Posts for lexikiq


lexikiq
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Looks like a good candidate for playground to me, this is well made 👀
Post subject: My Opinion on This Situation
lexikiq
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i understand all your points, and there’s some clever encoding ideas here, but in my opinion, a 33 day tas is simply long. i think it should be published.
lexikiq
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Alyosha wrote:
drawing 14 contains an error. Between the T'rex's legs the background is the same color above and below the horizon.
This is addressed in the submission notes, by the way:
warmCabin wrote:
T-Rex (Drawing 14) Another fake-out horizon line.
See also:
warmCabin wrote:
Pterodactyl (Drawing 7) Even though there's a horizon line here, it doesn't go all the way to the right. The background is one region if you fill it.
lexikiq
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feos wrote:
lexikiq wrote:
It is indeed over a second faster to end with the memory game, see here.
Would you like to be co-authored?
Ehh it's fine, I just swapped some inputs around
lexikiq
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For what it's worth, this is my favorite of the 3 TASes of this game submitted within the past month. It is a much more interesting concept with much more technical skill and produces a much more entertaining result (even if it's a bit unbearably slow to get there at times). Per site rules it might technically be unpublishable or whatever (I'm not convinced, just call it a playaround or something idk) but of the three I'd most like to see this one published, maybe alongside "100%" "(baseline)".
lexikiq
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wait goddammit it it's even faster to end with the fish isn't it edit: well. i guess it depends on if you think pressing A to return to the title screen after the long cutscene at the end of fishing is required for completing this category. if so then no. if not so then sorry but all the game RNG is messed up now and i don't feel like fixing it rn lol, could be saved for a future submission
lexikiq
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Zarza wrote:
P. S.: Yeah I realized I ended the movie late, wayyy too late. Should I change it and modify the submission?
Sure, you can trim the input and upload it to UserFiles.
lexikiq
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It is indeed over a second faster to end with the memory game, see here.
lexikiq
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OtakuTAS wrote:
lexikiq wrote:
looks good, but is the minigame choice routed for ending input as soon as possible? ;P
Yes, each minigame picked is the fastest choice next in line to the previous (Or do you mean the category? That has nothing to do with it and is much different than a story mode run)
Sorry for the late reply-- what I meant was that it looks from a glance like the penultimate game has about two seconds from the final input to playing the celebratory music, whilst the final game has well under a second til then, so I was thinking it might be faster to end with Twin Dragon Match instead of Pegasus Flight School? Seems to me like it would save 1-2 seconds but I might be missing something.
lexikiq
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Forgot to post that I find this TAS quite amusing and I love the frame rate shenanigans in the revised TAS, yes vote
lexikiq
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Initial submission had the resolution too, in fact that's the one I followed, I didn't see the edit :P But, now seeing the edit, I was also able to confirm that running at a higher but still 4:3 resolution (1400x1050) synced as well so encoders need not dismay too much at the resolution choice :) Edit: It even syncs at 16:10 (1920x1200) :O but not 16:9 (1920x1080)
lexikiq
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Changing the resolution of the game is not an insignificant change my friend :P Running it at the resolution listed in the submission synced fine for me and I didn't even need to disable audio like suggested. Some of the metadata on the submission seems wrong; the game executable should be .x86_64 not .exe, and v1.1 game version seems wrong? Title screen says 1.0.5. Also the .ltm is lacking an author. Not that any of that boring nitpicky stuff actually matters, just thought I'd throw it out there. Anyway. Pikuniku!! I've never actually played this before but oh boy does it look like a treat. I love multiplayer TASes and this did not disappoint on entertainment. Optimization looks good overall but you definitely need to end your input earlier, there's several seconds of nothing at the end and there doesn't seem to be any benefit to pressing return on the congratulatory screen since the game apparently just loops instead of playing credits? I'd personally also suggest trying to let the second player jump into their spot on the ship at the end to end input a little earlier even but I think per site rules you can also try to minimize RTA time so it's your choice :P Rest of the movie looked good, I thought maybe you could position the yellow player's legs in such a way that they could kick off the wall at 1:16 in the encode to be a little faster (could be wrong, I've never played), but I don't think I saw anything else major. Yes vote!
