Hey All!
I have been a lurker for a while and I decided to make a TAS. After reading pretty much all of the HOW-TO pages, I downloaded Fceux. I currently have the 2.1.6 version which is not yet released because I love TASedit and the version in 2.1.5 was driving me insane. I have part of the first level TASed of Jurrasic Park so I could get used to TASedit and the game mechanics. I have link a folder containing compressed movie file fm3 file:
https://docs.google.com/open?id=0BzYN4VRJkm_CMzU3YjJmNGUtOWQ2Zi00ODk0LTk1ZjItYWM4NTAyY2IzNGUw
Right now it is not very optimized and I have a few ideas about better paths and movement.
A few things I have questions about:
How do I find glitches? I found some particularities in movement, but nothing that allows me to go faster.
Is there documentation on TASedit in the newest version of 2.1.6? I haven't been able to figure exactly how branches work and I think I'm missing out on a tool that will speed up my optimization process.
How do I find the memory address of the RNG? Do I have to go into assembly?
Is luck manipulation just pressing keys at certain times without slowing down that will change the spawning of enemies?
Is there a way to view things that are off of the screen but are held in memory?
Is there a way to highlight certain sprites when they are not visible for easier movement when the character is covered?
Also, could people give me feedback or tips about my movie and about TASing in general?
On another note: I am so glad that TASedit was improved, I hated the savestates and writing down frames so I could remember them. I hope that I can get better at TASing in the future and I wish you all happy TASing!
-kylelyk