AKA: I can do level 2 about 1 second faster, but it ends up that i dont have enough coins if i do it, and also, i can beat your wip without using the trick that lets me go one second faster ^_^ (even if this one gets published, im going to make a second run after to make everything as perfect as possible)
either one would be awesome to see, but considering that this isnt really a tas, more like a superplay, i thought it would be funny to add a little humour to it.
If you could somehow get this board setup, i will instantly vote yes ^_^ (for those too lazy to figure it out, it would say unscrambles this is the worst tool assisted speed run ever) It would only be for a good joke though. =)
Lets find out who can beat every level in world 7 for Mario Adventure the fastest.
Some rules are:
- Record a .fcm of your attempt
- Record from Start (so you cant start with items)
- If you get enough money during your playthrough, you can buy items at the toad house to help you out.
- No slowdown, frame advance or savestates.
- Stop recording when you get back to the warp zone.
- Time is counted by the game timer at the end.
- The "Hold left when entering level" glitch is allowed.
Now, lets see who can do this the fastest! Think your up for the challenge?
edit: heres an incredibly shitty run done by me as a little something to start off. It ends with the in game time of 40:06 (with more than 100 or so deaths v_v)
http://dehacked.2y.net/microstorage.php/info/1350095218/W7%20MA%20Comp.fcm
Leaderboards:
1'st - Tompa with 22:00
Video: http://dehacked.2y.net/microstorage.php/info/1048321401/World7Run.fcm
2'nd - Karterfreak with 22:54
Video:
http://dehacked.2y.net/microstorage.php/info/310205528/w7c.fcm
@ tompala: i was manipulating the boss so that he wouldnt use his wand attack so he would get closer to me faster
@ kyrsimys: i tested most other routes, yours was the fastest as far as i can tell.
Im currently working on an all level run for smb2j. (calling it that because of the reset neccesary to access Worlds A-D) Im in World 3 right now, but before i go any further, im curious about something in Castle levels. Is it possible to get inside of castle bricks while small? I was easily able to do it in non castle levels, but in castle levels i just bounce right off the wall.
yeah, i tried alot of the things mentioned in this topic, the very last thing i could think of was this.
Do a combination of the trick with the koopas on the left timed with the koopa turning around on the right.
edit: or maybe it might be possible to somehow avoid hitting the top mushroom by getting inside of it, allowing you to extend the jump further and make it that way?
i was just getting to providing a picture, but you saved me the effort. Yeah, basically its too high to jump to the top platform, and the bottom one is too far away because you smash your head off the platform above (and even if you dont you cant jump far enough.)
you could, but you already have momentum to the right, so by the time you slow down and get enough speed to the left to get your foot stuck in the wall, you could have the block hit and gotten into the door. (edit: no time loss, actually there is a time gain because this allows me to enter the door faster by warping into it, watch that part in frame advance to see what i mean)
edit: better version up now
http://dehacked.2y.net/microstorage.php/info/5578/Mario%20Adventure%20v2.fcmBE WARNED, THERE IS ALOT OF TEXT AFTER THIS WARNING
Beginning of long message
---WORLD 6 LEVEL COMPARISONS---
When mario first appears in warp zone
Me
329 frames
Kyrsimys
128613 frames
When Mario appears on screen in Level 1
Me
755 frames
Kyrsimys
129039 frames
When Mario finishes level 1 (when blackout reaches full darkness)
Me
3209 frames
Kyrsimys
131430 frames
When Mario appears on screen in Level 2
Me
3514 frames
Kyrsimys
131735 frames
When Mario finishes level 2 (when blackout reaches full darkness)
Me
6296 frames
Kyrsimys
134351 frames
When Mario appears on screen in Level 3
Me
6677 frames
Kyrsimys
134771 frames
When Mario finishes level 3 (when blackout reaches full darkness)
Me
8172 frames
Kyrsimys
136100 frames
