Posts for jhp


jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Hey guys, Just letting you know that I still intend to finish this run some day! ;) As usual, real life stuff, education and so on has been getting in the way. Here's hoping I will be able to devote some time to it during the coming months. Unfortunately, it seems that I won't be able to use the "fixed" version of the ROM that NTxC provided, due to desyncs.
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
That's really cool. Yeah I did notice the difference in the fixed version, never knew every pickup should have its own sound effect! And that Hooray for Hollywood track is really catchy. This ROM should definitely be used for the movie encode of the run, as long as it doesn't desync it somehow (should be no problem).
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
NTxC wrote:
Hello, I'm a developer and I messed around with the original ROM of the beta and retail versions of this game and I managed to put together a ROM which fixes a few bugs with the game. The bugs/glitches were: - no sound played when collecting a bubble pickup (any kind) - Daffy would sometimes get crushed in the middle of a game for no reason, forcing you to reset the game - Daffy wouldn't play his "Uh-Oh!" sound clip when player was presented with the Continue screen - Bonus Levels would sometimes loop so that you couldn't quit them - The Stage Select music was different from the original - the Bonus Level "B" Bubble pickup in one of the Duck Dodgers in the 24½th Century scenes was spawning in the ground (I raised it and now the player can access the Duck Dodgers bonus level)
Hello NTxC. Were all of these bugs in the retail version? Because I've never gotten stuck in any Bonus Level and sounds are played for bubble pickups as far as I know. About getting crushed, I think you mean something that happens if you let Daffy stand around inactive for a little while. If you don't move him around, he will eventually be killed in some gruesome way, get hit by a bomb or crushed by a rock or similar. Has never forced me to reset though, you just lose a life. Those extra tracks and effects are cool stuff. Isn't he supposed to say "I'm rich!" in the good ending too? Incidentally, do you know where to find the bonus block in Robin Hood Daffy? I've never seen it. I'm glad there is some interest in this run. I'll upload a new wip soon. Hope you're all having a great summer :)
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Samsara wrote:
Upload it as a userfile, then?
Oh, neat. http://tasvideos.org/userfiles/info/15464704496575675
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Oh right, shouldn't have removed that. I'm getting an 'unrecognized format' error from the Microstorage though. Here's my dropbox link for now.
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Hey guys. So this is a run I've been wanting to do for quite some time. It seems to be one of the most obscure and unknown Looney Tunes titles out there (released only in the PAL region), but it happens to be a game that I know quite well. (A game with the same title was also released for the Master System/Game Gear, but it has very different levels and mechanics.)
For a standard platformer, it's pretty damn difficult and unforgiving. The level layouts can be confusing and they are filled with erratic enemies and obstacles that can hurt Daffy pretty bad (killing him in just 4 hits). Moreover, the requirements for the good ending are harsh, meaning that most people who actually played through the whole thing never got to see it! [You can check out a more thorough review of the game here.] The game basically consists of six worlds with different themes (Western / Horror / Robin Hood / Kung Fu / Outer Space / Jungle), each with three different levels (or "scenes" as they're called). Each level has three sections, and Daffy progresses to the next section by finding and defusing sticks of dynamite hidden throughout before the time runs out. You can pick and choose scenes from two worlds at a time, and their completion will trigger a boss fight against the Mad Professor Duckbrain (the one who has stolen Yosemite Sam's golden movie awards, leaving "a trail of deadly dynamite" in his wake), for a total of three boss fights. In order to get the good ending, you must also find one (very well-hidden) movie award in each world. Otherwise, all you get is a screen where Sam tells you to "go back and find them". I think this will be an interesting TAS to make and to watch. Daffy can run pretty damn fast, and finding the quickest way to the dynamite and the exit is an interesting optimal routing challenge. There's great variety in the level design and Daffy's weapons arsenal. I've already made maps of most levels to aid me, and I've found a few cool tricks to speed things up (taking damage in the right way, breaking the boss fights etc). I also know of at least one instance where I'll be saving time by killing Daffy off. Here's a quick WIP I did of the first three levels to demonstrate the gameflow. At this stage I'm quite satisfied with the platforming, but I'm a bit concerned