Experienced Forum User, Published Author, Experienced player
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What!? I can't beleive i missed that stage 4 boss trick! Still, my team was awesome and I am looking forward to the next dtc. I do hope we can use any snesmulator, though.
Experienced Forum User, Published Author, Experienced player
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Joined: 12/1/2006
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Location: Mom's
Thank you, for suggesting this! The first 10 minutes of episode 1, OMG!!!
As for me... Here are some of my favorites.
Movies
Akira
Appleseed 1-2-3
Berserk: The Golden Age Arc 1-2-3
Ghost In The Shell
Ninja Scroll
Vampire Hunter D
Series
Death Note
Ghost In The Shell: Arise
Ghost In The Shell: Stand Alone Complex
Ninja Scroll
Experienced Forum User, Published Author, Experienced player
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Joined: 12/1/2006
Posts: 629
Location: Mom's
Sign me up randomly, unless someone wants to team up. I got beers and Cheetos.
Edit: Just to make things clear, under age can only have Cheetos. Sorry kids...
Experienced Forum User, Published Author, Experienced player
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Joined: 12/1/2006
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Location: Mom's
Zeupar wrote:
I think this would be a good screenshoot
OMG!!! You are such a perv to have noticed that. Nightcrawler grinding a savage... I love it! Maybe not as much as that guy.
Oh wait! Did he knee him in the ballsack?
Experienced Forum User, Published Author, Experienced player
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Sorry... I love this game but I'm going to have to vote no on this one. I had did a test run of this, back in the days, and it was faster than this. You can find it in the veediots topic. I tried again, last year, and gave up, since the last levels were not entertaining enough for my liking. Here is my latest run, if ever you would want some tips. It was done on Bizhawk 1.6.0.
http://dehacked.2y.net/microstorage.php/get/1851212144/Ren%20%26%20Stimpy%20Show%2C%20The%20-%20Veediots%21%20%28USA%29.bkm
Experienced Forum User, Published Author, Experienced player
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Location: Mom's
feos wrote:
You mean we should publish this run as is? It'd make sense to wait at least until you finish testing.
Since the 4x hit does not work, i will restart from the water stage. This might take months to finish and it could change the end time for better or worst, depending on how it affects the bosses.
Spikestuff wrote:
I second getting this version published if we have to wait some time for you to complete the next run.
This run was solid and seeing that it could be improved more is surprising but seeing that it would take some time shouldn't make this canceled.
There have been TASes which went published even though the Author started the TAS again asking to accept or reject as the amount of time it would take to complete.
If you guys think this is worthy of being published, until i fix it, then i'm all in. With new born twins, full time job and summer here, i might not have as much time as i would want, to work on this.
Experienced Forum User, Published Author, Experienced player
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feos wrote:
Should I set the submission to Delayed?
Thanks but it will probably be a while before i finish. I want to restart from the first portrait Pete since i think there might be a way to do the 4x hit on him. I did not test it yet but i also have some other ideas i would like to try. The under water level is another thing i want to fix.
edit: I tried the 4x hit on the portrait and it did not work... Neither on the ghost. The shot is either to high or hits before the jump. I'll restart from the water level, as this improvable for sure.
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Twisted Eye wrote:
Liked the run! The zipping was nice, and cutting down the difficulty if it's JUST repetition doesn't bother me.
I haven't been following this at all, either, and don't know the game, but watching the run, I got a couple of ideas (that you might have already tried, just guessing here) to maybe cut some time.
There was a long underwater section little over halfway through that was nothing but laaaaaag the whole way. Would it have eased the lag by leaving one of the mice dead the whole time, or would it not be enough to cover any improvements having both alive would bring?
It would help for sure. I had tested it and it does reduce the lag. That is why i left a player out for some parts but for this place, i found no way to kill her without slowing down the first player. The worst thing about playing on easy is that you have much more hearts so eliminating a player is harder.
Twisted Eye wrote:
Also, from the looks of it, are you doing double damage by having both mice bounce on the boss's head at the same time?
Yes except for the turtle and the cloud.
Twisted Eye wrote:
Would it be at all possible between timing and momentum to also have cork shots 'strike' at the same time and do extra damage?
I had tried it without success but did not try it on every boss. I really wish this could work, somehow.
Twisted Eye wrote:
I could easily see both ideas not working out, but I figured I'd bring them up anyway.
These are great ideas, for sure. Probably, The two most improvable parts, if the latter would work. I'd like to check it out more eventually, although i would probably redo the whole run, at that point, since this game is so not edit friendly.