I referred to the parts where you input a code as puzzles. The first code is 11 minutes in, there's 4 codes after that in that one chapter. That's the first chapter only though. In case 1: decoyman, 40 minutes in is a game of hits and blows. In case 2: spectrum, 1 hour 19 minutes in, a paper is retrieved and you have to figure out what it means, and it means to get a key from the property owner, go into the parking lot, and go under a trash can for some reason. 2 hours in, figuring out what to even do is technically a puzzle. 2 hours and 19 minutes in, there's a puzzle where you input another number after inserting a security card. 3 hours and 41 minutes in is the puzzle of finding 4 well-hidden pictures, and 8 minutes after that is the puzzle where you have to input a 4 digit code by touching four gravestones. That's all I could think of, you could probably find more examples if you look hard, but this game is very light on its puzzles and focuses more on the mystery of the entire story or subplots of.
As for how I mash through text, no time is lost when alternating between X and triangle. I know that's not a thing I should do in a TAS, but it doesn't lose or save any time over pressing X on every text box.