Posts for kaizoman666


Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Obvious yes is obvious. A ninety second improvement is amazing.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
I'd be interested in a Super Aleste (Space Megaforce) run. I've been thinking about doing one myself, but haven't actually found the time to work on it due to it being so long.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Yeah, I was planning on doing so. For the most part, though, everything is just optimizing your strategies.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Link to video World 2 work in progress.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
TheFinalBoss726 wrote:
with layer switch glitch you can, i thought i already showed you that :P but you just cant get out of layer switch glitch which is the one problem. and as for sprite overload, i cant seem to figure out how to.
A) You showed me nothing. B) I never asked you to before. C) Layer Switch Glitch doesn't work with the situation needed anyway.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
lolmac Can anyone figure out a way to both land on Yoshi on the same frame he's burned by a fireball (through either sprite overload or layer switch glitch) and not collect the coin? I am at a loss as to how to do so.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Yeah, Snes9x 1.51 is better at emulating lag, but due to the fact that it in turn generates more lag, Snes9x 1.43 is the most commonly used emulator here. Who wouldn't want to reduce the time spent doing absolutely nothing?
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Post subject: DoReMi Fantasy: Milon's DokiDoki Adventure
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Link to video DoReMi Fantasy is the obscure Japan-only sequel to Milon's Secret Castle. After finding out there was a TAS of this game already on the site, I decided I might as well try to beat the record. And as of the end of the first world, I am. The above video shows my progress thus far, and the SMV can be downloaded here. Level-to-level notes and other information can be found in this document. I'm hoping for this TAS to be finished soon, though considering how lazy I am, it probably won't be. ^^; Special thanks goes to bullethead2022 for her help help with world 1 of this TAS. If you have any comment on my work thus far, please say so!
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Oh look, thread revival with a double post. Anyway, I was wondering about an idea I have for a TAS. People have been trying minimal jump TASes of SMW more often now, such as lucasdiv2011, mro314, and penangbenny (pangaeapanga). I'm interested in trying something similar, but I'm unsure of whether the site would allow it. Basically, I want to apply the Counter Break patch to the ROM, so that I would only be able to use the resources contained within the level, and not powerups and Yoshis from other levels. Would TASVideos allow this sort of thing, or no?
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
No, it unfortunatly does not work. :\ Guess I'm going to have to wait.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
kaizoman666 wrote:
I've also tried use the force down Yoshi recieves if he doesn't enter the wall enough while in the ceiling to grab the key, but Yoshi doesn't get quite far enough into the wall to pull in the key, even if I jump off him near the bottom so that he stays in the wall a bit longer.
Yeah, that's what I meant with this description. Its kind of hard to describe strategies like this. ^^;
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Well, of course its possible to bring Yoshi into that area, thats what I've been doing. You still only get pushed up halfway with an item, and still need two items to push through all the way. Also, not sure if its possible to eat the P-switch considering how little time you have between spitting it out and landing on it (and once you land on it, its pretty much impossible to pick it back up). I'll take a look, I guess.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
TheFinalBoss726 wrote:
i have two ideas, not sure if either are possible. one, boost at the coin block wall, could you grab the coin before it turns into a block? probably not so you could try... using the key to maybe boost yourself through the roof next to the coin wall and stay in the ceiling and walk over the wall. either of those work?
Um. 1) Definitly not, considering coins turn into blocks and vise versa on the same frame (meaning no time to collect the coins). 2) No, as boosting through the ceiling with one item only pushes you halfway up (you have to rapidly jump off Yoshi to move around). Continuing into the wall would just kill me. In order to boost all the way up, I'd need two objects (and I see no way of bringing both Mario and the P-switch into there). EDIT: Needs ninja protection.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Bit stuck right now in SMPP4. Here is a picture of where I am right now, from Lunar Magic. I enter with a Yoshi and no powerup, and the ? block contains another Yoshi. I'm looking for a way to avoid having to wait for the P-switch to end to get the key out of the boxed area in the upper-left. I've managed to get in by using the P-switch to force Yoshi up into the ceiling to the right of the box, which let me push myself into the box and to the key. The only problem is getting out. I've also tried use the force down Yoshi recieves if he doesn't enter the wall enough while in the ceiling to grab the key, but Yoshi doesn't get quite far enough into the wall to pull in the key, even if I jump off him near the bottom so that he stays in the wall a bit longer. So what I'm asking is, is there any possible way to get the key out of the box without waiting for the P-switch to end? Note that I need to keep Yoshi.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Well, I guess I might as well post this here. I don't really want to make a thread for the hack, considering it's a not very well known hack.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
I say no because there's a faster way. :P
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Ah, thanks. EDIT: Derp, turns out the backup solution I used when I couldn't get the corner clip ended up being faster than the corner clip itself.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Mister wrote:
Just stop ducking after clipping the corner so you can survive.
Well, I thought about that, but Mario gets sucked into the ground without landing for a single frame (in other words, he can't stop ducking). Also, Masterjun, that doesn't really help considering the situation I have is completely different. ^^;
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
So, I'm working on a TAS of a hack called Super Mario's Puzzle Project 4 (here's some of the progress so far), but I seem to have hit a brick in the road. Basically, at one point, a break I'm trying to perform requires jumping through corner in a two tile space. This is a picture of the spot (I'm trying to get to the P-switch door). Now, I need to know whether its possible to corner clip into there to get to the door. I did manage to corner clip once, but died because I was ducking. Is it possible to get in there without dying?
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Post subject: Re: Nautilus shell
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
jimsfriend wrote:
A lot of those 44 seconds had nothing to do with the route change. The route change really did just save a few seconds. In my opinion, this actually makes it pretty cool because I always wanted desert route to work and I think it's neat that it is just barely faster, and without some of the tricks known now (for example dw2b) it's actually slower, so the fact that new tricks have been found changed the route on the any%. Great!
Oh, didn't realize that he was talking about just the route change. Whoops. ^^;
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Post subject: Re: Nautilus shell
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
JXQ wrote:
I am surprised that this route change only saves a few seconds.
I don't think 44.5 seconds is just a "few". ^^; EDIT: Oh look new page.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Actually, TheFinalBoss is working with us. I just forgot to include him on that list. ^^; Also, its not a good a idea to not add this because of our run, since we haven't quite decided whether we're going to yet or not.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Oh, also, forgot to ask. Is it okay to post progress on Super Mario World ROM hacks in this thread, or is there a seperate place to post for hacks?
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Experienced Forum User, Published Author, Active player (421)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Mister wrote:
If I remember correctly, some frame rule prevents the "welcome" screen from ending earlier...
It might be due to the fact that when recording, your frame count is one frame faster than when playing it back. Anyway, excellent job, Panga. Also, if anyone is curious, Panga, Bahamete, and I are thinking about doing a redo of this TAS together.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects