Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
Hey guys, update time.
I've been kind of quiet for a while because I really wanted this project to be done in March, but clearly that didn't happen. All stages except for Cosmic Wall are technically done. We finished Mad Space a while ago, and I went ahead and TAS'd Final Chase around that time too. After that, it was really tempting to reTAS Radical Highway again since the previous reTAS was so close to a sub-second goal time and we knew it was possible to achieve. That took a while. (The optimization standard keeps increasing <_<). Dry Lagoon has also been redone. Pretty much every non-Eggman stage has been redone at this point, so most of the work we've shared over the past several years though work-in-progress videos is obsolete now.
The problem: with these increased optimization standards and the precedent it sets, now the dark story TAS team wants to redo most Eggman levels before release too. Personally I'm not a huge fan of these stages, and I've been super burnt out on TASing after tryharding nonstop with all my free time on this project since June 2024. So, I've been on hiatus the past month. Not being able to release the TAS yet kind of has me down.... there's still a lot of work left in it if we're doing all these Eggman stages. And the other members are on break at the moment too, for various reasons. Busy with school/work, or personal stuff. Progress has halted more or less, and I'm not sure when it will pick up again.
I just figure I should update people here. I'm super proud of the work we've done and I want to get it finished so everyone can see. But at the moment it's hard to say when progress will pick up again.
This TAS is going to be huge when we it does come out tho haha.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
UPDATE TIME.
Security Hall is done. Mad Space is in final drafting. The route and RNG manip is all sorted out, just have about 4 seconds of movement left to optimize and then this stage will be finished too. We're really nearing the end now... :)
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
I am curious how this run would differ from an any% run. I assume an any% run would also rely heavily on out of boundary maneuvering.
Any% has a fair share of out of bounds sequences too, but the most egregious ones in low% are not shared (as far as I know). The awfully long and boring wallcrawl done to collect Boost Ball early is not in Any% last I heard, it's simply much faster to go collect the Grapple Beam and use the Grapple tracks to traverse the massive rooms of Elysia inbounds. I think this applies to most later wallcrawls in Elysia as well, if you have that item, it's simply better to stay inbounds when possible.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
Egg Quarters and Radical Highway have been redone! Considerable timesave on both of them... hehe.
Now, in order to get the God RNG layout on Mad Space, we need to reTAS Security Hall to retain our timesave from the stages mentioned above. Hunting stage layouts are tied to frame count on first load, so because we reach the stage sooner -and we want to end it sooner as well for Mad Space RNG- we need to use a different piece set in Security Hall. Thankfully we just learned A BUNCH about how to RNG manip and optimize hunting stages from Egg Quarters again. Security Hall has already been routed in just a matter of a day or so. Now it's a matter of hex editing the movie up to this stage, and then doing about 8 seconds of movement, plus optimizing some RNG. A small pitstop, hopefully. And then we'll be at Mad Space soon enough. I'm so excited it's ridiculous. This TAS is so cool I can't wait to release it!
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
yessir, more of this please
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
From what I understand, it seems like hex editing the TAS without desyncs is now proven viable by brianpso, so we are able to go back and reTAS a couple of stages. We're only planning to do this with two stages:
Radical Highway (I just want to TAS more Shadow sorry lol I added another 2 months to the release date bc I wanted to have fun. It'll be worth it tho).
and Egg Quarters (there's a lot of time to save here with modern movement developments).
2025 release is still looking strong. I really hope we can finish this thing because it's been 7 years at this point since we started it.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
Niczur finished his TAS of Sonic Story!!! Not sure when release date is, he's been posting about working on the encode throughout the day today in the TASing discord. I just figured I'd share the news here.
This TAS is a huge improvement over the old Sonic Story, new optimizations and movement techniques all over the place -everything I've seen of it is extremely clean and very impressive. Get Hype, this is gonna be a good one...
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
KusogeMan wrote:
hi i cant enter sonic adventure discord, for no good reason my phone doesn't verify, if someone can help me with that, thanks in advance!
I'm admin in the SA2B/SADX TAS discord. I'm not sure how to verify your phone to discord, but I could try sending you an invite over DM if that can circumvent the issue?
also any news on AMY TAS? Gamma or BIG instead?
My Amy Story TAS hasn't been worked on since 2021, but I'm sure I'll get around to it someday... I have TAS IL record in all 3 of her stages if you want to check out the IL TASes.
Regarding Knuckles: I don't really know much about his specific toolkit, but it looks pretty limited. He doesn't really have any actions that build speed, so you'd be stuck using geometry and unique circumstance to capture or maintain speed. His punch is slow, his jump is slow, his roll is mediocre, and his glide feels limited. On the other hand, I'm not sure that anyone has extensively looked into TAS-only exploits with Knuckles. He might have undiscovered tech.
Not sure about digging up speedshoes, etc. Not my area of expertise.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
Sky Rail is completed now. 3 stages remain (plus some boss fights).
