Posts for hydrideGS

hydrideGS
He/Him
Experienced Forum User, Published Author, Player (19)
Joined: 10/10/2024
Posts: 6
Location: Michigan
SoapAgent wrote:
I really wish I was contacted for input on this TAS! The route and strats are almost identical to those that I've figured out on my own for RTA, save for the differences in world 1 due to not having the double jump glitch available, and the strats in A10-4 and A10-11 which aren't rta viable. Everything looks optimal unless a different level is better to do in world 10 (which is the most likely possibility for improvement I think). Thanks for making a TAS; maybe someday I'll do an all levels tas of my own (although I'd be willing to collaborate, since things like lag management can become a nightmare)
You're welcome. I'll keep you in mind if I ever start planning such a TAS! I've also gone ahead and updated the page to better reflect the published TAS. I was rather busy today... And thanks again for introducing me to the world of Scribblenauts speedrunning.
hydrideGS
He/Him
Experienced Forum User, Published Author, Player (19)
Joined: 10/10/2024
Posts: 6
Location: Michigan
I don't know if it's too late, but if it isn't, please don't use the commentary in the take 3 video; it's outdated and more of a rant.
hydrideGS
He/Him
Experienced Forum User, Published Author, Player (19)
Joined: 10/10/2024
Posts: 6
Location: Michigan
Samsara wrote:
User movie #638780146515886782 96 frames saved from a more optimized 1-2 grind, OJ instead of EGG, and some other minor optimizations. Should be good to replace, now.
Recorded corresponding video: https://www.youtube.com/watch?v=mQ_1v85P2pY Funnily enough, we've actually surpassed the RTA WR done on Collection by just a few seconds! https://www.youtube.com/watch?v=CLs9TtiCV6U
hydrideGS
He/Him
Experienced Forum User, Published Author, Player (19)
Joined: 10/10/2024
Posts: 6
Location: Michigan
Samsara wrote:
User movie #638779383790041361 Went a lot quicker than I thought it would! It was indeed fun to mess around with, and it definitely helped that a good chunk of the run could be copy-pasted with no downside. Speaking of, the most notable improvement here is that I found a way to do A3-2 objectless in this version, saving about 40 seconds of the endgame money grind, with the other 20 seconds coming from general optimization and some changed strats in a few stages.
To be honest, I never even thought of using the rope in 💥10-4. I have no idea why it never occurred to me, but it just didn't. Regardless, thank you so much for your contributions to the TAS. It will be updated if it hasn't been already.
hydrideGS
He/Him
Experienced Forum User, Published Author, Player (19)
Joined: 10/10/2024
Posts: 6
Location: Michigan
Samsara wrote:
Apologies for the odd request given that the movie's accepted, but I'd like to take a look at those possible improvements mentioned in the judgement message, if that's alright. I've actually wanted to take a look at this game for a while and messing around with the jank sounds like a lot of fun.
Go ahead! Admittedly, the part before the save file starts is kinda sloppy, but I left it in because changing it seemed to affect the behaviour of certain bugs later on in the run. Maybe RNG?
hydrideGS
He/Him
Experienced Forum User, Published Author, Player (19)
Joined: 10/10/2024
Posts: 6
Location: Michigan
DrD2k9 wrote:
Part of the rules for this category on speedrun.com state
Summoning objects on the title screen before the run starts is allowed, but this may be subject to change.
I assume doing this saves time somehow for RTA runners. Would doing so also be beneficial in some way for the TAS?
There's a button allowing you to cycle back through the last few objects you've used, which is why you might want to make any before the run begins. However, during the TAS, it's actually quicker to type the words in than use the button which takes a significantly longer time to trigger (in terms of frames.)