lexikiq
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If I were making this movie I totally would've ended input with the jump over that last cactus instead of intentionally dying to the bird :P But that's just personal preference-- as far as my understanding of the site rules, either is fine. Related note for ending input early-- does this game/the GBA have any sort of manipulatable RNG, like a system clock? Could it be possible to run your script a thousand times with different starting clocks/RNG seeds to find which is able to end input the fastest? Regardless I think this movie is reasonably optimized as is but it would be cool to see that as an improvement in the future if possible. Unrelated note, I don't suppose Google Chrome runs in libTAS but it would be awesome if it does to TAS the real thing, lol.
lexikiq
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DJ Incendration wrote:
Nice work! I find it interesting that this TAS uses BizHawk instead of FCEUX, as FCEUX has more accurate sound emulation in general, and I am completely blind. I actually enjoyed this run, and I can't wait for a TAS of this on FCEUX!
The original submission of this TAS used FCEUX but the author was asked to switch to BizHawk for their second go-around due to the NESHawk core's better emulation accuracy with regards to the "rather timing-sensitive behavior" involved in performing this crash. The original TAS can be found here. Anyway, this TAS might not be perfect but it does seem to be a lot better than the previous and I find the idea quite entertaining. Would love to see someone write up an explanation for what causes the crash. Yes vote.
lexikiq
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As far as I'm aware, the precedent has typically been to only accept one ACE category, maybe a second for playaround. I could see there being different branches for different releases of a game in cases where there's significant vanilla gameplay difference but for a branch whose goal is basically to trigger the credits as fast as possible using any means (and any version) necessary? I don't really see a reason for it, it should just obsolete the NTSC run, imho.
lexikiq
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Was just working on preparing a forced 60fps encode to show what was actually happening and realized I somehow uploaded the wrong movie to the submission (one I uploaded is missing annotations and has an incorrect FPS input at the end) so here's a fixed movie file. Oh and here's that movie file for an alternate encode that forces for the whole TAS to be 60fps (likely should be paired with some sort of 10x slowdown on the beginning). Edit: ooohh! managed to save a draw frame (0.001s) :)! updated above links with the new movie
Post subject: Branch update
lexikiq
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I've updated the branch from the less serious "warpless" (which honestly we did not set out to do) to "level editor" and wrote down some possible improvements to the TAS under the new branch
lexikiq
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you really robbed that sucker blind, nice work
lexikiq
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looks good, but is the minigame choice routed for ending input as soon as possible? ;P
lexikiq
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What a creative hack! This was a delight to watch, eager yes vote from me
lexikiq
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This might not technically be fully optimal but I don't think it has to be, this is a really cool abuse of a very silly glitch, very nice work
Post subject: Improvements
lexikiq
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keylie wrote:
Not sure how to handle this, but I updated this movie (User movie #637787978063843404) to a newer version of the game that don't feature any lag frame anymore. Gameplay is unchanged. It saves ~ 10 seconds
Well this will be a handy base for some puzzle improvements found by Really_Tall an eternity ago... got busy with college and work so I haven't found the time to implement them
lexikiq
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no it isn't, it's just a small fan game from the stabyourself.net server that's still very far from creation, i'm just gonna cancel this as it was for april fools and no way in hell it's getting accepted anywhere lol
Post subject: Improvement
lexikiq
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Improvement! Saved 0.9s by going through 1-2 (originally thought it would've been too slow to avoid the koopa but I was wrong) and ended input a few frames earlier. Unfortunately I couldn't get Mario to say hi to toad, so I included a TAS for encoding which greets toad. There might still be a few small frames to save from better angles but I'm very happy with this final result :) I expect this to be in star tier by the end of the day /s
lexikiq
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re feos: Ubuntu versioning is a bit weird. greysondn has published a package for Bionic Beaver (Ubuntu 18.04) but nothing for Focal Fossa (Ubuntu 20.04), thus there is no valid package for apt to install. You could attempt to manually install the deb (i386) (the command, iirc, is sudo dpkg -i XXX.deb), though as it was intended for a different version, it's possible (likely) that it will be unable to find the required dependencies and fail to install, as dependency names can change a lot between Ubuntu updates with some packages being added and others removed. The best fix would be asking them nicely to update it (via the tasvideos discord?) Also, while I'm here, figure I should mention to forum folks that kilaye has made lots of progress on running the native flash player in libTAS in the past month with some games (afaik!) being TASable! You can check the progress here.