Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
Oh my God... that is terrifying. I didn't realize it's almost been a decade since the Hero Story TAS...
The real answer is that it's pretty unlikely to happen. It surely isn't impossible (The Hero Story TAS was made in only ~8 months iirc), but pretty much everyone on the TAS team these days has much more going on in their lives and progress is hindered significantly by that. Sometimes someone is just busy for months at a time and nothing gets done without them. (Not to mention, optimization standards are way higher now).
That said, now that we're getting progress made again, maybe momentum will pick up (hopefully). It would be nice to see this project finished.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
You best believe I'm still working on this
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
Surprisingly, it seems faster to remain oob after collecting the Magma Pool Power Bomb. It's only 2.6s saved in this comparison, but compared to my 2016 TAS, this is an 8 second improvement. That lands me approximately 1 minute and 20 seconds ahead at this point, just within the first 4 minutes of the run.
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
It's using the 2020....modified build of....version 4.0-4222 (with added TAS-Studio!!). Newer Dolphin builds house far too many 'features' that make efficient TASing a non-option. You want a Metroid Prime TAS from me, then you either get 4.0 or you get nothing.
Also,
I think I recall part of the rational for rejecting the Battle for Bikini Bottom any% TAS. It used a Dolphin build modified for consistent loads in that game (and that TAS did sync). Dimon12321 could have been alluding to this? Doesn't much matter. I have no intention of submitting TASes to this site, I am just sharing my work in this thread that would be dead without my updates🤠.
Speaking of which, yesterday I found two new techs:
Flickbomb: Using the flick mechanic as a bomb goes off will add approx 2 Zspd, allowing for much higher BSJ, RGBJ and wallboosts.
Link to video
And, the S-Curve jump: which uses a very precise window to bend a jump forwards and transition to bending it backwards (or vice versa) without losing speed.
Link to video
It also works on dashes.
Link to video
This tech grants TASer (me) much more control over Samus' jump path, meaning more control over trajectory and location of each landing of a jump. Navigating tight spaces with dashes and bunny hops will now be much more optimal.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
🤫🤫🤫
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
New Any% TAS in the works. It only took 4 years to get to Morph Ball! ...See you all in 2030 for the completion.
You will own nothing and you will be happy watching 'Metroid Prime Any% TAS in 29 minutes'.
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
Sounds like a hassle, given the recurrent drama that's ensued following everything else I've submitted to this site in the past lmao. I think anyone interested in seeing this TAS will find it without issue.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
It's not that unfortunate, vid will be on youtube for all interested. I could post the raw .dtm file somewhere too, I suppose.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
All new Cheat% TAS dropping this Thursday, Oct 13th, most optimized TAS of BfBB by wide margin. Sub minute end-time if loads times are converted to Xbox length (TAS was made on Gamecube emu because better tools, despite slower loads). Stay tuned...
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
New Non-TAS record. The most impressive speedrun of this game to date imo.
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
For the first ~10 years of this game's history, out of bounds was actually banned in the SDA ruleset, so this would really be more of a blast to the past.
I do think that a No OoB TAS would be quite cool though, the movement in this game is way more visually appealing when you can see what's happening in all honesty. Maybe someday a project can be made, but right now I think all the active TASers are working on 100% and low% which both use a lot of out of bounds.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
Infinite Speed is now possible practically anywhere that Samus can get out of bounds. Previously it relied on very very specific collision requirements and only a handful of viable spots existed in game. Now any floor is fair game as long as it's outside the aether box of the previous room
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
New exploit I call Astral Projection, allows Samus to move around semi-freely in collision which she was occupying space within upon the collision loading in. This lets you move around and collect items near walls and then be able to clip outside of the wall afterwards, avoiding what used to be a softlock.
Link to videoLink to videoLink to video
The final clip solves a new TAS route for 100% which I imagine will save a substantial amount of time.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
big timesave for cheat% using the new CB tech
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
Found a way to surpass what was previously the max speed a displacement Cruise Boost could get. This improvement works in most any situation, meaning this game is busted now. Vid has 75 speed cruise boost where the previous fastest DCB speed was 28. Speeds up to 200 are theoretically possible.
Link to video
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
Link to video
Here's a timing video for the new route, if you read the description, it explains how this video isn't perfect by any means and several improvements can be made to the new route which require more timing.
Like this
Link to video
And this
Link to video
And hopefully 2 Tank Magmoor rather than 3
Link to videoLink to video
I spent an unhealthy amount of time working on this, so I'm taking a break and eventually I will finish the timing, but currently we're looking at ~25-30 in-game seconds of timesave minimum if the 2tank VMR is solved. (Because of the updated meta since 2016, that's not exactly fair, since some seconds can clearly be saved on old route too). This new route is substantially faster RTA though, skipping like 2 minutes of cutscene. If another any% TAS gets made, even though it's unlikely to break a new minute mark IGT because of the route change, this new route should be used. It's pretty cool.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%
Experienced Forum User, Published Author, Player
(223)
Joined: 1/20/2012
Posts: 534
Yeah I've had no luck getting past the first room on the build Jos mentioned. It's somewhere in the first ~2700 frames that it gets out of alignment, so that's pretty bad seeing as the movie is 134k frames.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
METROID PRIME ANY%