Thanks for the movie, Randil. Paperboy is both a fun and extremely frustrating game exactly because of the hopeless hit detection, but I liked it a lot when I played it a _long_ time ago. Seeing how broken it really was sort of makes up for all the times I crashed into something invisible.
One thing though, I had the C64 version and it runs circles around the NES version in terms of production quality (I just tried it now on an emu to confirm). Especially the music is so much better than the muted bleeps of the NES version, but even the visuals are better. Also, the C64 version had a separate point system for papers used for destruction of windows, etc. which determined the bonus at the end of the track.
It really seems like the NES version was thrown together in a day while the C64 version was created with a lot more care. Anyone know how this came about?