Posts for jongyon7192p

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Joined: 8/13/2014
Posts: 14
> You say "arguing" as if it were a hostile activity, It kind of was since the beginning, wasn't it... I've been in the sm64 community for 4 years now. I made friends, and I just wish nobody insult my friends. This community existed since the gamefaqs days. I know they're good people, I wish nobody mischaracterizes them. That's all, that's why.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
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Joined: 8/13/2014
Posts: 14
Also everything was labelled manually. At least one person had to read every code that you see labelled, and usually a lot more people read it like every day for the sake of testing some theory someone might have that might save a frame for any category or an A press or explain some glitch any randos come in to ask about.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
> It is more ludicrous to think cosmic rays > Then what alternative explanation is there? Cosmic rays? Doubtful. Okay, look, we're SM64 Experts, we aren't a bunch of dumb crackpot youtube commenters. We know it's not cosmic rays. It's not crooked cartridge as much as it's just hardware malfunction from like, an old faulty cartridge or something. What you need is a link to that darn gdoc that we should've linked you like 20 messages ago. https://docs.google.com/document/d/1mEBR-fNnYnvKwmDej1fOaZ17XDKDMxdUnQyHOcMjrb0/edit#heading=h.ek46c5u9vwi7 Quate, one of the oldest SM64 Experts, decided to start investigating another anomaly that might be tied to the Upwarp, recently. Here's what he has so far. Actually, I haven't read the latest stuff tbh.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
> How do we know there isn't some glitch which causes his velocity to be 2000 for a frame? Then Mario would move forward 2000 units, dumbasssss!! /s (And then his q-steps will get cancelled by OoB and he will bonk and none of this upwarp thing that happened would happen. Trust me, I would know the subframe processes that-- Okay, Nim would know, not me.)
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
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Joined: 8/13/2014
Posts: 14
Sir VG wrote:
If this run ever gets improved/redone, I would love to see the credits actually played to see how fast you can get through it while dodging everything, or getting all the bananas. Or something like that.
This was just 3 messages above my first one, so I'm sure there's more. And does the screen move at a fix rate? Moving sideways would sacrifice forward speed, no? Also, it seems a bit difficult to dodge all the letters to me. Anyway, if that's not the case, nevermind, sorry.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
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Joined: 8/13/2014
Posts: 14
Oh of course you can hit skip! But when you hit skip, you can't reach the goal, right? I meant specifically reaching that anyway. Welp, if that's no good, then when the conditions for beating the game is achieved, I really just think it should be allowed to add some inputs that are "separate" from the TAS itself after the conditions have already been met, for example, mess around with post-game content, show the 100% game file to confirm, or mess with the credits. The point is that it's already arbitrary where "ending the game" or "beating" it is, so at this point, deciding the start and end time of the game won't change the arbitrariness of the goal. In SMW, we already have something between "get to credits", "beat bowser", do all stages, and other stuff. Actually, I'll admit I haven't hung out around these forums a lot. Is this debate very common? If so, maybe I'm just being really repetitive and this has already been discussed. Cuz I did hear about that SMW "beat bowser" april fools video before.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
Yeah about that credit sequence. I'd say it's a problem with "tas ends on last input" rule, but I do have a solution to this. That rule was to remove arbitrariness but already, the condition to beating the game is arbitrary. What I'm saying is, we can make the condition to beating the game ASAP to include beating the credits stage, getting to the "Congratulations!" Goal. TASing the credits should be relatively easy compared to the rest anyway, right? (Is it?)
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
So you did prioritize a bit on lowest pushes. I actually wonder what the lowest moves with the highest pushes are... TASes for a game like this, it's most fun to watch and wonder what the TAS is doing, trying to solve the puzzle before the TAS does. So going for the fastest solution that seems to act most indirectly would make it fun to confuse people at first, only for everything to come together at the end. Well, that's why I, as paradoxical it might sound, would've tried to actually go for highest push solutions. (Or actually, I would've just watched all of them and simply picked the most entertaining ones, but you get what I mean.) Hmm...this probably doesn't affect a lot of levels, doesn't it? I presume most levels don't even have multiple fastest solutions with the same amount of moves. Anyway, I liked this TAS except for the horrible audio. lol
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
Here, this could be the submission text. /s It's a drawing of Mario overflow jumping into a PU below him!
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
TASvideos has been actiing very authoritarian about many things imo. A lot of the rules just seem unnecessary over what's supposed to be a hobby for fun. If any separate tas community can afford to leave tasvideos, it's the sm64 tas community.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
https://youtu.be/F9vnUxywHOk I saved like 7 frames from the previous video! With this, I consider this "complete". (The previous video, I considered still needed a lot more checking, and I was right about that.) https://cdn.discordapp.com/attachments/262238697762586624/287509681503731712/script_TALEX_5466_.txt Here's the script file so you can see every input that was done. If you have La-Mulana 1.3.3.1, you can also patch the .exe with the patch and play it for yourself.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
La-Mulana Boss Rush TASes! Time Attack: Low-Expert (low-level subbosses and hard-difficulty) https://youtu.be/VBebwIZRIWk (WIP) Time Attack: Endless-Beginner (the 9 main bosses and easy-difficulty) https://youtu.be/7QM7F3UzTk0 I did these 2 cuz LowExpert is actually probably easiest to TAS cuz super limited movement and attack options, while fastest to finish TASing. EndlessBegin is my first try TASing with all the options of wall jump, damage overlapping, damage boost, and double jumps. I decided it was best to practice this freedom on the hardest bosses to guage potential. Too difficult though. I may go to LowBegin for practice, then come back to this EndlessBegin next. Of course, EndlessExpert is gonna be right after (maybe I shouldve started with this one sooner...). I recall when people thought it was literally impossible. Furthest someone got to was Palenque. A Japanese player did screenshot apparently beating this gamemode on twitter, though. Also, Hell Temple TAS. But that's super difficult to TAS, so after I do boss rush TASes maybe.
