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JMC47 wrote:
I went through and compared my GameCube to Dolphin in the opening areas for load times. Now, I don't have much in the terms of speedrunning knowledge for this game, so I just kind of played through, and tried to measure a few of the doors, and couldn't get a notable difference.
well one of the problems with doing this, a lot of rooms are already loaded by the time you get there unless you go really fast, so it makes sense you got those results. The best way to really time loads is to bypass a trigger and load the room manually by shooting the door. The most effect way to do this by going out of bounds (hence my comparison video).
JMC47 wrote:
If you guys are dead set on making the load times more accurate for this game and this game only, I'm sure you could mess with some of the numbers to get it reasonably close.
People have tried this in the past, but due to the way Dolphin emulates loads, changing some "numbers" to fix "load time A" will make "load time B" even more inaccurate. I have no idea what actually was edited or how it was edited last time I had someone help me mess around with this, I just timed loads with the dolphin builds they made for me. If someone knowledge in how go about trying this actually wants to give it a shot, I'm all for a "Metroid Prime" revision of Dolphin. Edit: Or maybe the ISO itself could be edited. Assigning a timer to each and every loading trigger that corresponds with the time it takes to load on console? (is there anyone with the know-how to do this?). I'm sure this is against TASvideos rules, but hey, it would solve all our problems.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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RachelB wrote:
Dolphin's load times are pretty accurate to an actual gamecube, and have been for a while now. I highly doubt any difference, if any, will be significant enough to affect strategies for anything.
Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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TheMG2 wrote:
I admit, I probably worded some stuff badly in that post. And probably lost my focus.
This for me too. It's really hard to not feed off all the rage going on in here. You guys know I've been on the opposite end of this fight before, right? I know how aggravating it is to have the community telling you how impossible Metroid Prime is to TAS. I (we) just want to see quality work, I want to look at my favourite video game's TAS and be blown away. Being aggressive isn't working for getting our point across, sure. And attacking members of the crew wasn't really right to do, I was just so sick of reading questions that could only be asked by someone who hasn't read up on the game. If you're going to take on this game, and you've confident in your ability to do so, then go ahead. But I'm not voting for something subpar.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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gotta have the last word I guess! (not really I just had starting writing this before a lot of the above posts and it's worth posting).
Dude, their TAS, their workflow, their way. It's as simple as that.
This is something I think a lot of people not too familiar with Metroid Prime seem to be missing. So listen up, everyone. I know it sounds like a stupid thing to say, but this game is not something you can just take on and expect good results. This game doesn't play like your average video game, it's complicated to an unmatched extent as far as I am aware. Just a simple jump is a huge mathematical problem, and jumping is the most common method of movement. There are so many rules you need to follow if you want to actually gain and maintain speed. So many mistakes that will go unnoticed without a full understanding of what you're doing. Trajectory, facing angle, position, samus' state... they're all vital, and not a single one can be changed without throwing the others out of whack. Maybe this still doesn't sound too difficult to you? Well remember that this game uses only the analog stick for both movement and looking around, and once you've pressed R to look around, your controls are locked, which adds a whole new level to things. Throw in prior momentum from a previous jump, or throw in a specific area you need to be facing during the jump and you're in a whole mess of trouble. There are so many variables that people unfamiliar with the physics wouldn't even think about, or know how to change properly. To reiterate, there is a whole world of movement techniques practically invisible to anyone viewing from a casual standpoint. Even some of the people here who act like they know everything don't fully understand how a TAS would move in this game (myself being one of them). You cannot just decide that you're going to TAS Metroid Prime without first doing extensive research into what makes Samus move quickly. M2k2 is the one and only place to start learning. Edit: not to mention making an actual route. There is no way someone can just sit down and think up a TAS route without knowing every possible combination necessary items to get from point A to point B, and knowing the games map and every potentially fast SW like the back of your hand.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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Metroid2002 may be dated, but it's such an easy way to get a basic understanding of everything learned in the earlier stages of breaking the game. Secret world knowledge is very important for TASing this game, and there's an list containing nearly every known room, including multiple ways to enter them. Along side that are some of the earlier known "early items" and various other very useful things.