Posts for klmz


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scrimpeh wrote:
I'm getting a bad Mega Man 9 vibe here. I need to be honest, I find the video very unwatchable with the constant pausing. Literally more than half the video is spent in the pause screen and it breaks flow unbelievably badly. Don't get me wrong, you did great work and I appreciate the effort, but please, orient yourself on real-time, not on ingame time.
Boss-Rush TASes of Metroidvania games all suffer from either this problem or repetitions.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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moozooh wrote:
And nothing bad about that, trust me. :)
I've already given permission on a "in-bounds-all-bosses" run which would setup the 6th 5th (published) category. You people want more? What about a "low%" run? An "OK-ending" run? Or a "hard-boss-rush" played as Simon?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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What define a true 100% run of this game? EDIT: And this game does have had 5 (4 current) categories just as Super Metroid.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Cpadolf wrote:
moozooh wrote:
I've always been a proponent of following the ingame timer for this game [...]
I agree fully with this whole post. In retrospect I regret optimizing everything in the 100% run for realtime (and not just because I was 4 seconds of from 00:35). I hope that whoever decides to obsolete it follows the suggestion of optimizing the realtime route for ingame time (though the route is probably the same anyway). It's more entertaining, equally technically impressive and the sacrifices in time are too small to notice, and in places where you don't look anyway.
I am not sure, but... If the route would be the same and the sacrifices would be too small to notice, what else could that provide to the watcher besides a smaller number on the timer? Could it be more entertaining if the pause menu would be invoked more often when the fastest in-game time is aimed for?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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amaurea wrote:
22 Samuses frolic around Zebes: Link to video This is a comparison of all the Super Metroid submissions at TASVideos (except one which was rightly rejected for poor techincal quality). It also includes the RBO wip by Kriole, Taco and Herooftheday. It it interesting to see just how big an improvement Super Metroid has had through the years. The newest run gains 200 frames or so per room vs. the oldest one, for example.
That title reminds me of the funny anagram: Super Metroid, the More the Stupider. I like this video.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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It seems that I started the second diving kick at the castle gate a bit too low and thus wasted the only earned frame with dashing when I was testing for the last time. It's a bit frustrating that both I and gstick failed to figure this out. However, it's nice to see someone finally pull it off. @Tub: I don't think there will be any further improvement. I'd say this is perfect, again.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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FractalFusion wrote:
In a 40K+ rerecord submission on a Metal Slug game, I don't think that attempting improvements to a submission is either logical or desirable, unless a new version will be made in any case.
~33.92 rerecords/sec is a bit low in my opinion, but I can understand yours. As to which of the two branch of the runs of the game to accept, I'm not sure whether "Marco" is a preferred "suboptimal character", but other characters look more interesting.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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mtvf1 wrote:
Sonikkustar wrote:
The only thing that bothered me in the run is that you dont seem to utilize all the resources to their fullest poteintal. Like how you ended up with 10 bombs in the end of Mission 3. Or how you had 5 extra bombs in Mission 4. It really felt like you could have used them all to make the run seem faster.
I think if Eri die when got Z, it would be better. In mission 4, I can give up H to save 7frames, and use bombs to hit soldiers and motors. But the bombs may be not enough.
Sonikkustar wrote:
Also, Its faster to jump on the second available frame instead of the first when starting a level. Just a little note when doing any Metal Slug game.
You are right. I make a little mistake.But luckily, mission1 need squat at first time, and mission5 need jump at first time. Only mission6and7 cost 8frames in all.
Practically, I recommend attempting all of these possible improvements especially about resource management before whatever decision will be made on this submission.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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klmz wrote:
Quoted from the my comments on the last submission by the same author:
klmz wrote:
Accepted under a new "in bounds" category along with the current publications. However, this category may be obsoleted with a "100%"-alike or "all bosses" category playing as the same character.
I've revised the decision quoted above in favour of more reasonable categorizations. The decision on this submission has been made after that.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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MUGG wrote:
See this video to get a better grasp of how the glitch works. For example, while recording, a solid block may be generated, but it would be a breakable block when playing back - or nothing may happen at all.