We're also exploring a little bit with redoing some areas in previous stages... At the moment it's uncertain whether or not we will be able to make edits and have the run still sync. This game has a rather annoying issue with lag frames causing desyncs when hex editing. Hopefully it's possible to make it all sync, even if it takes some effort to reTAS areas effected by lag, because there are a couple changes we could make in earlier stages and I'd like to see them in the finished project.
(Saving time in earlier levels will also potentially change optimal RNG seeds for subsequent hunting stages, and that could be either really good, i.e. we get a better layout -or, really bad, if we save a big chunk of time but lose RTA later on needing to wait on manipulating a hunting stage piece layout).
Thanks for the luck. I really can't wait to get this project finished and share our work with everyone who's been eagerly waiting all these years!
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
As a quick update: We're about 50% of the way through Route 280 now, and I've already gone ahead and labbed a bit on the later stages. Sky Rail, Mad Space, and Final Chase should all be relatively quick stages to produce...Cosmic Wall on the other hand will likely hold us up for some time.
Given it's almost September already, I doubt this TAS will finish before the new year. But completion is finally looking within reach -as opposed to painfully distant. I hope it's worth the wait.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
So would it be reasonable to expect the full Dark Story run to be submitted by the 10th anniversary of the Hero Story submission? :)
Oh my God... that is terrifying. I didn't realize it's almost been a decade since the Hero Story TAS...
The real answer is that it's pretty unlikely to happen. It surely isn't impossible (The Hero Story TAS was made in only ~8 months iirc), but pretty much everyone on the TAS team these days has much more going on in their lives and progress is hindered significantly by that. Sometimes someone is just busy for months at a time and nothing gets done without them. (Not to mention, optimization standards are way higher now).
That said, now that we're getting progress made again, maybe momentum will pick up (hopefully). It would be nice to see this project finished.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
You best believe I'm still working on this
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
Surprisingly, it seems faster to remain oob after collecting the Magma Pool Power Bomb. It's only 2.6s saved in this comparison, but compared to my 2016 TAS, this is an 8 second improvement. That lands me approximately 1 minute and 20 seconds ahead at this point, just within the first 4 minutes of the run.
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
JosJuice wrote:
With that said, do I hope this new TAS is using a more recent version than the 8 years old 4.0-4222!
It's using the 2020....modified build of....version 4.0-4222 (with added TAS-Studio!!). Newer Dolphin builds house far too many 'features' that make efficient TASing a non-option. You want a Metroid Prime TAS from me, then you either get 4.0 or you get nothing.
Also,
And it's gonna be rejected due to being built on an unofficial Dolphin build once again?
I think I recall part of the rational for rejecting the Battle for Bikini Bottom any% TAS. It used a Dolphin build modified for consistent loads in that game (and that TAS did sync). Dimon12321 could have been alluding to this? Doesn't much matter. I have no intention of submitting TASes to this site, I am just sharing my work in this thread that would be dead without my updates🤠.
Speaking of which, yesterday I found two new techs:
Flickbomb: Using the flick mechanic as a bomb goes off will add approx 2 Zspd, allowing for much higher BSJ, RGBJ and wallboosts.
Link to video
And, the S-Curve jump: which uses a very precise window to bend a jump forwards and transition to bending it backwards (or vice versa) without losing speed.
Link to video
It also works on dashes.
Link to video
This tech grants TASer (me) much more control over Samus' jump path, meaning more control over trajectory and location of each landing of a jump. Navigating tight spaces with dashes and bunny hops will now be much more optimal.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
Dimon12321 wrote:
And it's gonna be rejected due to being built on an unofficial Dolphin build once again?
🤫🤫🤫
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
New Any% TAS in the works. It only took 4 years to get to Morph Ball! ...See you all in 2030 for the completion.
You will own nothing and you will be happy watching 'Metroid Prime Any% TAS in 29 minutes'.
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
Lobsterzelda wrote:
Are you planning to submit this TAS to the site now?
Sounds like a hassle, given the recurrent drama that's ensued following everything else I've submitted to this site in the past lmao. I think anyone interested in seeing this TAS will find it without issue.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
TheAmazingAladdin wrote:
The biggest unfortunate is that we'll never see publication of both old Cheat% TAS and new Cheat% TAS on TASVideos.org because these Cheat codes are used to unlock power-ups and access to final boss and therefore not allowed since Cheat codes and passwords are only allowed to access harder difficulties and/or bonus content, including cosmetic improvements.
It's not that unfortunate, vid will be on youtube for all interested. I could post the raw .dtm file somewhere too, I suppose.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Experienced Forum User, Published Author, Player
(235)
Joined: 1/20/2012
Posts: 545
All new Cheat% TAS dropping this Thursday, Oct 13th, most optimized TAS of BfBB by wide margin. Sub minute end-time if loads times are converted to Xbox length (TAS was made on Gamecube emu because better tools, despite slower loads). Stay tuned...
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY