Posts for kaan55


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If using that rock doesn't work out for you (which most likely won't). You can use this method to grab those rings. Link to video Here's the gmv. I made a separate one for these rings. http://www.yourfilelink.com/get.php?fid=1371944 So that now makes 34 out of 97 rings we can grab (35 if you manage to get the one I showed off at the end of the first video).
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Yeah maybe you'll have better luck doing it. Btw that 8 wasn't a typo. Even though it doesn't look like it Tails can actually grab the ring right next to the one you marked on the slope. EDIT: I don't think that right collision for this. I might've found another way to get those rings though.
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Whoops I missed one. Link to video Updated gmv http://www.yourfilelink.com/get.php?fid=1371757 Okay now I think I got all the Knuckles rings Sonic can get. I'd suggest looking into it yourself just to be safe though.
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Evil_3D wrote:
I can copy the input from HCZ, The bad side is that some zones are not very friendly copying input
Yeah I found that out the hard way when I tased MHZ2. Although I kinda doubt you'll have those issues if you try to copy input from the very beginning of a zone. Tell you what. Why don't you give me the gmv with the current AIZ run and then one with the new AIZ run when you finish it. I think I have an idea on how I can put your new AI run together with the other levels you already did with input splicing.
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Link to video the gmv http://www.yourfilelink.com/get.php?fid=1371726 I managed to get 25 of the 26 mentioned rings. I couldn't get the 26th one because the glitch for it wouldn't cooperate. The first half of the video is from Tails' perspective, the second half is from Sonic's perspective, and then I show off the 26th ring at the very end with debug enabled. You could in theory get 8 more rings by using the medium sized rock that's to the left of the flipping bridge to make Tails clip through the ground, but the collision for it doesn't work quite like the other rocks. It seems to eject Tails left or right no matter how close to the center he is. Anyways I think that's all the Knuckles rings Sonic can get but I'm going to double check to make sure. EDIT: Yeah I couldn't get any more rings. Maybe you should give it a shot.
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Thanks man :) After some testing in debug mode I found that I can in theory get Tails to grab 26 of the rings. I just have to try get them without debug mode which could take me awhile. We can input splice from the very beginning of Hydrocity 1 onwards. It seems doable to me because of the fixed nature of spawning in a level. In any case I would suggest backing up the gmv as it is right now in case something goes wrong. I mean this is like 2 months of work we're talking about here (btw I'm sorry in advance about this Evil). Went through the wall on the lowest path? Are you referring to the stair clip? I knew that it was possible because there's an area in act 2 with similar terrain where a stair clip is possible.
Post subject: Angel Island Knuckles' rings
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So I have some good news and some bad news. the good news is I found a way to get some of Knuckles' rings in AIZ. The bad news is you'll have to redo act 2 (and maybe a little bit of act 1) and then input splice the rest of the run in. As for actually getting the rings. I'm not done experimenting yet. I've already managed to get 8 from Knuckles' start, but I feel like I could get much more with my newfound knowledge of the game.
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joojamoi wrote:
Just trying to find new routes on special stages. That run just has input ready to reach all the special stages.
You don't need the run. You can get to them all from level select by altering the sound test. If I remember correctly you do special stage 1 for S3 stages and special stage 2 for S&K stages.
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joojamoi wrote:
All input before the improved parts on the special stages are exactly the same as in marzojr's published movie.
Wait I'm confused. Are you trying to improve that run or are you just showing off new special stage routes?
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I was right. You can infinitely collect the signpost monitors in Icecap. I know ring attacks avoid using infinite ring exploits so it's kind of a pointless trick, but I wanted to share it anyways for documentation purposes. Link to video
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Thanks man :) Even though the map did look intimidating at first, it didn't actually didn't take long to route. Tasing the level itself wasn't too difficult either. The part where I had to get slope glitch Tails to the wall rings in an optimal way was kind of a pain though.
Evil_3D wrote:
Here is my ICZ 2 TAS
You never cease to amaze me Evil. Keep up the good work. So if the timer never froze from you killing Knuckles' boss. Would the time be 3:26?
Post subject: Sandopolis 1 route
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Well here's my Sandopolis 1 route in the form of a tas. I tased it because I kinda felt like doing so. It's definitely improvable but it could still prove to be of good use for the run. Link to video
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Josephandsonicteam124 wrote:
Also hey kaan
Hello Joseph
TheYogWog wrote:
How to reload them...?
Probably should've elaborated on this more. You just go far enough away to deload them and then go back to reload them which puts them back into their collectible state. I might make a video on this after I finish Sandopolis 1. I actually found a way to get in and out of that KTE area without the need for a shield. You just double spindash through the right barriers to get in and then double spindash through the left barriers to get out. Although your method allows you to get out from a different spot so maybe it will be useful depending on the route.
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Well let's see. The Icecap zone total in the knuckles run is 711. Add 270 to that from 5 big rings and 2 extra signpost ring monitors and you get 981 as listed in the table. I did quick run of ICZ1 in real time (with a little bit of debug) grabbing all the rings in the route. 319 is what I ended up with so I think he's good on that. btw there are 2 overlapping rings (EDIT: overlapping in the sense that they're stacked on top of another ring) in this level. So from knowing this you should end up with 662 rings (981 minus 319) in Act 2.
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TheYogWog wrote:
-LBZ1: Might it be possible to get all signpost monitors here, using a method similar to that used in ICZ? See more about what I mean in the Orkal videos here, here, and here.
I actually did look into this not too long after I figured out how to get all the signpost ring monitors in ICZ. I couldn't find a way to do it and I think it might be impossible because of a few factors. 1) You'd have to get Sonic's signpost monitors first because terrain completely blocks off that area in Act 2. Ideally you'd want to bring Knuckles' bosses up there in Act 1 but I couldn't find a way to get them out of their boss boundaries. 2) The signpost monitor objects gets deloaded in Act 2 if you get too far away from them. The reason this doesn't happen in ICZ is because those objects are a part of the Act 2 map. 3) Even with debug mode I couldn't find a way to get Knuckles' signpost ring monitor. Also here's a fun fact about the signpost monitors in ICZ. It's theoretically possible to collect them indefinitely by continuously reloading them and then dropping the signpost on them over and over. But of course we won't be doing that in a run like this. btw here are those Sonic and Tails ring attacks I mentioned earlier. Evil already saw them because I shared these with him before I got an account on these forums. I made them into links so that they don't take up too much space. Launch Base 2 Mushroom Hill 2 Flying Battery 1
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That artwork looks awesome. I might add in some of my submission text as well. Yeah don't rush your project. The run won't be as well optimized and you'll burn yourself out which won't be good for you. Just keep doing what your doing. Route Sandopolis? I assume you mean both acts. I'll do it. I'm not worried about a deadline since I'll probably have the route done long before you reach this zone. I may even tas it to be honest. Oh yeah that reminds me. I made S+T ring attacks of LBZ2, MGZ2, and FBZ1 some time ago. I can share them if you guys are interested.
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Yeah that's perfect What are the chances that ICZ2 will end up being the most broken level in the whole run?
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Yeah the music thing really does suck. Breaking an invincibility monitor will bring it back though (after the invincibility itself runs out). I'm actually kinda curious on how you'll handle timing ICZ2 since the ingame timer will be frozen after you kill knuckles' miniboss. Maybe calculate the final time as if it was never frozen there in the first place? Be a co-author? Sure
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TheYogWog wrote:
Oh yes, I watched your tutorial video again, now I see (not sure what I was thinking). So cool. Good work finding that. Maybe you should try your hand getting Knuckles into Sonic and Tails' area in Lava Reef 1, sometime.
Thanks :) I actually have looked into that starting area in Lava Reef 1 at one point because I was curious on why you couldn't get into there yourself. Sadly I had no success, but I do have a few new ideas so I might try again later today (I can't do it right now because of irl stuff). One of those ideas involve me possibly getting slope glitch with those spike platforms in a similar way you got it with the falling platforms in Launch Base.
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TheYogWog wrote:
Now I wonder how Act 2 will be? I mean, will you have to slow down for it to follow you all the way back to Sonic's Act 1 area, or can you race ahead and it will conveniently reappear there on its own? It will be entertaining either way.
Well from what I've seen that boss will stay where it is because of the way its AI works and never ever despawn. So he can just carry on normally without any penalties.
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