When Mario appears on screen in level 4
Me
9308 frames
Kyrsimys
137287 frames
When Mario finishes level 4 (when blackout reaches full darkness)
Me
10875 frames
Kyrsimys
138899 frames
When Mario appears on screen in level 5
Me
11209 frames
Kyrsimys
139238 frames
When Mario finishes level 5 (when blackout reaches full darkness)
Me
12849 frames
Kyrsimys
141092 frames
When Mario appears on screen in level 6
Me
13215 frames
Kyrsimys
141526 frames
When Mario finishes level 6 (when blackout reaches full darkness)
Me
15654 frames
Kyrsimys
143990 frames
When Mario appears on screen in level 7 (castle)
Me
16022 frames
Kyrsimys
144358 frames
When Mario finishes level 7 (castle) (when blackout reaches full darkness)
Me
18176 frames
Kyrsimys
146725 frames
When Mario appears on screen in level 8 (final level)
Me
18431 frames
Kyrsimys
146980 frames
When Mario appears back at warp zone (considering end of final level)
Me
22864 frames
Kyrsimys
151434 frames
---OTHER WORLD 6 COMPARISONS---
Total Frames Before Level 1
Me
426 frames
Kyrsimys
426 frames
Difference: 0 frames
Total Frames Playing Level 1
Me
2454 frames
Kyrsimys
2391 frames
Difference: 63 frames (kyrsimys)
Total Frames Before Level 2
Me
305 frames
Kyrsimys
305 frames
Difference: 0 frames
Total Frames Playing Level 2
Me
2782 frames
Kyrsimys
2616 frames
Difference: 166 frames (kyrsimys)
Total Frames Before Level 3
Me
381 frames
Kyrsimys
420 frames
Difference: 39 frames (me)
Total Frames Playing Level 3
Me
1495 frames
Kyrsimys
1329 frames
Difference: 166 frames (kyrsimys)
Total Frames Before Level 4
Me
1136 frames
Kyrsimys
1187 frames
Difference: 51 frames (me)
Total Frames Playing Level 4
Me
1567 frames
Kyrsimys
1612 frames
Difference: 45 frames (me)
Total Frames Before Level 5
Me
334
Kyrsimys
339 frames
Difference: 5 frames (me)
Total Frames Playing Level 5
Me
1640 frames
Kyrsimys
1854 frames
Difference: 214 frames (me)
Total Frames Before Level 6
Me
366 frames
Kyrsimys
434 frames
Difference: 68 frames (me)
Total Frames Playing Level 6
Me
2439 frames
Kyrsimys
2464 frames
Difference: 25 frames (me)
Total Frames Before Level 7 (Castle)
Me
368 frames
Kyrsimys
368 frames
Difference: 0 frames
Total Frames Playing Level 7 (Castle)
Me
2154 frames
Kyrsimys
2367 frames
Difference: 213 frames (me)
Total Frames Before Level 8 (Final Level)
Me
255 frames
Kyrsimsys
255 frames
Difference: 0 frames
Total Frames Playing Level 8 (Final Level)
Me
4433
Kyrsimys
4454
Difference: 21 frames (me)
Total Frames For Completion of World 6
Me
22535
Kyrsimys
22821
Difference: 286 frames (me)
End of long message
I have money on the fact that mc1 can be improved by making the turns tighter and keeping good luck manipulation to get shrooms while doing so. If I am proved wrong i will record myself eating a hat. Thats how sure i am.
i agree with kles about the suboptimal part, and there is a side of me that really wants to say no because it seems rather unoptimized (sucks when you have people from the players page here doesnt it). Voting Yes for the sake of having a smk run on the site, but it was a rather close choice for me voting yes. I would say that an optimized run gets a star.
Does the toad house include the time it takes to select the music box afterwards?
Does this include the length that it takes to select the music box? If not, then is either the music box or HB's faster?
Time it takes to select kuribos shoe included? yadayadayada. If you didn't, good choice or bad choice to get kuribos shoe against an enemy? yadayadayada.
edit:
this is the place im currently stuck at in my wip, its just too good of an opportunity to pass up, i can start running alot faster this way.
After finding out just how insanely hard a quad run is, i believe i have a new found respect for the megaman quad run. This run is waaay out of my league. I know some of the tricks, but it just doesnt seem to matter.
I am dropping this run, anyone who wants to give it a shot, be my guest. But be warned, its insanely hard.
well, i would think it would be faster to grab a mushroom/flower asap then, so that way you can kill those enemies faster. Like i said im aiming for the best improvement i can possibly achieve.