Posts for legoking831


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Joined: 3/16/2009
Posts: 42
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OmegaWatcher wrote:
looking good, keep going =p
Thanks! Well, good news! I got through Clapper's Cavern today, here's the new VBM.
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
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http://dehacked.2y.net/microstorage.php/info/1337502940/DKL3%20Memory%20game.vbm (Donkey Kong Land 3) Dang, never knew Dixie was so fast like that at a memory game!
Lego is awesome!
Experienced Forum User, Published Author, Former player
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Well, I love this game, and have even speedran this game just for fun, thankfully since the controls rock! I'd love to see a TAS of this game, no doubt. The first level already makes it look good!
Lego is awesome!
Experienced Forum User, Published Author, Former player
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This was a meh vote for me. While the game is popular in general, that doesn't nessacarily mean it's a good choice to TAS. First off, I think this game is just...slow. When making a TAS, you think speed. But I digress... While I sort of liked this run in general, I began noticing one improvment that could have saved a lot- facing backward when touching the flagpole. Since Mario doesn't turn, it would of saved time. I did see you say that you weren't thinking when saving the game, but that's still a mistake that really points out. I realize I'm not supposed to expect an unimprovable TAS for a first, but these two mistakes just got in my way too much. However, there were good points. I liked how some of the levels in World 8 went. The final castle was really nice too. I unfortanatly, must say this may not be good for publishing.
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
mike89 wrote:
Yes, but you can use Select-charging to cover the gaps. I think I only had to stop and recharge once.
That's what I tried.
Lego is awesome!
Experienced Forum User, Published Author, Former player
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mike89 wrote:
Red-Hot Ride-I had to float down slowly for the DK coin, which bugged me.
You didn't use Rambi in this level though... did you test whether he was quicker?
Yes, I tested. It's WAY slower because you have even more balloons to ride on.
Lego is awesome!
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EEssentia wrote:
Don't give up! You can do this! I want to see your finished run! :D :)
Thanks a lot! That helps. :) (not sarcasm) I guess it's time to begin the third world. I'll start putting my level comments. Pirate Panic- Easy as heck. By the way, the enemy I jumped on is unavoidable. Mainbrace Mayhem- Still easy. Lockjaw's Locker- Backtracking takes too long, so I use level exit instead. Gangplank Galley- Easy. Topsail Trouble- Improved my previous time by bouncing on the Click Clack faster. Krow's Nest- ABSOLUTE TORTURE to perfect. Hot Head Hop- This level is easy to stay in the air on. Also, the bonus barrel is out of Kong's reach, if you wondered why I backtracked. Kannon's Klaim- The barrel where I landed on the bottom half in was because the game wouldn't let me short-cut unless I did. Lava Lagoon- Argh, I HATE this level. I re-did it about three times, and man, it was PAINFUL. Red-Hot Ride-I had to float down slowly for the DK coin, which bugged me. Also, Rambi is slower. WAY slower. Squawk's Shaft- I love how the bonus stage went. Barrel Bayou- Isn't it fun abusing the controllable barrels by shooting diagonally? Glimmer's Galleon- Not a dark level! I was afraid at first, but then I was RELIEVED to find out I was forced to hit some anyway. By the way, this level is even worse than Lava Lagoon. Krockhead Klamber- Going under the reeds was a nice trick Rattle Battle- If you are going for any%, you don't even need Rattly. anyway, I found a nice short-cut to the bonus. Slime Climb- This level is fun to TAS, because it always looks great in the end. Kleaver's Kiln- Such an easy boss compared to the one in DKC2. Hornet Hole- I love jumping up the honey fast like that. Target Terror- I jumped up ramps to avoid slowing down. Bramble Blast- Don't thank me for finding all of the short-cuts I took, thank Blaziken257 on YouTube. Rickety Race- Uh, comicalflop, it's Rickety RACE, not Rickety RAGE. Anyhow, straightfoward. Bramble Scramble- I discovered a glitch where if you touch a corner of the brambles, you're still alive for one frame, so this is how I seem to roll out of nowhere. Mudhole Marsh- Not much to say. Rambi Rumble- For some reason, I love pronouncing this "Ramb-eye Rum-Bul", yet I refer to Rambi alone as "Ram-bee". King Zing Sting- I wish I could have killed all of the zingers King Zing spawned, but I lost control of Squawks before I could. Ghostly Grove- Still not much to say. Also, why is the DK coin so painfully obvious? Krazy Koaster- This level replaces Haunted Hall in DKC2, I guess since Rare couldn't fit Kackle in a tiny GB cart. This is kinda sad because it gives away the haunted theme even though it's in a haunted world. Even so, there's still a bonus with more stars than required. Gusty Glade- You are barely affected by wind on the ground, which is why I run sometimes. Parrot Chute Panic- I was afraid of this level the moment I began this TAS. If you pass the camera from below, you DIE (I don't know why). It gets even worse when you hit unavoidable lag, because the camera scrolls even slower. I sure saved a lot of agony when I hit an unavoidable Squawks barrel. Web Woods- You finally get to see me show what Squitter is really made of. Kreepy Krow- I performed a glitch where Krow stays under. When the time comes, it's a lot faster for him to fly up instead of down. Arctic Abyss- Not a lot to say about this one. Windy Well- Character sacrificing rocks! Considering Diddy is totally USELESS in this game when compared to Dixie. Dungeon Danger- This level replaces Castle Crush, and THANK GOODNESS for that. If you've been that far in DKC2, you know how painfull it is to sit through that level. It's so BORING. Thankfully, we don't have to worry about it! Clapper's Cavern- Good thing I discoverd ducking repeatedly was faster when I began.