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Post subject: La-Mulana PC Version (version 1.3.3.1)
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Joined: 8/13/2014
Posts: 14
WorseThanYou worked very hard to make a TAS tool for this game, with a lot of problems the game had dealt him. You basically patch the La-Mulana exe file. The 1.5.5.2 version is most recent, but the 1.3.3.1 version exe file, distributed by GoG, is what you'll need. This thing reads off a text file, script.txt, which gives a series of inputs. This TAS patch has no save states (there's an inexact state that saves screen location, integer positions, items, puzzle triggers, RNG, and frame count, but other things are impossible atm. We can do frame skips, view all the sprite object hitboxes and the entire grid of 10x10pxs and their state as ground, air, water, etc. Some more features may be added. XY position in floats and their hex value, frame count and RNG is viewable, but if you want more like speed, i-frames, HP and also want to manipulate them for glitch testing, I have a cheat engine table for a load of stuff. So far, Smurfton has been TASing any% which uses a load of "hermesless raindrops" which nobody except I was willing to do cuz it involved manipulating the fpi in your x-position to reach 0 just as you reach a wall. Meanwhile, I've been working on Time Attack minigames, something nobody really cares about tbh. It's a boss rush where I manage to skip 6 out of 11 bosses. This is possible in RTA, too but would have to use slower, less precise strats and a lot of them are just faster to kill than skip. So, what I think is the most important section, what is gained from TASing this game over RTA? After all, the game is broken open by raindrops, where you walk into a wall at the exact pixel position to let the wall push you down the floor to wherever you wanna go, and can even do screen mashing, which can pull some object from one screen to another to a limited degree. First, there are hermesless raindrops, which involes floating point imprecision (fpi) manipulation. Your position is represented in floating points. Numbers like 2.4 become 2.40006103515625. Hermes makes you walk faster so this is used only in the first 3 minutes. More here: https://www.reddit.com/r/speedrun/comments/5fq20i/bragging_wednesday_november_30/daman2o/ There's also spin whipping or TAS whipping, which is attacking while changing direction in midair. Enemies or objects without i-frames will take the hit every 2 frames, killing or breaking things super fast. I also have to deal with ideal jump heights, when to start jumping, what type of jump to use, and what speed I should be moving at for how long. Smurfton has been dealing with RNG manipulation using jumps, turning on the ground, and walking on platform edges to create crumb particles and kick up dust. I've been writing this at a cafeteria while bored so I kept it short. We're in the La-Mulana discord if you have questions. https://discord.gg/erGns4E What a wall of text. I should cut this down a bit tbh... Smurfton's any% TAS WIP: https://youtu.be/8_QTq7jWtkk My Time Attack Low-Expert TAS WIP: https://youtu.be/e7uczf0KKs0 (low level subbosses & super limited equipment) To get a tldr version of fpi manipulation, just look at the rightmost digits of the x position before any raindrop in the any% vid, or during the 5th boss (floating, glowing boss with lots of hands) in the time attack video. Slowmo might help. Basically, we're manipulating several millionth of a pixel worth of position to match an integer. I like to joke that this is the most pixel perfect glitch ever. What would be more pixel perfect is if the positions were double-precise floats. Anyway, I only know what I've researched, but the other guys are way better at this than I am, so this is all gonna turn out pretty cool. Haha. I'm just doing minigames, they're doing the main game TAS. Here's the discord link I just got now! https://discord.gg/erGns4E There's a public link to the TAS tool pinned in the #TAS thread!
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)
Experienced Forum User
Joined: 8/13/2014
Posts: 14
I see someone already linked DrJecko's TAS. I personally like this guy's TAS better. Infernal Sky II Ragequit Hollidays Catching Fire Nightmare Realms I really enjoy these Minecraft TAS. I wish there could be more of them. Edit: I don't wanna advertise my videos, so I'll just say here. I found out a way to do a minecraft TAS. Imperfect, but tool-assisted, nonetheless. You just need to get cheat engine 6.4, click on the computer icon and choose minecraft. Then go to settings and hotkeys and assign speedhacks to whatever key you prefer. Tell me if these instructions aren't very clear. Sorry!
DeRockProject: the Life-changing Project (TAS is perfection in this imperfect world. TAS is the answer to the longest math problems we have, called video games. TAS perfects worlds. TAS is god. TAS is the future. TAS needs us. Let it govern us. All hail TAS.)