So the same movie could desync in a different outcome everytime it is replayed? That's to say, it desyncs in replaying (mostly due to inconsistent emulator initializations or initial-state-loading) rather than (re-)recording (mostly due to inconsistent state-saving or state-loading)?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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P.JBoy wrote:
We could start a new emulator called BBA (the b taken from bsnes, though I'm not sure how flattered byuu would be by that)
Shouldn't that be named BBC (Byuu-ist Boy Color)? EDIT: Oh, I forgot about the -jin and -rr postfixes.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: Problems streaming to TV
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Randil wrote:
Hi, I have two questions regarding streaming VBA to my TV: 1. Whenever I set the emulator to full screen mode, the full screen appears on my computer screen even when the emulator window has been dragged to the TV. Is there any solution to this? 2. An alternative solution would be to just select a large enough window size so that the emulator window covers most of the TV screen, but in that case I would need more than 4x window size which is the current maximum in VBA. Is there any way to get a higher multiplier? Maybe a neat lua function? Thanks in advance.
1. Setting the TV screen to be the primary (#1) one? 2. Manually sizing the window via its borders or sys-menu (Alt+Space)?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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MUGG wrote:
Using the pause glitch in SML2 will sometimes cause movies to desync in VBA24m. Same thing as with Earthbound's text glitch in snes9x 1.51.
What version number of VBA24m? Was savestate used when you were recording such a desynched movie? EDIT: I should have asked more specifically.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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X2poet wrote:
For the consistency of my Metal Slug run,no death run is acceptable. I changed the target by the argument with you at that time. And 1 X 3 4 A are completed, all of them didn't use death.
While this is inconsistent with your arcade Metal Slug runs, it is consistent with the other published run'n'gun e.g. Contra movies regarding using deaths. EDIT: I might probably make a no-death run if I were to TAS this game, nevertheless am I willing to defend this author's choice of rules-compliant objectives for the first entry of a game.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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X2poet wrote:
But the death deeply kill the entertainment in Metal Slug. So I don't want to vote on this. For the voters of Metal Slug 1 and X,I think viewers would like to see a no death run better. Because this is not an Arcade game,but the death looks stupid.So I have no idea about how to vote.
Switching between two characters is better than using only one in my opinion, even at the cost of credits and continues.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Quoted from the my comments on the last submission by the same author:
klmz wrote:
Accepted under a new "in bounds" category along with the current publications. However, this category may be obsoleted with a "100%"-alike or "all bosses" category playing as the same character.
So what do you think about this movie compared with [1765] GBA Castlevania: Harmony of Dissonance "in bounds" by sksk1990 in 28:27.17? To me, "less glitch" is more arbitary than "100% of something", but "all bosses" (note: it wasn't technically all of them as Maxim in Castle A was skipped, but the maximum amount possible in the route was reached) isn't.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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@Dooty: The overall quality and entertainment is higher than the currently published movie's, though it appears to me that some boss fight s could be done faster with better manipulations and even strategies. For instance, could you use more non-knocking-over combos on some bosses to reduce the amount of time waiting for them to get up?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Vykan12 wrote:
Contra 14 posts without an encode. Seriously, how hard can it be to make a NES dump? I'm not saying the TASers are to blame or anything. Just that if they were encouraged to provide temp. encodes we'd probably have to deal with a lot less unecessary waiting for youtube-ing.
The real difficult part is to make the dumped video available to others. For many people, uploading bandwidths are much lower than downloading bandwidths, so even a low-quality encode of a ~15-minute movie could take hours to upload to a remote server. Which is worse, Internet-censorship etc. could make this procedure more difficult. For instance, Youtube is blocked in many schools and even whole countries and people there cannot upload a video to it at all unless they get on some proxies that allow/support uploading videos or VPNs etc.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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OmegaWatcher wrote:
The furniture is a collectible item, it's not an arbitrary goal in my opinion. It can be argued that is useless, but then again most items in 100% are just gathered for collection's sake. See DKC's 101% run, where the items gained from these rooms are usually skipped.