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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I'm sorry that we're kind of getting off topic here, but I wanted to go all out on this one. (we've already been way off topic of the past 4 pages anyway). Got4n, you have yet to give me any reason to have faith in your ability to TAS. You've actually given me the opposite, by working on joke TASes of some of my favourite games and rushing into things head-first without taking any time to soak up knowledge about the games. When I was a beginner, I spent countless hours figuring games out on my own. Thousands of hours spent playing SA2 and Metroid Prime, both TAS and non-TAS (those have been my favourite games since I was 6 years old). In early 2012, Sonicpacker and Mapler started working on an All Story TAS of SA2, they wouldn't let me join their team until I proved I wasn't useless to them. So that's just what I did. I started doing my own IL TASes to show them I was capable. Those TASes still stand as WR to this day, even with people trying to improve on them. I proved to them that I knew what I was doing, that I could aid in strat hunting and general optimization, that I wasn't just dead weight wanting his name attached to the TAS. When you, or any of the other authors of the Metroid Prime TAS, proves to me that you're worth my time, maybe I'll help you out more, maybe it won't feel like I'm wasting my time and resources. Asking me HOW TO SCAN DASH is not a very good way of proving to me that you know what you're doing. That's the most basic of movement in Metroid Prime and you don't even understand how it's done? There's a website dedicated to Metroid Prime, explaining so many things in more detail than I have the time for. Go and research the game. Make a WIP that improves my TAS. Show me you're not a waste of my time. In 2012, Sonicpacker and I hated each other, I thought he was a stuck up asshole for not helping me, and he thought I was some no-name who didn't understand what he was getting himself into. We're practically best friends now. Direct
[13/10/2014 12:17:58 PM] Got4n: on your metroid prime video [13/10/2014 12:18:03 PM] Got4n: how you get that high speed? [13/10/2014 12:18:05 PM] Got4n: on WIP1
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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I left the "Right now" in there for a reason. I'd love to be proven wrong.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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I feel like the general attitude towards anyone wanting to TAS this game is "you don't understand what you're getting yourself into". I for one, am probably the most qualified person here to be saying that, having worked with TASing this game first hand. It's disheartening to see people who clearly are new to the game, trying to take on such a ridiculous task. I'd have little faith in Miles being able to optimize a TAS of this game, even if he is easily the most knowledgeable person about Metroid Prime, period. Why on earth would I have expectations for a group of people who have yet to show me they have any idea what they're doing? I can't expect much more from them than maybe moving around the same pace as my 2012 WIP, which wasn't even scratching the surface of what a true TAS is capable of. Metroid Prime is a complicated game, it is far and above the most complicated game I've ever worked with, and being an experienced SM64, SA2B, SADX, SCWii and SMS TASer, that is saying something. I'm being true and honest, along with the other members of the community. Right now, they're in over their heads.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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I believe I've seen some tricks that can only be done with two players. Something about being able to force Mario to jump with P2? (I'm not the person to be talking about tricks in SMG games)
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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What is unquestionably the current most optimized GC TAS takes backseat to the Metroid Prime TAS, who's authors don't even know how to scan dash? I'm genuinely offended.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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EHHEM!
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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Thank you so much! Now I understand why I couldn't find a single speed address, this game handles speed really weirdly <_< I have a little bit of a problem though. I never did learn how to set up a Cheat Engine file with something like this
At 0x803C0668, there is a pointer to the "Position Component" that stores the position of Spongebob among some other values. The XYZ are stored starting at offset 0x30 from the start of the "Position Component".
I'm trying to wrap my head around that, but it's mostly gibberish to me. I haven't really had much experience or teachings in doing anything more than viewing universal speed/position addresses. Is there a place I can contact you, or someone else knowledgeable, to get a basic walkthrough on what all those terms even mean?
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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There are so many people out there, much more qualified than I to find addresses in a game. Can someone else PLEASE look into this? I've been trying on and off for years to find a speed addresses with no luck, there's something off about this game compared to other games (Sonic Adventure 2) that I've done this kind of address searching in. I don't know nearly enough about what I'm doing to work my way around whatever is making the speed/position addresses so hard to come by. There is a ridiculous amount of knowledge that we will never achieve by just messing around with this game on console, being limited to basically only what we can observe visually. Without basic addresses, a proper TAS can never be made and farther research in things like Cruise Boost can not be done. I give up on finding these on my own.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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I figure I might as well keep this thread up to date, even with levels we aren't releasing publicly. Hidden Base is done.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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Apparently Twitch deleted all the ones I knew about! <_< Here's a highlight of the other glitch happening in a run that later disabled kill planes http://www.twitch.tv/a_moustache/c/4833882 but the full highlight is no where to be found, along with all the past broadcasts...