about lag. You'll see me killing off enemies a few times to reduce it but I'm not sure whether it always saves time (particularly in the third level). For the most part I should avoid firing Daffy's weapon since the animation slows him down unless he is running in mid-air. In the end of level 1 I'm especially worried I might actually worsen the lag by firing the fireballs, although they do help in clearing Daffy a path (the second spider would be in the way). I'm also thinking I should grab the magic wand in the very last section, it should be faster to just run through the enemies instead of taking the hits. Link to video http://tasvideos.org/userfiles/info/15464704496575675 Another note: in level 2 you'll see me taking 4 hits without dying, exploiting the fact that Daffy earns a 1up through the points, filling up his health. This happens very rarely in the game, only at the 1mil and 5mil marks if I remember correctly. The points come almost exclusively from the gold orbs at half a mil each. (There are 1ups in the game as well, but they won't appear anywhere with the Difficult setting on.) Also, in level 3, after finding the movie award, I'm avoiding a hidden pickup on the bridge above which would otherwise take me to a bonus stage. Anyways, let me know what you guys think. Does this have potential for a good TAS? Any comments, questions, or critique? If you want to play around a bit with the game yourselves, you might be interested in a secret cheat that was recently discovered by NTxC through reverse-engineering. At the "press start button" screen, enter B A Down Left Up C Down Up C (spelling "Bad Luck Duck"). If done correctly you will hear Daffy say "I'm rich!". When you start the game, the timer will be frozen and you may choose any world at the level select by pressing the Start button.
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Hi, sorry for the long wait. The computer I used was a "MacBook 13-inch, Late 2009". No worries though, I got myself a PC instead, and BizHawk is running fine :p
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Audio is fine btw, especially with audio sync enabled.
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Sappharad wrote:
With regards to video lag, are you saying that the Video is behind the audio, or are you saying that it's skipping frames? Frameskip is on by default.
No it's more like it repeats frames in short (~1 second) cycles instead of displaying the correct ones. I did try different frameskip and sync settings to no avail. Playing in slow motion doesn't help either, since it doesn't change the rate of those cycles. I guess it's a Mono problem then? I might update the OS soon and see if it works better.
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Hi I'm running OS X 10.7.5 and I got BizHawk 1.6.1 to run pretty well except the video doesn't run smooth at all. I mean, the games run fine (looking at the frame rate) but it looks really laggy, making it impossible to do a TAS. I tried with both Genesis and NES. Reading through this thread I guess it's because I'm below the 10.8 minimum? Is this the kind of problem you would expect?
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Alright, thanks, much appreciated. I haven't found any Mac build of 1.6.1 either, perhaps 1.6.0 is the latest one.
Post subject: Question: what emulator and movie format to use (Mac)
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
Hi I really want to get in on making some Sega Genesis movies, unfortunately I currently only have a couple of Mac computers for personal use! The only Genesis TAS emulator I could find was BizHawk 1.6.0 and I got it to run using Mono. Before I attempt a project I just want to check if a movie made with this setup will be accepted? I'm confused because the movie rules page says the only acceptable format is GMV while the emulator page says that BKM is preferred.
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
i don't agree with some of those mistakes; the taking damage for instance would make you lose the POW power-up, slowing the run down by greatly increasing difficulty of bosses aswell as some enemies. (also, there are some of those mistakes that i don't even make in my run.) my run is by no means a perfect one, but it's still an improvement comparing the two, timewise and entertainmentwise. too bad i didn't know about the other one until now, otherwise i'd be more aware of all those issues. to my defence i just want to say that this is my first TAS and i'd be happy to start from scratch making an even more perfect run.
jhp
Experienced Forum User
Joined: 8/1/2006
Posts: 14
Location: Stockholm
huh. actually, i haven't seen that movie until now! well, i find it somewhat boring, a lot of times he just runs through the levels, not even killing anyone or anything. plus, there are so many things that i do faster and better in my run -- it isn't just about the five seconds, mine is also a lot more entertaining to watch. see for yourselves. i don't think this game can be TASed very much faster, and i feel my run deserves to be published until someone does a better job. i hope you will agree.