Posts for jagg2zero


jagg2zero
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Here's another Expansion Kit TAS that I've made: Link to video Unlike in Mute City 1 and Port Town 1 from my Jack Cup TAS where I face backwards for certain DTDs to save time, facing backwards in this TAS is done purely for entertainment/demonstrative reasons and I actually lose quite a lot of time in doing so. ...that being said, this TAS is 2.047 seconds faster than JKT's TAS from 2012 where he tries to go for the best possible time using what was known at the time while facing forwards. The time difference would be even greater if I had went for the AGG strat in both laps 2 and 3, but then again the same could be said if I had used the Blood Hawk (or an AAE 780kg Custom Machine) instead of the Red Gazelle, if I optimised this run a lot better and/or if I had actually faced forwards.
jagg2zero
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Here's an F-Zero GX TAS from me despite the fact that I'm taking a break from TASing F-Zero X: Link to video
jagg2zero
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Here's Devil's Forest 2: Link to video This will be the last Queen Cup TAS I'll be making for quite a while because the optimisation process is starting to wear me down. I'll still be making an FZX TAS every now and again but they will be entertainment-focused TASes of other tracks and won't be anywhere near as thoroughly optimised (though it won't look it to the untrained eye if I do it right).
jagg2zero
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Taking a slight detour from the main game, here's a TAS of an Expansion Kit track - Fire Field 2: Link to video
jagg2zero
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Red Canyon 1: Link to video This improves apon the previous TAS by 0'12"750. Also, here's a brief showcase of a strange checkpoint/minimap glitch I found (but haven't exactly figured out how/why it works) while TASing RC1: https://www.youtube.com/watch?v=000XdUpytlk While I already have a finished TAS of Sector α (see below), I might actually go over Sα one last time at some point after at least Devil's Forest 2 is done, both to optimise the run just a little bit further, and to properly assess whether Blood/Hell Hawk or Crazy Bear is faster, even if it potentially means giving both machines a (near-)complete TAS of their own and just using the fastest run. Anyway, here's my fastest Sα TAS from 2015 with Crazy Bear for the curious: Link to video
jagg2zero
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Samsara wrote:
I've updated the submission with the "proper" rerecord count. Quick reminder that BK2 files are archives that can be opened with 7zip or similar programs. If you have this problem again, you can just open the BK2 in 7zip and edit Header.txt to fix anything lost in the conversion process.
Thanks for the update and explanation. I tried to find a way to fix this but I guess I didn't look quite hard enough.
jagg2zero
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The newer and final TASes of Mute City 1, Sand Ocean 1 and now Silence 1 are all finished! Mute City 1 [0'33"214]: Link to video Well, my previous expectations for how low this track can go were blown out of the water to say the least. Again. Silence 1 [0'57"962]: Link to video I somehow managed to find a way to fit in another DTD. This ended up giving the run the push it needed to get under 58 seconds. Sand Ocean 1 [0'29"943]: Link to video Sub 30. That is all.
jagg2zero
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I finally finished Port Town. This one is...quite something: Link to video With that, the total time saved VS previous Jack Cup TAS is now over a minute: 1'02"442! That's an entire track's worth of time and then some. Also, I'd like to make it clear that the...strat that I chose is not an speed/entertainment trade-off. Comparison video with an explanation here (make sure you watch the main TAS first): https://www.youtube.com/watch?v=y4FyVwAU83A Earlier, I said that I'd release my Mute City redo at the same time as Port Town. Well, that's changed to releasing the Mute City redo and now the Sand Ocean re-redo at the same time in another month or two or whenever I can.
jagg2zero
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A bit late posting and a few people here may have seen this already, but there's a new Snaking/Shaking TAS by CrazyGameNerd: Link to video
jagg2zero
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I managed to get a sub 40 TAS run in Big Blue: Link to video No AGG abuse this time, but there are several strat improvements. Also, despite all the crazy stuff that happened in my previous TASes, this is the first Jack Cup track where I can perform a(n optional) suicide finish that doesn't waste time. As well as doing Port Town, I'd like to redo most of my Mute City TAS since there's a few bits in my current TAS that I'm not quite happy with. Like with how I re-did SO1, there will be just optimisations, but I doubt that I will shave off another 1.5+ seconds this time (but it would be a nice surprise if I could do that :D). I aim to finish both MC1 and PT1 at around the same time, whenever that time may be. Total time saved VS previous Jack Cup TAS so far: 0'57"203. The 1 minute mark is near :o
Post subject: Re: Speechless
jagg2zero
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niamek wrote:
I really don't understand how you can go so far of the track and don't lose a life. Can someone explain that?
Vertically speaking, as long as there isn't a massive vertical difference between 2 or 3 consecutive road segments (first drop in Rainbow Road, the last step in White Land 1 etc.), you can pretty much go up as high as you need to. I say "need to" since there is probably a limit somewhere between the point where the skybox disappears and the "ceiling" (where the game visually freezes until you drop down). But if you stay on the same segment of the track, you can hit that "ceiling" by going backwards and forwards while in AGG, though there's no known practical purpose in hitting the "ceiling" yet. Horizontally speaking, the game is surprisingly lenient in letting you go far to the left or right as long as you are on (or somewhat close to) a straight part of the course, as seen in videos like this: https://www.youtube.com/watch?v=I9zNvnCu4V8 The only parts in this TAS that were restrictive were the 2 hairpin turns, where I pushed the checkpoints as far as I could on both of the corners in the 2nd and 3rd laps. Hope that explains everything.
jagg2zero
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I shaved off 9"814 from Devil's Forest using a new strat, bring the total time saved in Jack Cup so far down to 51"924. Link to video This is now the 3rd track (out of 4 so far!) where I drive backwards at some point to activate AGG. Even though the new strat revolves around heavy AGG exploitation, I actually stop chaining AGG just before the last hairpin corner because if I landed on the right-side rail to continue the AGG chain, I wouldn't have anywhere ideal to land afterwards thanks to the track layout.
jagg2zero
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Thanks, goroh :) I improved my Sand Ocean TAS by 0'01"644: Link to video I'm TASing in Mupen, but I'm going to convert the final movie to BizHawk. So far, I've fully converted Mute City and Silence without any desyncs. Much, much later on, I might try to improve and convert my otherwise finished F-Zero X Climax TAS to BizHawk. I'm just not 100% sure how well X Climax itself will fare with the judging process. Here's the full playlist containing all of my X Climax TASes for reference: https://www.youtube.com/watch?v=wEnCdPLuYh0&list=PLj3GNNeyFzoClcx4iQ1yuMXR00N-ykoVO
jagg2zero
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Joined: 1/11/2016
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Hiya. So I've been doing some TASing of F-Zero X (mostly custom tracks and F-Zero X Climax as you've probably seen in this thread) and I've been getting into some of the vanilla tracks. I've been thinking about at least contributing towards a full game TAS for a little while and right now I'm seeing how well I'll go with updating the Jack Cup since I have already heavily beaten 2 of the 6 tracks in the currently published Jack Cup run (Mute City 1 and Sand Ocean 1). I've also got 2 TASes in Queen Cup, 1 in Joker Cup and 1 in DD1 Cup. Right now, I've just finished Silence 1: https://www.youtube.com/watch?v=M_d5tAyXGlk I might update my Sand Ocean run, but apart from that, that leaves 3 tracks left to go in this cup assuming that they all need updating in the first place. EDIT: Here's my Mute City 1 TAS since I didn't see it in this thread: https://www.youtube.com/watch?v=debTwRhI__I