Posts for laughing_gas

Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I actually thought the protracted ending made it more entertaining, since this is the kind of behavior you'd never expect from a game.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Doesn't the existing run already contain most of the things you mentioned?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I don't mind the ending, can't recall any other games that complete themselves after 3 minutes without input.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Nice, as long you keep finding new strategies I'm sure you can beat your unassisted run using the (U) version.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You haven't seen this.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Hey, if Xkeeper is so adamant about his opinion being expressed on the SM64 run, then why not let Vatchern express his? Seems hypocritical to me.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Xkeeper wrote:
There are a few people who really hate hacks, generally with silly reasons or plain wrong reasons
There are a few people who really hate good runs, generally with silly reasons or plain wrong reasons
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
It's possible, but the 2nd floor doesn't load unless you open the door with the key.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I think a 70 star run is too contrived a category, i mean if good route planning is the goal then why not continue to improve the 120 star run since mario doesn't need stars to enter any course so there are a lot more route choices.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
mwl wrote:
okaygo wrote:
technical - 9!
Which section(s) do you think can be optimised even further?
I think Bowser 3 can be manipulated to fall closer to the final star spot, but that's quite minor. On a slightly unrelated note if there was a way to hyperspeed straight into the entrance of BitFS it would save ~52 sec, making a sub-6 run possible.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
YES! I always suspected that SM64 was too glitchy to be bounded by 16 stars and you two proved it with style. Would this run be the single largest sequence break on the site in terms of percentage normally needed to complete the game? (the only other run I can think of that gives competition is the glitched ALttP run)
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
It's much easier to watch the .smv in the emulator.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
1. Even if the White House receives the card, there's a 99% chance that his email filters will discard it as spam. 2. Lyme disease is nothing to be worried about 3. Bush with Lyme disease is especially nothing to be worried about, imo.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
1. you need the older version of VBA 2. playback the .m64 in read-only mode
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
HighScore80 wrote:
Is there a howto or something around?
http://tasvideos.org/FAQ.html
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You find it on the net, do a run, and i'll watch.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
No, I'm using XP.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I tried making copies of movies while in Mupen and they still showed up in the movie folder when I exited out of Mupen, so I'm out of ideas.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Wait, if the shortcuts lead to the file then you know where it is, right?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
What did you name it? For example if you named it "abcdef" try searching My Computer for "abcdef"
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Wyster wrote:
Still no suggestions on how to fix the m64 problem? cause obviously i wont be able to post any WIP's until i've found a solution?
Did you check your ROM folder?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
mike89 wrote:
laughing_gas, I'm pretty sure I know what you're thinking. Hideout Helm doesn't have a "DK" door like the other levels, so Lanky can't glitch his way into it.
We've got bigger problems than that. From what I've tested in PJ64 the lanky glitch doesn't work at all, the graphics plugin doesn't draw the door far enough for lanky to reach into. Maybe it's different in mupen but I'm not gonna play through 2 hours of the (J) version to find out.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Post subject: Re: Donkey Kong Land 1, 2, and 3.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Kitsune wrote:
Well, anyway. I would love to see a TAS for these games.
I'm astounded that you never search before posting. As you can see the reception wasn't great.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You buy N64 games?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced Forum User, Published Author, Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Here's an unoptimized test up to the first visit with Cranky, so far no desynchs. I've noticed that this game is very picky with graphics plugins, only jabo 1.5.2 was able to work. The others either failed to render graphics at all or during movie playback. Also I noticed in the (J) version you can't skip whole blocks of text by pressing B, instead you can only fast forward through by holding A. edit: I think there is a possible way to beat the game with 12 golden bananas, maybe even less, I'll have to do some more checking. If it works, a sub-2 hour run will be possible (you still have to get abilities like the super stomp as well as free the other 4 kongs. Rareware and Nintendo coins is required as well) edit2: Does anyone have a PJ64 or mupen save file that has hideout helm unlocked (by unlocked I mean the mouth of the big K.Rool statue is opened), but with less than 100 golden bananas?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.