Posts for laughing_gas

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Wow I'm surprised you managed to implement the Bowser 2 shortcut so fast, unless you were already working on it when the trick was discovered. Yes.
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This is getting weirder ... when I playback my movie in non read-only mode, loading a savestate should initiate a re-record. However, when I load the savestate Mupen actually plays back the movie using the input from the beginning, but inserting it into the savestate. For example, if in the very beginning I press the start button rapidly to skip cutscenes, and my current savestate is in the middle of a heated battle, when I load the savestate in non read-only mode, instead of re-recording it will show me pressing start rapidly in the middle of the heated battle. Anybody encounter this problem before or know of a solution? EDIT: Another major problem: while I'm making the movie, if I save and load states frequently, Mupen will just stop recording. This has never happened in Snes9x or VBA or any other emulator I've used.
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Well I can say for sure that gauntlet legends and Rogue squadron don't work very well at all. DK64 works on PJ64, but not Mupen. The turok games also run pretty good.
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What about Doom 64? Although it is not exactly a PC port as comicalflop mentions, it still retains many components of the original game such as graphical styles and game engine. I tried my hand at it, but the hardest difficulty is a complete nightmare. I keep getting hit and I don't where they're coming from.
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If it's taking over an hour to upload, then something definitely went wrong, so remove it and upload it again.
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gba roms are hard to find ;-[
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Heh, I do have a DS. But it would be nice to play it whenever I want, instead of wasting time turning that contraption on.
Borg Collective wrote:
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Now if only we had a good DS emulator ...
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Well, this is easy. Just make a game where you have to make a guy run a straight line from point A to point B.
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I guess I'll just have to rewatch the WIP frequently to check for desynchs ... sorry for derailing this thread, but nobody seems to browse the Mupen forum.
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I've had some movies desynch when I make a savestate while recording, so I'm not sure if that's the exact cause of the problem.
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Well actually I want to re-record, but loading a savestate only causes a desynch. Now I've narrowed the culprit down to two possibilities: 1) I'm recording the movie from a snapshot, and I load a different savestate after the initial snapshot. 2) I'm using the wrong input plugin. Every movie that's desynched for me was made with NRage's plugin, while I made some movies with Jabo today and they worked fine. Which one of those sounds more correct?
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A general question: when you record, do you have to press "stop recording" before making the savestate? It seems like every time I open a movie in non-read-only mode and load a savestate it causes a desynch instead of re-recording.
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Experienced Forum User, Published Author, Former player
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What do you mean? Straferunning is also present in PD.
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I liked it. Yes.
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I always thought SDA's golden rule was to start timing when player gains control of the character and stops timing at the very end of losing character control, thus counting the level fadeouts and scorecount in between.
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So the ending credits also counts towards the time?
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Wait a minute ... if the Sonic run is 18:09 on the PAL version, then it would be 15:07.5 on the NTSC version and faster than the TAS?
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... or a permanent ban.
Borg Collective wrote:
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They're not showing up.
Borg Collective wrote:
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Wow, I suck at playing on an emulator. http://dehacked.2y.net/microstorage.php/info/3704/puresuckage.smv I obviously forgot almost everything about this game. EDIT: it's Yoshi's Island, btw.
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Bisqwit wrote:
laughing_gas wrote:
The trend of great TASers disappearing continues.
I wouldn't call a "trend"...
... sleepz ....genisto ....spezzafer .....nitsuja
Borg Collective wrote:
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The trend of great TASers disappearing continues.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
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I think what he was trying to say was why didn't Mario run onto the stairs first and then BLJ, instead of BLJing right after coming out the second floor door.
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You have to make sure the other emulator settings sync up as well, e.g. uses left+right/up+down and allows WIP1 timing and stuff like that.
Borg Collective wrote:
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