Posts for jaysmad


jaysmad
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Challenger wrote:
I noticed you use all health during the coyote stage, being unable to use SA for the wrestler stage this time. I wonder if keeping some HP could save some time for each bell ring usage. Btw, nice work again and yes vote ;)
The only way i managed to zip next to the boss was by being hit by the enemy. If that could be avoided, either by appearing somewhere else or manipulating the enemy's position, 2 HP would be saved. I tried many different ways but without success.
jaysmad
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Challenger wrote:
Sorry for double post, but I found another possible improvement for level 4 while playing this game: the last wolf fight can be finished with one less cycle if you explode a dynamite and kick him at the same time (frame perfect), resulting on 4 HP damage which is enough to kill him and avoiding a third cork plug usage. EDIT: This trick doesn't work with Spin Attacks for unknown reasons.
That's an amazing find! Not sure if i can pick up a dynamite, at this point, without taking a huge detour. Can't check right now as i'm not home but i'll check it out for sure. As for the spin attack on the knight, i implemented it to the run, with the teleport landing, and it saves about 18 seconds, which is pretty huge. The only downside is the Tasmania level now desyncs. I'll probably have to pause or even cancel this run, at this point Edit: Just added the double hit on the Wolf bosses. Managed to save a whole cycle on Wolf2 and Wolf3. All that is left to do is the Tasmania level and hopefully the following stages will sync. I hope to be done by the end of the week. Edit2: I will need more time, after all. Was finishing the improved run and stumbled on a new glitch that will save an incredible amount of time. I don't know how much time it will take to implement to the run. Thank you for understanding. Edit3: So i started working on adding the new glitch to the run. The results are pretty impressive! If everything goes to plan, i should be completely done sometime this week.
jaysmad
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Challenger wrote:
What a pleasant suprise for me. I wanted to do a TAS of this game a long time ago but never made any progress except finding boss hp addresses and testing some stuff. This TAS is well planned and executed, being aware the health management is the main objective of this game. Great work! Also I noticed two things: 1 - The third boss looks unreachable for a Spin Attack but surprisingly it does work if you're very close to his spear. Not sure why. 2 - At the end of level 5, you can avoid the landing animation on the teleporter exit by not letting off the left button, finishing this level a bit faster. Meanwhile, yes vote. P.S: Throwing dynamites while crouching caught me surprise. I played this game several times and I didn't know this mechanic exists until now lol
Nice observation, on the teleport landing! I just tried it and it works! I'll update it in the following days. For the dragon knight fight, you said there is a way to hit him with a spin attack? Can you show me an example please? I tried and can't seem to make it work. Thanks!
jaysmad
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Finally!!! Can't wait to watch this :)
jaysmad
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Awesome run, man! Really nice... i didn't know about the Jafar trick. I started running this a while ago and gave up,since i wanted the genie lvl glitch to be in 1 shot but i couln't get it. Too bad the autoscroller screen clip don't work either... i tried that, expecting nice results and ended up pretty dissapointed. I probably would've saved some apples to kill enemies in your way, to gain time But all in all really nice and yes vote, for sure ViGadeomes Thx for the encode, man!
jaysmad
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This is getting sick and i love it! Easy yes
jaysmad
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Very clean and coming from the main Pitfall guy, i have no doubt whatsoever that this is as good as it gets. Hope to see more work from you, in the near future. Thanks for the run and obviously i am giving it a YAMAAN! Cheers!
jaysmad
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This hack looks awesome... very well played! Pretty cool, i would say. Yes+1
jaysmad
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Nice run! Felt like a 64 version of Demon Souls. Yes vote!
jaysmad
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So would a TAS with the cheat active to get the insane physic but showing off the whole game be refused? In any case, thanks for looking into this.
jaysmad
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Hey Pj! Glad you liked! Not sure if you will get the same soflocks in the Gen version, like the one at the Apocalypse fight. I really have no clue. The softlock that i was talking about is at the end of spiderman stage 3. Link to video It actually locks you out of the level walls. The wall clip will pop you out at the opposite end of where you do the trick. So basically this puts you outside the last wall at the Carnage Rhino fight. I tried to reclip back in like i did at the first boss fight but without success, so far.
jaysmad
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grassini wrote:
what's the difference between this and the glitched any%?isnt this faster?
