Posts for janus


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how that you mention it... Anyway, I had to redo the run. I will keep that in mind
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Atma wrote:
A few points that I feel are worth bringing up: 1) You probably should've manipulated the fight with Baba so he didn't drop the Stamina (you'd manipulate it on the frame of entry iirc) unless you specifically wanted it for something.
done. Saved about 60 frames. I needed to redo this anyway. I used more frame than I should have in the pub
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Atma wrote:
. Also, I'm sure you noticed, but spells can crit too, and you didn't seem to abuse this point in the first boss fight with nina.
i know, but whenever I did it, he seemed to do his poison chop. AS for the dagger : it'S definitly faster
3) In nimufu's tower, you go straight for the platform that has the wisebl on it. Did that platform arrive sooner than the one on the left? (I've fast forwarded past it twice now by accident, so I couldn't actually see).
mmm.... should try it first
5) You take Bow alone to trouts mansion. Wouldn't taking Ryu also be faster?
of course it is. But speedruns are also about spectacular ;) And that's about it for my comments. Keep it up :)[/quote]
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http://dehacked.2y.net/microstorage.php/info/1366400697/Breath%20of%20Fire%20II%20%28U%29.smv here it is, after numerous re-re-re-re starting. I'm up to the uparupa cave
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I say that a PSIV speedrun is doable. There are more fights than in PSII, so it would less boring to watch. Plus, as stated earlier, experience can easily be won. Finally, considering the number of interesting flashbacks (Myau, Daughter, the crashed caspule), the speedrun would be interesting. I would vonlunteer after BOF I and II
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thanks to your tricks, I was able to beat you by about 1000 frames after the roaches - i killed 2 harpies after the 2nd round AND i didn't heal - i finished both roach fights in 2 rounds. However, I realized I may have used 32 more frames to get the fire rock...
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would you recommend NOT to buy any armours or shields?
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i watched part of your video. I noticed you only buy a sword and no defense upgrade. Would not buying a shield and a helmet be worth it? as for the turbO: you need to find the right sequence... And besides, the flow of the text isn't always constant
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Atma wrote:
I don't mean with bow's critical, he has an ability called "shot", it's under his attack command. it has a "chance" of instantly killing an enemy that you can fairly easily manipulate. I did it in my run. on that note however, can you kill them in a single critical in scramble formation with ryu at the front? if you can, it'd probably be best to manipulate a killing critical and a successful "shot" attack.
really? I thought it only dealt critical damage, not instant killing... .
As for the turbo thing, I'm almost certain it'd be equally as fast as normal, and removes any effort in regards to finding the first frame you can advance text
meh. it only uses more recording :P. I usually stop pressing A at the second last character. I move one frame and then press A again, one frame before the arrow indicating more text. would turbo move even faster?
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after checking, I did save 41 frames for the harpy fight. Might as well start again. i've got nothing to lose :P For the zombie fight: would you suggest putting bow in front with the scrambled formation? For the times I tried, je couldn't kill an enemy in one hit with his critical attack. I would lose frames to put ryu back in front... and for the turbo : i'm not sure I get it. Would it be faster than
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1) let's save as many characters as possible :p 2) if i remember well, i tried moving around, and it used more frames... 3) death is usually a good shortcut. other suggestion? 4) lead-off attacks use up to 50 frames before taking any action. don't forget that ryu is faster 5). Mmm... by what factor would it change? i don't want to start again :( :P 6) I want to keep the rock for the monkey fight (where I have to kill turobu in 3 rounds).
Experienced Forum User, Published Author, Active player (279)
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Experienced Forum User, Published Author, Active player (279)
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Atma wrote:
Given these 2 fights are 1v1, I am of the opinion that the need for healing is out of the question, as it simply wastes a round. I would suggest, with the katt fight at least, to try and make ever action a critical, as each critical is roughly equivilant to 2 rounds of combat.
i do give some critical, but I can dodge a few attacks I restarted the whole game, since I figured I can greatly reduce the number of fights (4 so far, and I'm up to Augus)
Post subject: windows vista
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I don't know if it'S just my computer, but my SNES (1.43+10) plaY CONSTANTLY crashes (no response, actually). it does come back after a few seconds, but it's very frustrating any suggestions?
Post subject: Breath of fire I
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Since it'S a new game altogether... I'm not 1,25h into the game. Controlling random battle is fairly easy; it depends when you take your first step after the screen turns balck (batlle, changing medium...). So far, the hardest part was the gremlin battle. When he resurects, he does an unavoidable attack :(. Does anybody have trick to use less frames for this one?
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just wondering: has your TAS for BOF 2 been rejected? I just switched to BOF 1. Right now, I'M trying without marble 3. Luck manipulation for avoiding battle looks easy. Whenever changing screen, you have to move at a certain frame to delay it quite a bit. SOme short dungeons sequences can be done without battles
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Atma wrote:
I'd say outside of a few situations, healing isn't something you should be concerning yourself with, rather you should be working more on not getting hit. A prime example of this would be the baba fight. If you aren't over leveled or manipulating the fight, you would end up just wasting a huge amount of turns healing until he just kills you with two crits in a row. Anyway, I'm interested to see how this will turn out, although personally I'd rather see Breath of Fire 1 done simply because I've already seen (done) a tas of Breath of Fire 2 :P
there is only so much manipulation i can do. the harpies in Fubi only attack ryu; he can only dodge so much. But i only needed one healing and survived with 1hp. the fights I had with baba needed at most one healing; none with katt
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I started a 3rd time already... but this time, I might have found the way for less battles! I'm at the end of Mount Fubi, and i didn't need nerbs!
Post subject: paladin's quest
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loathed by many, liked by others, PQ is still one of my favourite games. WOuld a SR be worthwile? i know it almost upside down, inside out. it's not like there are many sidequests...
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the game is going well. Manipulating luck for battles is hard : when the ''monster indicator'' is hectic, monsters appear everywhere :( FOrtunately, rolling rand keeps away monsters. And luck manipulation IN battle is fairly easy I am up to getting Nina in my team after 50min of play - Should I pick the 100$ in hometown and the tree pole in gate? It does give some money for herbs and equipment... - Are there treasures (notwithstanding weapons) I must get? I didn't get the fire rock from mount fubi, and I ahrdly loooks at dressers
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:D finally, clear instructions. thanks guys!
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ok, here's my problem - when the movie is over, I stop it with frame advance. Then, I do record from now, but for some reason, it back up one frame. When I do record it, EVRYTHING i recorded so far is erased
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it doesn't, unfortunately. I follow more or less these instructions, and I erase the movie I just made :(
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maybe not. I thought about doing it; I was redirected here. I also thought about BOF 1 a few questions/tips - does lcuk manipulation (avoid battles, have first strike) work ehre? I found a very detailed FAQ that gives an approx. of when a battle is likely to occur, and it's quite often! The times I tried, everything happened at the exact same place - how can i make one continous movie?. When I record again, it either starts from reset or erase when I start ''from now''
Post subject: TAS on RPG
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hello I have tried to start TAS on breath of fire I and II. However, no matter how much I try, battles come ALWAYS at the same place, and at the same state (be it first strike or back). Also, fleeing also comes at the sime state. How can it be avoided?