Posts for jmosx36


Post subject: Missing files
jmosx36
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http://bin.smwcentral.net/u/18906/smwplayer_display.lua SMWPlayer_display I tried to use that lua and says there are missing files (gd.lua, gd.dll and others) Plz help me (Snes9x rr 1.51)
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Technickle Welcome to my world YES vote
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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feos wrote:
BTW, won't spending all the second player's nitro on boosting the first player also help? Only spending 1 on that looks like unused potential time save as well.
Yes, but it depends on the track, not on all (using only player 1) you can take advantage of all the nitros of player 2, because remember that I have to empty the fuel tank of player 2 to advance directly to the next track and not waste time
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Cancel it Now in lsnes
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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feos wrote:
Then I guess that's how this game should be TASed. Do you actually plan to work on it? If you do, like I said, post movies after each new track so others could help or advice.
Yes, I'm going to work on this new TAS. It will take at least 1-2 months. (And I'll also customize the music) But, this new trick will not be effective on all tracks (like the first 3), I'm going to plan a new route, Maybe you can help me with the route. And a last thing, Which emulator i can use? (not bizhawk)
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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feos wrote:
Can the entire game be beaten that way? I imagine switching players that do the job for every track, since the one who loses gets placed first. But do they advance to the new country after losing half of the times?
YES, with the flag pole glitch
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Link to video Sorry for the song end at rendering Here is my time, both players not finish the race = lose time
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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supersonicjc so since there is still no real description on tricks and any info from the author on the 4th gear glitch which reading from feos comments say its not a glitch but a programing ability to actually make you go faster im voting meh as if this run could be faster by using what they programmed in then you should use it imho, making it a handicap for the run doesn't feel right and that you gave a handicap which might cost this run in the long run, would I like to see this game get published hell yeah I would as I loved this game back in the day... do I think this run is worthy of this well no and yes. I say personally if the programming trick that developers made into the game to make or break a normal race but instead this being a tas I think you should use it would it effect the entertainment of the run that's honestly entirely unknown as you use this as a handicap against you Well, it is that in turns player 2 has the disadvantage that the trick does not work, I tried it. Spikestuff > Top Gear TAS Remake Bordeaux France > 1 player without any explanation as to why. Specifically one level? With your style it's probably best to refurbish over the entire game and actually make it optimal. This video was only for beat the time of phil feos Additionally, if one aims for the in-game time instead of real time, the second player won't be needed. Which, judging by your explanation of the 4th gear glitch in your video, makes a 1p run significantly faster than 2p. I use the real time for the TAS (it is tested in bordeaux), because in speedrun.com, the category of 2 players only takes into account the real time.
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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feos: Anyway, here's the legendary "Red Car Top Gear 4th Gear Trick" to shed extra seconds off your race time in the Cannibal (Red Car) This is not a glitch and is not a cheat- it is smart driving. In my opinion, this car was designed to run in 4th gear beyond what automatic transmission does for it. Automatic transmission for the Red Car is **bad**, we'll leave it at that. To be a true speed-master of the track, drive the red car in manual transmission. This trick is exactly what I tried to avoid in the run. (Which I called (NO 4th gear abuse)) Especially because it is inefficient in player 2, exactly in the curves. The intention was that even without that trick you can make a good run
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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feos wrote:
You're losing several in-game seconds to the run published 14 years ago (on the Bordeaux track). How is it possible, given that run uses the same difficulty? It only uses one car, and starts from the first place, but from what I'm observing so far it's just plain faster.
... ... ... ... ... Maybe if it's correct, it may be somewhat un-optimized, but, Phil started the race first, and then he was pushed (but I did not have that advantage), making such a big comparison does not seem so right. (considering that none started with nitro, besides that right on that track, the transition of the out of fuel saved frames at the expense of game time)
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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xxNKxx "2 players should do same actions for get best optimize actions. Sometime I see, example, player 1 move to right but player 2 move to left" Really not xxNKxx "the trick use car touch other car, I see have something not ok (sorry I didn't test for know reason): Player 1 touch player 2 for boost speed => player 1 must slow down after touch => player 2 must faster player 1 after got touch. But why player 1 can touch player 2 multi times? => is player 2 slow down by some reason? or player 1 can boost speed by itself?" You have to consider that I'm using a single nitro per lap, which speeds up both cars, which means that I accelerate both cars in the race 4 times, not 2 times if not share the nitro
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Link to video This is the corrected fuel, that appears in the submitted run
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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xxNKxx wrote:
jmosx36 wrote:
In fact, you have to watch the run in Snes9x, this part was corrected, but i didn't want to encode it again.
oh, why you let everyone watch a preview video haven't same result with your run? why you didn't think have pepole like as me lazy check your run in emulator? Sorry I don't want make vote for your run at this time, I'm scare my vote will be silly by what I had seen
Sorry, but that track was the only track that was modified without uploading it to youtube. Then, I will upload the new modified track to youtube.
