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Post subject: Town Generation RNG Video
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Incredible timing on this videos release Link to video
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Hello SunGodNika! There were some things I wanted to note about your TAS. This category on speedrun.com is called "Chores & Credits", which completes the part-time job and talks to K.K. Slider to activate the credits. The world record for that category is 12:35, which is close to 2 minutes faster than this TAS. There's also a Golden Rod TAS that completes the chores in 12:25. For this to be accepted, it would have to beat all known records [The movie must be technically sound]. Since there is a credits sequence with K.K. Slider, I also think it makes sense to end this movie after activating it. Games like this usually need to be worked on over longer amounts of time. The movement looks sloppy in some areas, sometimes dialogue isn't skipped immediately, and using two exclamation points `!!` instead of one `!` prints an extra character each time the name is said. Sufficient optimization is expected for any TAS submitted here. You don't need to rush to make a TAS, feel free to watch over your own work and improve on everything you can. Look up other speedruns or a TAS of the game so you can implement the same strategies. If you or anyone else makes an Animal Crossing submission in the future, for any game in the series, there are 3 big things I think need to be handled: 1. A good town map. This means having most / all buildings close to each other to complete every objective quickly. Compared to an example I found on the forums, this map has very spread out buildings. In the forum map, all 6 villager houses are within 4 acres of each other, with Nook's Cranny right above them, and a Post Office right next to it. 2. Some amount of luck manipulation. Villagers with the shortest names and the shortest catch phrase (e.g. Nan says "kid", Ace says "ace") need to be prioritized, otherwise time is lost to printing extra characters. 3. This one kind of falls into the above. In Wild World the chores that Nook give you are randomized. You need a chore that makes him say the least dialogue and gives the least amount of work. Entering acres on different frames changes the RNG, which could help with having to do a chore for a closer villager instead of one further away. (Assuming chores are random like they are in Wild World)
Post subject: Improvement
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Please replace the movie with this improvement: https://tasvideos.org/UserFiles/Info/639024963835595053
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Memory wrote:
Any objections?
I also liked the TAS! No objections.
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I didn't remove the branch, but it looks like it should have the maximum score goal. Sorry. Will update.
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Temp encode: Link to video
Post subject: Movie File Resynced to Snes9X v1.52
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There are graphical issues present when this movie is played on 1.51. This movie file ( User movie #638844308257343315 ) is resynced to play on Snes9X 1.52, which fixes the issues. Thanks, darkman425.
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CoolKirby wrote:
Too bad about 3-01 and 3-02, maybe a bot could manage to hook/slow the ball to hit all the pins?
As cool as bots are, I wouldn't even know where to begin making one. I wanted to learn with Animal Crossing Wild World RNG, but... too stupid
Post subject: Lucky Draw is evil.
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The YouTube encode for this will be a supercut, showing only the first and last attempts. The archive.org encode will contain all of Lucky Draw. ...see you in 10 days!
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CoolKirby wrote:
The sound effect spam is a little much/loud, but cool movement throughout! I always enjoy these 3D platformer TASes.
A little, yeah. With libTAS I TAS without audio so I didn't notice. The encoder could turn down the sound effect volume in the game beforehand, by default it's twice as loud as the music. A good level I found was to keep the music where it is, then turn the sound level to half of the music.
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It seems I have a tendency to notice improvements immediately after uploading submissions. This one is no different. Judge, please replace the movie with this 24 frame improvement: https://tasvideos.org/UserFiles/Info/638808738071510817
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I'll encode this one!
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cool TAS! i really hope there's a way for an alternate encode w/o the flashing to be made
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I'm gonna encode this one!
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I'm gonna encode this one!
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I'm gonna encode this one!
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I'm gonna encode this one!
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(i'd like to encode this, if it gets accepted)
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I'd like to encode this one!
Post subject: Temp encode
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Temp encode: Link to video
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I'd like to encode this one if it gets accepted! The author made a temp encode here: https://www.youtube.com/watch?v=XizqJPO8lJE
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Sweet and short TAS, optimization looks good to me. Yes vote! Link to video
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Hello! I want to bot to find the best town map in Animal Crossing: Wild World (the one on the DS). Ideally the shop, town hall, and houses are all as close as possible, to cut on movement. The weather has to be sunny or the game takes extra time to load rain/snow effects. The map you get is based on RNG, and the easiest way I found to change whatever the "starting seed" is without losing time is to change time a second into the future/past from NDS settings. After that it's adjusting inputs for lag frames until the map is generated, reading and saving RAM locations of the buildings, then restarting a second in the future and doing the same thing. After a while it'd have the best map. I've done it manually ~10 times but this is what people use bots for isn't it? So, would anyone know the best way to start automating this process? Thanks.
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The ROM hack can be found at RHDC https://romhacking.com/hack/mario-64-sonic-edition version `Sonic Edition Plus (v2.2.2).bps` specifically. Link to video
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Some optimizations brought 1-1 to 1-4 335 frames (~4.43 seconds) faster. I also did 1-5 for funsies. Link to video bk2: https://tasvideos.org/UserFiles/Info/638606676238917329 Earlier I talked about the "displacements" you get from landing on the ground, i'll go into more detail about that Whenever you land on the ground, you have the chance of going between positive/negative 73 units to the right/left. Not sure why but it means every jump has to be checked to make sure you get the best boost out of it. You can lose 1-7 frames with a bad jump (which is very bad) There are 8(?) different boosts you get with jumps to the right, left have their own speeds. from top left to bottom right: 73, 57, 41, 25, 9, -7, -23, -39 All of these jump at the same spot but get different boosts, and looking at the difference from the first/last pic you see how much that affects it. To get a different boost just jump a frame earlier/later Also i noticed i was getting desyncs in places where i reasonably shouldn't have, and that's because some screen transitions are longer than others. the fastest one is the horizontal stripe across the screen (51f), next is the diagonal swipe (60f), then vertical stripe (62f), and the slowest is the checkerboard (82f). So in addition to getting perfect boosts you need perfect screen transitions as well. but these can also be changed by entering 1 frame earlier/faster. Comparison: Link to video Except in vertical stages, here the fastest is vertical stripe (69f), diagonal swipe (77f), horizontal (79f), then checkerboard (99f). Comparison: Link to video