Posts for laughing_gas

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AKA's still working on the Bowser 3 stage
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lookdown only saves 1 to 2 seconds even on these large levels, and it would destroy the entertainment factor.
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Does making the savestate automatically stop the recording? When I make a savestate, do I use "save state" or "save as"? I'm still reading the faq at this point.
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Experienced Forum User, Published Author, Former player
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I tested it out a little and it turns out the keyboard is way too sensitive. Basically when I push "right" and use the frame advance button, when my cursor gets to the piece I want I hit "A" to select it, but on the next frame my cursor keeps moving to the right. Also, (this is assuming I'm already in frame advance mode) when I want to stop recording do I use the command for stop recording and then make a savestate, or do I make the savestate first and then use the command for stop recording? I made a savestate but forgot to stop recording, I think that's why it glitched up when I reloaded the savestate.
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My comp didn't recognize the hardware from the adapter at all. Which is weird since my comp is pretty modern.
Borg Collective wrote:
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I can probably start this next week after thanksgiving, since my controller doesn't work with the emulator on my comp, but it works on my roommate's comp.
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I admit it is a bit confusing. So I would have to play the movie back in full every time I wanted to resume recording from my savestate? Another thing - on the highest level the computer gets 3 hours to think, so I think I should limit it to 15 minutes for each player.
Borg Collective wrote:
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Two questions 1) How do I make stop recording as soon as I make a savestate 2) How do I resume recording as soon as I load up the savestate
Borg Collective wrote:
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I'll attempt it, even though I don't know how to record from savestates in Mupen, and that it would have a high chance of being rejected for non-existent entertainment. Oh well, everybody has to start small.
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I don't know ... such a game might be boring to watch ... even more so than kirby.
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I was actually pretty good at it, and I also have some of the best chess programs out there. If you used these programs to assist you in making a TAS of virtual chess, would it count as a "Tool-Assisted TAS?" :)
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Virtual chess would be an interesting game to TAS, especially if you used a chess engine to assist you.
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Well in a 100% run you have to use a lot of different combos to get all the shards. That should make for more excitement.
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it plays fine on my comp refresh the page and click the link again?
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well, you did a good job with what you knew at the time.
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why did you never submit it to tasvideos?
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Silent_Slayers wrote:
Well, maybe in TAS land its slower but for SDA i beat the record by 1 second by getting 11...
I'm not aware that SDA has individual star records
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nope
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I haven't played it in a while, so I've forgotten quite a lot. I look forward to the final movie.
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why not do an any% run? SDA only has the 100% one, so I thought any% would be interesting to watch.
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It would depend on whether it is more graphics-intensive to have a small object blow up in size or a large object shrink as Mario runs.
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Do you think the lag effect would apply at the 3rd bowser stage? There are a few places where making the camera face Mario sideways would could make the game run a bit faster.
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Hehe, my first N64 game. I'd kill to see a TAS of it.
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strange, i never knew lag could make that much of a difference. How did you manage to play the videos side by side?
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kwinse wrote:
Somebody needs to grow a sense of humor. Oh wait, I suppose you want to keep this thread serious...
There's a difference between humorous posts and posts that are just inane.
Borg Collective wrote:
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