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Ok first some details: In the first two tracks you can notice that the two players move exactly the same, and this is because, it was the trial version, but when I tried another version with the two asymmetric players (in the first two tracks) the opponents lined up different way and I would have inevitably crashed or slowed down, so the trial version stayed there. xxNKxx "At location NewYork U.S.A, at start race, player 2 have start run too slow compare to player 1." I took advantage of that when I made the flag pole glitch to push the player 1, but I could not push both players, so if I had pushed or not, the result would be the same, because to finish the race both players have to finish. xxNKxx "At location San Francisco U.S.A, you let 2 cars get too much fuel for nothing, waste time" In fact, you have to watch the run in Snes9x, this part was corrected, but i didn't want to encode it again. xxNKxx "And at some points you have let player cars run out of road, mean speed will slow down a little." For the flag pole glitch or the 1st gear (at the end of some tracks), no time is lost at all, it is done for entertainment purposes. And there are some sectors, like the final track or Florence, Italy, where it was necessary.
supersonicjc wrote:
so I liked the run however im curious about this 4th gear glitch if it would make the run faster then why truthfully resist using the glitch to make the run faster, I honestly want to vote yes however until there is more details added on the run I will abstain from voting at this time mainly due to lack of details given, once there is some details on glitches and a real reason as to why you didn't use a glitch that from what im hearing so far in other posts could of made the run faster at this time im a meh even tho I really love this title
the trick would make a difference, but not so great, since I would have to combine it with the nitro sharing, and it would decompensate with the extra time that could happen in the pits (that's what I think). In addition, this route is more familiar with casual players.
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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c-square wrote:
That was fun to watch. Thanks for doing this. Re: 4th Gear Abuse, would it make the run any faster if you did “abuse” the 4th gear?
yes, because, just as with the nitro I push the other player, with the 4th gear abuse I can push the player 2 with the player 1 (because it can use the 4th gear in a curve), and with the 4th gear you can accel up to 230 kph in a plain, but with 5th gear, only can accel up to 220 kph in a plain.
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Spikestuff "You should probably expand on what 4th Gear Abuse is" Is when you are using the 4th gear all the time, only not in +230 kph I use the 4th gear only <220 kph (sometimes) and some uphill, not more. I'm not "abusing" like the speedrun.
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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"Me dedico mas a hacer el video que el TAS" This only was a little joke. Editing a video took 1-2 hours, but only 1 cup was almost 4-8 hours in total. And this I did not want to say before, but I see that I have no choice I can only do the TAS on a very old PC and this one can not stand the bizhawk. Snes9x is my only viable option. And I think you should realize that, at least in this, there are many twists that were made in perfect frame (although it does not seem so) so that the car will not touch the grass. And I started to edit the video for those who do not get involved in this forum for example, and just want to watch the video (so it's a little more enjoyable)
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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grassini i have a strong belief this game may not be faster with 2 characters, and speedruns.com has both mickey and donald, but do as you wish. In fact, 2 players is more fast because the hammer is most recharged for each player in some bosses (alterning punches) but, is more slow for the lag generation (more in the water)
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Well, the last thing I have to say is that at least I took the initiative to do the TAS to a game that hadie wanted to do it. At this point I say: "I do not even care if they reject me or accept it, I'll accept it"
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Twisted Eye Ostrich boss fight: you only took the left block to hurt it with, would it be faster to just use the right block? I think taking the block on the right would not make a difference
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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TwistedEye Octopus boss: when he's swimming in from the right side, you were letting most of its body in the screen before swinging the hammer. Is that the earliest it was vulnerable? that moment is where the hitbox is activated and I hit it in the first frame grassini there's a part in the desert he simply stops walking at the moment of firing the magic attack donald is stopped by his animation, in fact, you can see that jump and start the shot so that it does not happen
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Post subject: How to make the mouse to work with the hourglass?
jmosx36
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or how to use?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)