Posts for laughing_gas

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Nice, my first video game finally gets a long overdue tas. I loved how you owned the sharp turns with one of the clumsiest characters. Voting yes for a great submission.
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A Runnelid wrote:
A strange soaring-glitch off a trail-lift. I don't know if it's of any pragmatical use. http://jp.youtube.com/watch?v=qpeFNTuNp6U
That was WEIRD - reminds me of halo superbouncing, but it didn't look like he did anything special to trigger it ... are you sure that's legitimate?
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Nice, looking forward to it on the workbench.
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I think adelikat did not consider the long term consequences of the improvement in that one level. This submission should be reinstated to "waiting" status.
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Wait, then is it possible to connect the Wii to the modem and ditch the router altogether?
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A router should have both phone and ethernet ports.
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It's definitely too high to be a "low" ceiling, there's still quite some space between it and mario's head.
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Even then, you'd still have to plan a sequence that forms an even tetris shortly before the score counter overflows, then manipulate those exact pieces to come.
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Twelvepack wrote:
laughing_gas wrote:
Right, but straights allow you to get the earliest tetris, which is what matters.
Do you just mean that because they are longer in the verticle direction, they "land" faster than other pieces?
No, what I mean is that it takes at least 4(?) rows before a tetris can be made. If you get a lot of crooked pieces, you're gonna have to make the full 4 rows as well as an uneven 5th row, wasting time. Granted it's possible to produce an even 4 rows using pieces besides straights as longs as you don't get the z-shaped pieces every time, but doing that would involve so much planning ahead that manipulating straight pieces every time seems easy in comparison.
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Right, but straights allow you to get the earliest tetris, which is what matters.
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I'd like to see a tas of Ztris that overflows the score counter as fast as possible, although if that involved manipulating straight pieces every time it could get dull.
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Well you can just make a savestate at the beginning of each level and then load up however many copies of FCEU you need, although it can get extremely tedious to make as the number of levels increase, and even more painful to the viewer.
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I'd go for the LAN adapter since wireless is slow and prone to connection breaks.
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1. Yes 2. No
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So this is the real deal? Downloading ...
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Yeah, that BLJ is only possible after emptying the moat. And even then, I don't see how it's useful considering you need to go through the opening door animation in order to load the castle interior.
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If the beginning of a movie is sloppy then most likely the whole thing will be sloppy.
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Wait, this pertains to movie playback, and not recording, right? An option to throttle playback speed sounds fine to me.
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Example: in Ocarina of Time if you save at a certain place and reset the game, you warp to a different place. This is called save-warping, and it is a nifty timesaver. However we can't use it now because the current Mupen cuts off the movie (?) after a reset, so that's why reset recording is so desired.
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8 year olds don't know AIM.
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Post subject: Re: Mupen64 ReRecording V2
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okaygo wrote:
I will be rewriting a NEW Mupen64 binary, featuring a (what I think) is a better implementation of recording.
You mean fixing the frequent desynchs?
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DeHackEd wrote:
http://dehacked.2y.net/mupen64_src-rerecording-v8.7z Yet Another (tm) reason to have your own hosting.
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Nice.
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Blublu wrote:
That precise thing has not happened on vgcats, but these things have: http://www.vgcats.com/comics/?strip_id=114 http://www.vgcats.com/comics/?strip_id=198
Well, I'll be.
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Wait, there's an DS emu that actually works good and has online support now?
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