It's not totally useless. If you collect and put all pieces of them into the "furniture room", when you get the best ending, the scene will be slightly altered, as demonstrated in this movie.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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sparky wrote:
woabclf wrote:
http://dehacked.2y.net/microstorage.php/info/265226324/R%26F%20Dynamo%202.smv New find No L. Bolt Can move down (damage)
I know this trick. But, I wonder whether there is any place where this is useful
Is it possible to collect all CDs in Dynamo stage without L.Bolt and W.Burner? That would enable a new route: Museum->Ice->Astro->Tengu (take the upper path)->Shop->Dynamo (only once)->...Tengu (revisit)->... This new route should be shorter because there is a long autoscroller section in Tengu stage that you have to go through twice anyway, and you wouldn't lose much time without L.Bolt when you first time visit this stage.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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MUGG wrote:
That would mean lagframes are not accounted for.
Technically speaking, wrong. The fact is, there is no video frame during the "lagged while screen period", because the LCD is turned off by the game. And that is to say, "video frame length" is variable in GB games. Since we currently record input on video frame boundaries and we don't record how long every frame lasts, we are unable to represent the exact length of the gameplay in movie files. Shall we switch to time-stamp-based input recording like as openMSX does?
MUGG wrote:
Isn't that the wrong way to go? Times in submissions and publications would be inaccurate.
That's why I bothered to resurrect and fix the old buggy v20 and then upgraded it to v24. In v20-v24, the emulator simulates white-blank video frames even when the LCD is turned off. That is technically hacking, but it generates better results.
MUGG wrote:
Why aren't we using the console-based frame rates? Is it just a special case with VBA? Because Desmume does record AVIs using 59.826 fps, at least in 0.9.2~0.9.4.
I don't know. It has been in this way for years. Perhaps because inaccurate lag emulation would weight over such a small difference.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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MUGG wrote:
The SML2 TAS I submitted yesterday has 7740 frames on emulator (2 minutes 9.5885479887824 seconds), ~7978 frames in recorded AVI (2 minutes 13.5733121259052 seconds). This is because some lagframes throughout the TAS take longer than the duration of 1 normal frame, ~0.016 seconds. The recorded AVI accounts for that and records multiple frames in place of one. This also seems to be why TASes on Youtube end later than they are supposed to, time-wise.
It was a bug with LCD on/off in the old GB core and somehow fixed in the v20-v24 versions. The frame rate used in VBA-RR is 60.000000000000000000000.... EDIT: Perhaps we should require future GB/SGB/GBC movies to be TASed with v24 or newer.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Openness to Experience/Intellect High scorers tend to be original, creative, curious, complex; Low scorers tend to be conventional, down to earth, narrow interests, uncreative. You enjoy having novel experiences and seeing things in new ways. (Your percentile: 84) Conscientiousness High scorers tend to be reliable, well-organized, self-disciplined, careful; Low scorers tend to be disorganized, undependable, negligent. You probably have a messy desk! (Your percentile: 17) Extraversion High scorers tend to be sociable, friendly, fun loving, talkative; Low scorers tend to be introverted, reserved, inhibited, quiet. You probably enjoy spending quiet time alone. (Your percentile: 2) Agreeableness High scorers tend to be good natured, sympathetic, forgiving, courteous; Low scorers tend to be critical, rude, harsh, callous. You find it easy to criticize others. (Your percentile: 4) Neuroticism High scorers tend to be nervous, high-strung, insecure, worrying; Low scorers tend to be calm, relaxed, secure, hardy. You tend to become anxious or nervous. (Your percentile: 66) I can't fully agree on these as my desk is very clean and tidy, but I forgive the author of the test.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Sir VG wrote:
mklip2001 wrote:
Nicos wrote:
this run could be a good base for a 100% run (and this underrated game seriously needs on) and if accepted, should be obseleted by one...
100% runs for Castlevania games can be really hit-or-miss as far as entertainment goes. For instance, this CotM submission was rejected, whereas this Symphony of the Night movie got rave reviews for the most part.
That's cause CotM sucks.
On the contrary, I found CotM much better than HoD.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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FatRatKnight wrote:
I have the Dream Team Contest 4 to complete first, but once that's over, I'll probably have plenty of time to work on things here. I can put Alien Hominid on hold for this. And I'll make sure not to take any shortcuts.
Why didn't you suggest this game for DTC 4?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do