This is an improvement of 2672 frames (44.53 seconds) over the previous submission.

Game Objectives:

  • Emulator used - SNES9x 1.43 v17
  • Aims for fastest time
  • Uses a slower route to save time
  • Abuses programming errors
  • Uses warps

Comments:

This run has compiled a different proposed route for the any v1.1, traveling through Desert World, ending up back into the original route at Desert Star World. However, this route actually costed a loss of more than 700 frames, but in return, lets me gain more than 100 frames when I acquired Yoshi and the shell from Desert Secret.

Stage-by-Stage Improvements (Parenthesis indicates number of frames gained or lost):

Misty Isle 1 (1)
Had a 1 frame improvement of acceleration; No fadeout lag was gained/lost.
Misty Isle 2 (3)
Had a 2 frame improvement of acceleration. When landing on downward slopes, I was actually able to get an oscillation of 49-48-47-49, essentially doing a "6/3". However, this did not seem to save any significant time. No fadeout lag was gained/lost.
Misty Isle 3(-60)
64 frames were sacrificed in order to get the fireflower. 1 frame was gained from fadeout lag.
Misty Isle 4 (-57)
Was able to acquire the feather 3 frames faster.
#1 Misty Castle (-42)
Building up P-Meter to allow flight when entering the pipe in the first room did cause a loss of 12 frames, but air-cancelling allowed a total of a 17 frame gain in the second room.
Salty Isle
Just your average hopping/flying level at constant 51.
Desert World 1
Just your average hopping/flying level at constant 51.
Desert World 2
Due to Mister's proposed way of acceleration, I was able to keep the fireflower needed for Desert Pyramid.
Desert Pyramid
I had a bad oscillation with the Reznor fight, so he shot out a fireball at a bad time. I was unable to use my cape to destroy it at an earlier time, so I had to lose some time.
Desert Secret
Acquired the shell and Yoshi needed to save time.
#2 Desert Castle (-747)
Just your average hopping/flying level at constant 51.
Desert Star World (-736)
11 frames were gained from lag management.
Water Star World (-734)
1 frame was gained from entering the pipe earlier. Another was gained from fadeout lag. In my opinion, this had quite some entertainment even though you aren't provided much to work with.
Crystal Star World (-737)
Was able to duplicate a Yoshi Wings block 5 frames earlier from getting a positive X speed while diving facing left to allow a higher-X-speed head start rather than hitting Mario's head against the wall. However, 3 frames were lost total because I needed to keep Yoshi.
Sky Star World (175)
Roughly 900 frames were gained from the Yoshi Wings exit here.
Ice Star World (163)
12 frames were lost from lag.
Pipe Star World (488)
6/5'ing with the cape allows me to have a 2 frame gain. Double-hitting the key box allowed me to boost through the top of the wall, saving much time.
Bowser's Star World (2631)
A whopping 2000 frames were saved here from flying under the level, rather than completing the level regularly.
Backdoor Star World (2669)
I was somehow able to enter the pipe much earlier. Keeping flight until next room helped get a head start and then build up P-Meter again. A total of 9 frames were saved here also from lag management.
Bowser's Back Door (2772)
1 frame was saved from lag management from the first room. 2 frames were gained from ending the last frame of input earlier. Also, in my opinion, the Bowser battle has provided more entertainment.

A Couple of Potential Improvements:

  • Better lag management from Ice Star World
  • Better execution in Pipe Star World (I had saved 4 frames over this run, but found out I wasn't recording and was unable to repeat this)
  • Many minor improvements overall throughout this run
Overall, I think this run was quite a success overall. I would like to thank bahamete, TheFinalBoss726, Kaizoman666, and DJSecret for continuous support and for giving constructive criticism on this run.

Nach: Judging.

Brandon: Added HD YouTube stream.

Nach: Although this submission has many many flaws, it had a nice reception, with an overwhelming majority to accept it. While this movie is low hanging fruit, I find it offers a fresh look at the warped run through Super Demo World, and still manages to surpass the previous run. Therefore, I'm accepting it.

Brandon: Publication underway.


Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'd vote yes if the minor improvements are taken care of. Just request for the status of the submission to be delayed, then work on improving it, then you can replace the submission file when you're done.
Homepage ☣ Retired
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Lol, i can gain a frame even before the "Welcome to Super Demo World" screen :D but im still voting yes
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Masterjun wrote:
Lol, i can gain a frame even before the "Welcome to Super Demo World" screen :D
If I remember correctly, some frame rule prevents the "welcome" screen from ending earlier...
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Active player (426)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Mister wrote:
If I remember correctly, some frame rule prevents the "welcome" screen from ending earlier...
It might be due to the fact that when recording, your frame count is one frame faster than when playing it back. Anyway, excellent job, Panga. Also, if anyone is curious, Panga, Bahamete, and I are thinking about doing a redo of this TAS together.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Former player
Joined: 6/15/2005
Posts: 1711
Please do. Anyway nice job and that. I laughed a bit when I read that the Bowser fight was more entertaining, but whatever.
Zoey Ridin' High <Fabian_> I prett much never drunk
Experienced player (589)
Joined: 3/21/2011
Posts: 39
Location: Connecticut
Fabian wrote:
I laughed a bit when I read that the Bowser fight was more entertaining, but whatever.
Well, it is your opinion, and no one's right or wrong.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Fabian wrote:
Please do. Anyway nice job and that. I laughed a bit when I read that the Bowser fight was more entertaining, but whatever.
I found it to be more entertaining... I actually change my mind about my vote. Since Panga, bahamete, and Kaizoman are going to redo the TAS, why not wait for that one instead of putting this one in? Seems like more of a test-run than anything. Edit: Can't change my vote...damnit.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 9/20/2010
Posts: 80
i like the part where you forget me djsecret... but ya, this is really like a test run.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (146)
Joined: 7/16/2009
Posts: 686
kaizoman666 wrote:
Also, if anyone is curious, Panga, Bahamete, and I are thinking about doing a redo of this TAS together.
DJSecret didn't forget you. You simply aren't in the list.
Active player (426)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
Actually, TheFinalBoss is working with us. I just forgot to include him on that list. ^^; Also, its not a good a idea to not add this because of our run, since we haven't quite decided whether we're going to yet or not.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
There is a precedent for rejecting runs because a better one is in production (see here), but IMO it's a horrendously stupid one, as it resulted in what I'm pretty sure was a good submission being rejected, while the movie that was supposedly "better" is nowhere to be found.
Previous Name: boct1584
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
Yes, rejecting a movie for another movie that doesn't exist doesn't make sense. Delaying it for a little while to see if quick progress can be made, ok, but otherwise I think the run looks good enough for publication.
Joined: 5/29/2004
Posts: 757
boct1584 wrote:
There is a precedent for rejecting runs because a better one is in production (see here), but IMO it's a horrendously stupid one, as it resulted in what I'm pretty sure was a good submission being rejected, while the movie that was supposedly "better" is nowhere to be found.
It's like going along, having a baby and 3 months later, deciding to give up the baby because you're confident you can give birth to a better baby.. at some point. x.x;; Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Barelly YES! Nice run! :)
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Post subject: Nautilus shell
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I am surprised that this route change only saves a few seconds. Maybe more with improvements on SSW and/or DW2b which potentially looked the most improvable but that's only based on my casual watching. I think a lot of the aesthetic choices in the run were poor, or lazily done, but I also may scrutinize this game's style more than average because of my familiarity with this game and also growing up alongside grandpa fabian's innovative style. I'm also bummed that MSW is gone, but in a way, I think all has been done with that level that can be done, so maybe it's fortunate to be able to leave it behind. I encourage you to work on an improvement. I was going to say that if you didn't then someone else likely would soon, but I thought the same thing about the last one that we did, and it's been 3.5 years (holy crap!) since then. Voted meh.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Nautilus shell
Active player (426)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
JXQ wrote:
I am surprised that this route change only saves a few seconds.
I don't think 44.5 seconds is just a "few". ^^; EDIT: Oh look new page.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Post subject: Re: Nautilus shell
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
This run was good, and long overdue. I was glad to see it on the workbench, and wasn't disappointed when I watched it. Looking forward to see an improvement if you guys do it. I'll vote yes.
kaizoman666 wrote:
I don't think 44.5 seconds is just a "few". ^^;
A lot of those 44 seconds had nothing to do with the route change. The route change really did just save a few seconds. In my opinion, this actually makes it pretty cool because I always wanted desert route to work and I think it's neat that it is just barely faster, and without some of the tricks known now (for example dw2b) it's actually slower, so the fact that new tricks have been found changed the route on the any%. Great!
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Post subject: Re: Nautilus shell
Active player (426)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
jimsfriend wrote:
A lot of those 44 seconds had nothing to do with the route change. The route change really did just save a few seconds. In my opinion, this actually makes it pretty cool because I always wanted desert route to work and I think it's neat that it is just barely faster, and without some of the tricks known now (for example dw2b) it's actually slower, so the fact that new tricks have been found changed the route on the any%. Great!
Oh, didn't realize that he was talking about just the route change. Whoops. ^^;
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
Claiming HD / SD / 512kb.
All the best, Brandon Evans
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
So now are there any teams working on an improvement over this run? If so and if they are working independently of each other, I would recommend them to collaborate without competing their own submissions. We are fortunate to have many active smw tasers and it would be great if they team up. I'm looking forward to their coming up with a present.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Active player (264)
Joined: 4/15/2010
Posts: 197
Location: England
Mister wrote:
So now are there any teams working on an improvement over this run? If so and if they are working independently of each other, I would recommend them to collaborate without competing their own submissions. We are fortunate to have many active smw tasers and it would be great if they team up. I'm looking forward to their coming up with a present.
As said prior, PangaeaPanga, Kaizoman and I are working on it. If you feel you could offer any help into the run, we'd really appreciate it. Especially the potential BDSW improvement ;) That goes for anybody else, of course, too. Any improvements would be great to point out besides those known :)
Retired smw-96, smw any%
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
HD YouTube Stream Archive.org Collection Torrent Also, I claim this for publication if / when it gets accepted.
All the best, Brandon Evans
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Watched the encode (thanks, Brandon!) and I must say, I quite enjoyed this run. It was overall of a very good technical quality, and you can't believe how glad I am this run doesn't go through the misty isle star world, since it contains one of the longest and most boring autoscrollers I've ever seen. On the whole, yes vote.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
bahamete: I heard from another one that he's working on it and I'm just wondering if he will join you.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Experienced player (589)
Joined: 3/21/2011
Posts: 39
Location: Connecticut
Mister wrote:
bahamete: I heard from another one that he's working on it and I'm just wondering if he will join you.
I believe that dawn was working on his own run of this but I am not 100% sure.