Posts for jmosx36


jmosx36
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I also think it is a bit suboptimal, based on this https://www.youtube.com/watch?v=fy5qt_SOapM
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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I don't know if anyone posted this before, but i'm posting anyway I was looking to the sound channels with Snes9x core, but i found that disabling sound channels doesn't work, and disabling channel 1 disables all sound (Bizhawk 2.8) (or it's only on me?)
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Link to video Nuevo TAS mas largo visto completamente
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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HI, i have a question. I'm trying to make a little lua script to show some RAM values on screen without the external RAM watch tool, so there's any way to show the lua drawings away of the game screen?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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fsvgm777 wrote:
I'm giving you one last chance of making encodes that are up to publication standards. Should you not be able to make such encodes, then it'd probably be better if someone else made the encodes. I'm not saying this to outright discourage you from encoding, though, as any help is appreciated, but your first two attempts weren't up to publication standards, is just what I'm saying.
Well, i will not take that last chance, definitely i'm bad making encodes, logos, etc. I will not make the encode, but thanks to everyone for the advices
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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I hate myself again the uppercase J in my nickname, 40 hours of my PC life to the trash
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Getting back to my old logo, i tried to correct some aspects. so. is there anything else i need to correct? this one is made by myself
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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I need any opinion about my new logo (Designed by: LMIX804 )my little brother
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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fsvgm777 wrote:
jmosx36, do you plan on re-encoding this TAS so that it meets our publication standards?
Yes, I'm on it
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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feos wrote:
TASVideoAgent wrote:
This file ends the inputs before the submitted movie, but still finishes the game
Is this a replacement request?
No, i left that file there because i had 2 ending options and i didn't knew which i had to choose. Similar to Cpadolf in gradius 3 but inverted
Cpadolf wrote:
Due to the controversial ending I made a second version that physically kills the final boss. The movie file is 1223 frames longer but the boss dies much sooner. http://dehacked.2y.net/microstorage.php/info/473236625/Cpadolf-Gradius3-100%25TASv2.smv
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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downloadable: https://archive.org/download/tinytoonadventures_wackysportschallengesnes-tas-jmosx36/tinytoonadventures_wackysportschallengesnes-tas-jmosx36.zip youtube: https://youtu.be/Ul6GW0h5QcI Since my encode seems to have errors, i'll keep them here to receive any critic or recommendation about future encodes. I think i have to practice first with other small movies before attempting again. And i haven't chosen the screenshot yet
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Marcokarty wrote:
I found it interesting. I thought you were going for minimum score but you focused on speed, that doesn't change the things much tho. A run focusing on highest score would be more entertaining and better to watch though. I hope you make a run like that now. Too bad the maximum score is 990 in most tracks.
Ok, thinking it better, a max score and speed oriented TAS at the same time could work, but i think that couldn't be accepted because, sacrifice time for gain more score might be considered suboptimal, taking into account that there's an ending sequence. If i make that run, i'll keep it in userfiles.
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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fsvgm777 wrote:
jmosx36 wrote:
Trying to contribute but my estimated render time is 25-30 hours and idk if it will be a good result. :(
Hi jmosx36, any progress on the encodes? Normally, if you keep the encoding settings as is, the results should be of publishable quality, provided the info subtitles don't cover important stuff (and are at a gameplay segment rather than menus or intermission screens) and that the encoder logo is also acceptable.
Hi, literally i had to restart the render 3 times and my final estimated time from now is about another 30 hours. I hate myself right now But i have seen something strange for me, the "4k" encode took me about only 7 hours
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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fsvgm777 wrote:
The submission queue is filled with submissions that may be pending acceptance. In order to cut off some labour to the current publishing team, I am calling for new encoders!
Trying to contribute but my estimated render time is 25-30 hours and idk if it will be a good result. :(
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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electricslide wrote:
Ugh. I had hoped you would do this the right way. The right TAS for this game is 'highest score' not time. HUGE no vote.
I'm sorry for disappoint you, but this TAS is more oriented to speed, but sometimes (like in bungee jump) i went for the max score to fill the dead time. A run oriented to the max score will generate more lag, more dead time moments and i think is less entertaining; also, it might requiere less route planning than this run, because this run requiere more CPU manipulation, more lag optimization and more route planning, so i think, this run is more impressive technically speaking than a max score run. Also, i don't wanted to entry in the controversy of the max score, since this game has an ending sequence
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Post subject: How to finish the TAS?
jmosx36
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Ok, i have a question. I'm close to finish my TAS, so, i have 2 ending options: 1) Finish the minigame quickly 2) Play until the last necessary input Link to video What option should i take?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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TEMP ENCODE not official Link to video
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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a quick question could a 2 player strategy similar to TG1 work on TG2?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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I have some questions: In Britain - Loch Ness (12:53 in my temp encode) there's a "turbo pad" on the floor, it was convenient to get that turbo while the nitro was active? In Britain - London (16:20), that wall glitch can be performed twice?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Post subject: Re: Feedback for new TAS is welcome
jmosx36
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Technickle wrote:
New Top Gear 2 All Tracks TAS: http://tasvideos.org/userfiles/info/63167269714279374
Temp encode: Link to video (The dumping took me about 10-11 hours) I will give you the feedback after watch the whole run
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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EZGames69 wrote:
Oh boy, I feel bad for whoever has to Publish this.
That reminds me to a previous hell
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Joined: 12/7/2013
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Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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From my newbie perspective, i only see a puzzle solution with frame perfect inputs I think this movie goes to the vault. Meh vote on entertainment
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
jmosx36
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Joined: 12/7/2013
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Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Post subject: Emu problem
jmosx36
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I'm getting this error after the wii motion plus update, i cannot record a TAS of this game anymore, (I'm seeing this error only in this game) (I lost my most recent movie file, so i have to start again from my last uploaded file) (Dolphin Master 5.0-10916 (5.0-e28fccf-dirty))
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)