No problem, you're welcome :)
But seriously, right, we were aware that there was already a TAS of the NTSC-J version, but we specifically wanted the NTSC-U version to work on PSXjin, *now* :)
The patch can be taken or left; either way I had great fun in reverse engineering the game and working with Martin to see why a game with such a bug in it could still work on a real PSX!
I'm interested in seeing the repo for bizhawkpsx and possibly helping out; is there a link to it around?
Hey. I've finally posted details and a patch to fix PSXjin and stop the anticracks from triggering! You can find it at https://code.google.com/p/psxjin/issues/detail?id=39 .
I've also posted some fixes for a couple of other games. Hopefully we can get all these into an official PSXjin build!