Posts for laughing_gas

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Oddity wrote:
Is that Torizo skip only possible on the new 9x version, or has it always been possible?
It's alway been possible ... or else we'd have a huge flaming war like with super mario land 2.
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Usually I don't like runs with arbitrary restrictions, but this was quite well done, voting yes for concept demo.
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Forcemaster wrote:
Just a question, but when viewing the current WIP at around frame 91000, link goes to West clock town, jumps over the flowers, and it desyns there, it's supposed to enter the shop, but it doesn't, is it just me or does everyone else have the same problem? And a general question: is there a way to "skip ahead" to a certain frame, like, jump from frame 1 --> 40000 at once instead of speeding it up/holding TAB? Thanks
I haven't watched the wip fully, but Rice video plugin seems to desynch the least for this game, might wanna try that out. As for frame skipping, no, there's no way, unless you actually watch the wip up to frame 40000 and then make a savestate there.
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You can download movies and warez online! The whole interwebbz is illegal!
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AngerFist wrote:
laughing_gas wrote:
capiche?
Its spelled capisce you human handwash.
It's, not its, douchebag.
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comicalflop wrote:
Well, if we're going to use ALttP as an argument, that would sort of justify having a longer Maxim run, since the current one is 27 seconds.
It's very simple 0:27 HoD = 3:45 ALttP 15:44 HoD = 1:20:16 ALttP capiche?
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LOL at link walking in the status window, a run using this should definitely obsolete the current one.
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Illegal > stupidity
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Rom + emu ftw \o/
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Nice warping glitches and a yes vote.
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Borg Collective wrote:
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IMO, tasing should take advantage of game breaking glitches, going OoB, mysterious warping, and other stuff that makes the viewer go o_O. Shorter texts alone is trivial, anybody can just switch to (J) version for that, there's no need for tasing tools, making it quite pointless. Of course, if there is an interesting glitch exclusive to the (J) version, I'm all for it. And that's why the tases on this site are not dominated by the (J) versions.
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Did you even read my post fully?
Unless the (J) version has some big timesaving glitch that the (U) version doesn't have, it shouldn't be used. Faster text scrolling to lower time is not what tasing is about.
Besides, 4 hours in frame advance = 40 hours.
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There's a big difference between merely watching a tas and making a tas. It is annoying beyond hell trying to go through a four hours of the (J) version decoding all the attacks and whatnot. Unless the (J) version has some big timesaving glitch that the (U) version doesn't have, it shouldn't be used. Faster text scrolling to lower time is not what tasing is about.
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LMAO. It'll be ruled unconstitutional in a week.
This is very much the same as forbidding pornography sales to minors. I have no problems with it, really.
I have problems with it.
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yes
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GLOBE wrote:
It must have been discussed, but why aren't you doing BotW early (http://youtube.com/watch?v=oQE-MQo3pbY) for bomchus instead of the 8 or so minutes it takes to do spirit early?
BotW early currently requires zelda's lullaby until some other way is found, making it kinda redundant.
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Bob A wrote:
the reason i think the japanese version should be used particularly in this case is that otherwise it will probably be slower than the unassisted version, in which case i might vote no on it.
hero of the day wrote:
I see no need to cater to the people who compare two completely different games together.
Truncated wrote:
hero already made his position clear, so stop whining.
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I've figured it out already, but thanks anyway. Never ever, ever, ever start a movie from a savestate that's not part of a movie that records from start.
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Hmm, there are many rpgs with good music. FF6, chrono trigger, super mario rpg and especially secret of mana has some really nice tracks. Can't recall their names though. Weird, because I rarely play rpgs ... only listen to the music.
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I sense a barrage of no votes coming.
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using a controller to tas n64 games is notoriously inaccurate. Learn to use the tas input plugin.
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this looks amazing.
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Wockes wrote:
Actually if it wasn't for Dwedit it might have taken another year for the bug to get fixed
'fixed I'm sure a few previous tases have inadvertently used this bug as well.
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