The low% is fastest, yes. The glitched run does not skip any levels.
grassini wrote:
also that level skip seemed kinda debuggy,are you sure you`re not just using a cheat code?
I can assure you, no cheats were active.
jaysmad
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mklip2001 wrote:
Well, that turned out short and confusing. I liked the SNES version of this that you and Brandon ran, but this GB version looks like a real POS. One concern though: the way you describe these glitches makes them sound like built-in debugging tools for the programmers, sort of like the debug menu in Earthbound or the GT code in Super Metroid. If that is the case, then they may be classified as cheats and be disqualified. (But that's not completely clear-cut either, as the two examples I mentioned demonstrate.)
. I agree on the fact that the run is not as satisfying to watch as the snes version. It is very short so obviously, it can leave you wanting more. The game is easily the worst between it and the other console versions. The best thing about it, imo, has to be the fact that it is so broken. That being said, i plan on doing an "all lvl" run so you should get more bang for your buck, next time around! As for the lvl skipping, how to know, for sure, if this is a debug tool? I stumbled upon it, while playing the game. I would've thought that a tool like this would've been harder to come accross. Dang, that would suck!
jaysmad
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Author: Some guy named jaysmad Game: Spiderman and X-Men Arcades Revenge Platform:Genesis Status:On Hold (OoB Locked) Collab: Glitch discovered by Dark Fulgore Res: Ultra HD lul Link to video
jaysmad
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You seem to have what it takes to run a TAS but i would suggest a different game. This hack gets a "heck no" but since you seem to have skills, i'll give it a... "meh". Looking forward to your next run
jaysmad
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Saw you run this on twitch and it's as clean as it gets. Yes vote!
jaysmad
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O.M.G. that yolo jump!!! Easy yes :)
jaysmad
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EgixBacon wrote:
I'll admit, I initially misread the branch name as 'Capless' and was like "Wut?
I'll be honest, i was gonna go "pantyless"... :3
jaysmad
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I previously thought that it took more time but turns out it's the same. That's another thing that will need to be implemented in the old runs. By being able to grab more gems, it'll give more hearts... so the heart in stage 1 should not be necessary, anymore. Or will it? I'll have to check that out, if and when i redo them.
jaysmad
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Samsara wrote:
I feel like getting speed boosts from your own waves can be used more frequently throughout the run
Thanks for pointing that out! I now realize there is much more possible improvements that i thought. I also did not mention, but holding the fire button will make the water bombs bigger thus creating larger wave that last longer. I sure do hope someone beats the fluff out of this game.
mklip2001 wrote:
I feel like the English translator for the game should be fired: "Liquid Kids" just feels very wrong as a title.
It does sound a little weird. Especially if you consider that Liquid Kids came out after Bubble Bobble and New Zealand Story did it in a van, down by the river.
TheReflexWonder wrote:
When you stop hitting the World 6 boss (at around 5:55 in the encode), is he invulnerable at the time, or is that RNG manipulation?
No i just run away from the boss in order to not die.
jaysmad
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Thank you, for the encode! I personally love this game so I do not think it deserves to be vaulted but seeing the votes, i would guess it would end up there anyways. Thanks for the run and yes vote!
jaysmad
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My girlfriend and i were playing this game last weekend. She did this trick, without realizing what she had found. Thought it would be worth the mention. https://www.youtube.com/watch?v=qInS6HObpJM&feature=youtu.be By ducking right before dropping in water, the animation is kept so the game does not know you are in water. This gives much more vertical speed going down.
jaysmad
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The drums alone deserve a yes vote.
jaysmad
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Smooth moves! Liked it. Yes vote.
jaysmad
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Link to video Game: Devil Crash MD Console: Mega Drive Author: jaysmad Status: On hold