Lego is awesome!
Experienced Forum User, Published Author, Former player
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I just made it through the second world! I'm pretty sastisfied so far, here's the VBM. ... Why hasn't anybody been giving me feedback?
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
New VBM.
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
I've just started expert TASing, and before then, I used to run the game at 50% speed while only making use of 1 save state. Because I never paused the emulator to save, I made careless mistakes without fixing them. Times have change nowadays. I only use this method in test runs now. I NEVER listen to music while TASing. In fact, if you make the sound get lower pitched when slowed down instead of being correct, it actually sounds kinda nice :-) I use frame advance in almost every tas. When I have to wait, I unpause the emulator and use fast forward, which is mapped to ~/`. I make use of two save slots. One is used when I know I'm taking the right path, while the other is used when I'm not sure about something(like if I manipulated like correctly) When you use buttons to skip through menus, I alternate buttons because I obviously don't want to count how many frames until I can skip. In a 1P controls 2P TAS, I use 1P on the keyboard and 2P on my Xbox 360 controller.
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
HOLY. CRUD. I just went through a lot of frustration through Lava Lagoon, and now I find that in Kannon's Klaim, I could've taken a shorter way. This TAS is really getting on my nerves, and I don't want to hex edit, because I don't want to get a stupid 7z file converter. I am really close to postponing this run. Grr... EDIT: Nope, I took the courage to redo it. Here's the new VBM.
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
Posts: 42
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Wow, seeing a submission this odd is one thing, but having it from UPTHORN? I thought you made great TASes!
Lego is awesome!
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Joined: 3/16/2009
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mike89 wrote:
Now this is awesome news. I'll actually watch the video to see if I can offer anything by way of improvements, but the first world is simple enough that there shouldn't be anything glaring. EDIT: OK, a few questions. * The obvious one: Why did you enter Kong Kollege and Funky's Flights? You don't need it for 102% if that was your rationale. * I'm reasonably sure gliding is slower unless you need it to bounce on the goal spring - did you test whether that was faster than running or jumping? * You jumped on an enemy in (I think) Pirate Panic which is the slowest form of movement of all, short of, well, standing still. That might have been one instance where you could have glided earlier to fall in front of the enemy, spin into it and then jump.
1. Well, in DKC2, it did count. EDIT: Ok, I fixed it. I don't go to either anymore. 2. Well, I'm trying to get speed from jumping. 3. I realize bouncing on enemies is slow, but I tried EVERYTHING to avoid the enemy. I'm sure it's impossible.
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
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Well, I've decided to start a 102% TAS. I've already gone through the first world, here's a Youtube Video. (outdated) VBM. (outdated) I am very sastisfied so far, and thanks to my sloppy TAS test, I've found a few tricks. I'm too lazy to explain them right now, but maybe later. Current Progress: See second page.
Lego is awesome!
Experienced Forum User, Published Author, Former player
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Well, the Family Fued TAS was hilarious, and I really think TASVideos needs more runs like that. Good luck on the TAS!
Lego is awesome!
Experienced Forum User, Published Author, Former player
Joined: 3/16/2009
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I've made my own TAS for this game(which wasn't supposed to be submission quality). It was around 43-44 minutes input timing, and was 41:XX in-game timing.
You didn't roll enough, didn't try to get max speed when rounding corners. I don't think the playing quality is publish quality.
Rolling is SLOWER in this game than jumping. Because of this, you need to avoid rolling. I don't know if this is faster or not, but in Web Woods, I used a bonus barrel near the end, and instantly suicided to avoid a long pit. If you're really curious, here it is. Note: This requires SGB settings on.
Lego is awesome!