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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The Sonic Adventure 2 TAS is being made on a version of Dolphin from 2012, and we have yet to see a desync 16 minutes in...?
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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You guys do not know what you're getting yourselves into.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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I did a little testing it turns out that the "wallcrawl from Tallon to Ice Beam" is a lot slower than I expected. You need to aether jump up FCS twice in order to load the room, and transition to the room. The only way I can imagine that could avoid doing this, is to scale the room (which is incredibly difficult since there are very, very few invisible ledges around the room) and then infinite boost from around the area with the door to the Underwater Frigate, up to the Ice Beam door at the top of the room, passing through the load trigger on the way up. I can say with 99% certainty that this would be possible, the trajectory of the infinite boost looks very perceive, but not impossible. Needless to say though, this will never ever happen.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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No, not that I'm aware of. It's happened to a good 5 or 6 PC runners. Some of them have it highlighted on Twitch, but it seems like there's a lot that has to be done before the glitch actually activates, and no one knows what steps are needed. The majority of cases happen during Hero Story speedruns, and we have pretty good reason to believe that doing this https://www.youtube.com/watch?v=XaAXWypm_so is an important step. Since in some (all?) cases of kill planes disappearing, this was done during the run.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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If anyone want's to further look into how to disable kill planes, right about now is a pretty good time. I'm still fairly convinced that it's not possible to do on GC, but I guess we can't say for sure until someone understands why it happens on PC.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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Routing with Early Plasma for me has always brought on the problem of "well where do I go now? I'm so far from everything important and the only way back is a huge backtrack". But regardless, here are some routes that I just came up with off the top of my head: http://puu.sh/bFGxw.txt http://puu.sh/bFHsS.txt http://puu.sh/bFH9B.txt (this one actually seems kind of promising) Edit: Oh oops, I forget to add Lifegiver to those routes. You basically just collect it whenever you come through Magmoor and enter Tallon, and if you don't do that at all in the route, then you get it at the very end before the final bosses.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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Combining R/Rodeo Jumping with Bunny Hops, compared with L - Jumping: Link to video Wallcrawling to Wave Beam compared with going inbounds (unfinished) (this was made before I knew L jumping was faster apparently <_<) (after collecting Wave you're supposed to go back out of bounds but I wasn't able to get the SW to work) Link to video Defeating Omega Pirate in 2 pools instead of 3 Link to video I doubt anyone could find a use for getting IS, but here are some 1 frame warps you can do with IS Link to video Link to video The 2012 Frigate WIP (you guys better do every room faster than this) Link to video Wallcrawling to Plasma Beam (could potentially be faster but there isn't a full route made around this yet) Link to video Metroid Prime Phase 1 TAS Link to video Left SJF Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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progress is still being made on this TAS https://www.youtube.com/watch?v=MPBP10uUCaU
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
Post subject: Re: Let's give a few fucks Mothrayas :D
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AngerFist wrote:
You his advocate? He cannot speak for himself? Was I too harsh on him? Did I hurt his feelings?
No, I just couldn't be bothered to waste my time explaining myself again. Look back at my posts in this thread, and really try to drill those into your head because you clearly keep forgetting what the problem even is here. Can I just say, that if someone who isn't me decides to make a TAS of this game, regardless of who it is, I will not interfere. I'd love to see a TAS of this game, even a poorly made one. A year or two ago, MrSpeedrun started an any% TAS and I was his number one fan, giving his advice and insight into all the tricks that I understood. Then why don't you make the TAS? angerfist screams. Well it's pretty simple. I, me personally, have standards, very high ones at that. I'm not trying to brag or arrogant here, but there's a reason my SA2B TASes have gone on undefeated for the past 2 years, despite other people trying to improve on them. When I make a project, I make it to last. I want it to be solid and optimized to the point where even tying it is a chore. I will not make a TAS of Metroid Prime if loads are no where near accurate. I'm not devoting years of my time routing and optimizing an hour long run so that it can go on unappreciated and forgotten once loads are better. You, and no one else in this community can convince ME PERSONALLY otherwise. Now I serenely apologize to everyone here for bring up this toxic subject again. I was under the impression that loads where accurate, which sparked my interest in route testing for 100% non-TAS runs. Since I would rather play the game with save states to time a segment, than splice together a segment by recording from a console. Don't respond to this post with more fighting, please. I'm done talking about loads, and clearly, so are a lot of people.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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No, it's false.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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