
You cut your run by another 17 seconds? Nice! As far as sticking with the PAL version, at least you used FCEU so that it will play at the correct speed. BTW, the other format is NTSC, not NTCS.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Yes! Who wouldn't vote Yes for any improvement in SMB?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I agree with Michael. I had my doubts that this was a desync, because Thomas was walking right instead of left. In a desync he would have missed a kick, kept walking left towards the end boss, and gotten owned. Instead he stayed where he was, fought enemies and jumped knives, and then the movie stopped. The other reason I was skeptical is because I've never had a desync in a NES movie before. I was willing to give you guys the benefit of the doubt that either it really was a desync, or that you had submitted the wrong/a damaged or corrupt file and would notice and correct the error when I brought it to Deviance's attention. I wasn't very surprised when I found out that this was fake, though I did screw with a LOT of settings in FCEU trying to get it to not desync.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I think Michael has a decent idea, but the fact is that most of the movies can be considered a collaborative effort by more than just the people who have had their names on published runs. What about the people who submitted imperfect runs that weren't accepted, but were improved upon by others? And everyone who discovered new tricks and posted them in the forums? "Game X by Player Y" doesn't mean that Player Y came up with everything he played in the context of this site, and I think most people know that. Player Y is simply the person who recorded the most recent improvement, and the improvement itself could have been his own discovery, or it could have come from someone here, or someone on another website, or anywhere! I'm not saying that a "by Player A, B, C, et al" isn't a good idea. What I'm mostly hoping is that the attitude of "this robs me of my hard work" will change. I'm grateful to everyone who submitted a run, published or not, and I don't think we forget the hard work that went into previous runs when a new run is published.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
The tip belongs to the waiter who served that party. The author of a TAS doesn't own the right to having his movie be the published run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
You used a bad dump for your TAS???
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Do you mean Wicket? In reading through the thread in Bag's link, I thought it was interesting that even the people who seemed most logical and skeptical were still willing to publish the idea that, if you made it through the minus world 8 times you would go to 8-1 (which would supposedly save time). Using the wonders of emulation, I was able to prove that it's impossible to make it through 8 times before the time runs out, and that you can complete the level more than a dozen times across multiple lives and still not escape the level. People will believe a lie if you can tell it in a convincing enough way, or water down an even bigger lie. Like, "there's no Chinese world, but you can go to 8-1 if you beat -1 eight times". The first part was true, therefore the second part must be true. No need to provide evidence. You say it, I'll print it. Anyone want to prove me wrong on that -1 to 8-1 thing?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I like this game a lot. It's surprisingly good for a game created to sell a softdrink. Normally one goes for fastest completion at hardest difficulty level or 100%, so one of those would probably stand the best chance of being published. Completing the hardest difficulty level requires almost 100% anyway, so you might just as well do everything. I think the choice of difficulty really comes down to how long people are willing to watch it. Does anyone have an idea of how long the runs would be?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
The last run was fast, this is even faster. I wish I could fly through Gauntlet like that. Beating a game like Gauntlet in 12 minutes is insane. Yes vote.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Looks good. I vote Yes.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
You ripped that game a new one. Very well done. It was a fun watch, but the first shark level (before the ice) gave me a headache from the screen moving around so much. The last got really old. Auto-scrolling was an unfortunate choice for a game about exploration and complete freedom of movement in two dimensions. I can't believe how detailed the background is in the final level, in spite of being just ever-repeating wallpaper. This game really shows off the abilities of the Genesis, and you made a great show of what's possible in this game. Voting Yes. Incidentally, a pteradactyl picks up Ecco? And doesn't eat him? And sonar kills aliens? Who knew? If only Ripley had known about that.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Dude. The screen couldn't even keep up with you for the first few levels. Great job. Obvious Yes vote.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Awesome. I thought the last run was pretty much perfect. I can't believe you took almost 2 seconds off one of the levels. I voted Yes before reading the discussion, but I look forward to your revised version. This is turning out to be a pretty good week. A lot of my favorite runs are being bested.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
1 2
26 27 28
32 33