Posts for jaku

Joined: 12/23/2018
Posts: 1
XTREMAL93 wrote:
Archanfel wrote:
If he edited memory addresses to skip these parts with tools, this is kind of cheating.
I think it is tool which hard to reproduce during RT speedrun but you can use in TAS. We need to get in touch with Jaku. His verified WR speedrun time is 19:58 "Yo! Noid sub 20 minute run! Managed to get amazing RNG in all but one Pizza game, and got 1 out of 2 Jaku Jets to speed up the Sky level!" ttps://www.speedrun.com/Yo_Noid Link to video
The Impossible Speedrun video was a modified ROM I made that would skip the Pizza Wars and the Wack-A-Mole games as I wanted to see what kind of time those took up. That time would never be legit since it was a modified ROM. I was actually thinking about how a TAS could be improved on this game earlier this month and had a few ideas outside of getting better RNG on the card game. As we know you can activate special abilities and jump at the start of each level. Another thing that has been known is when you activate a power-up like Invulnerability or the Noid Suit, the speed only decreases after you've landed on the ground for a frame or more. So you can continue to keep the speed boost as long as you can keep jumping on that first frame, obviously easy for a TAS. What I discovered last year for the game though is that your power-up "active" state will carry over to the next level. This is how the Jaku Jet works, by jumping in the air to activate the warp in the carnival level while the Noid Suit is active, we can complete the minigame and then as long as we jump on the first frame of the sky level the Noid never touched the ground and so he will keep the speed the entire level since there is also technically no ground. However if you don't jump on that first frame, then the "ground" was touched and the Noid no longer has his speed increase. Going from the sky level to the level I call "New York" but I think others call "Warehouse" if you are able to do the 1 frame jump at the start of the level and then again keep jumping on each landing within 1 frame you can keep the speed bonus for the entire length of the level. We would also want to end the level in the air which is possible for all levels. So I think the TAS could be improved a lot if we use this trick whenever possible since you can shave some good time off with this speed increase.