Posts for link_7777


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Experienced Forum User, Published Author, Experienced player (852)
Joined: 11/15/2010
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I've been looking at this a bit with CLChambers00 and I have a little better understanding of what is going on now. Effectively the game is tracking your progress through the level and using the high level counter at 0x017E. It updates this counter each time the screen moves 16 full tiles (either vertically or horizontally, but the game only pans one direction at a time). It is tracking the camera movement on a per tile basis using two byte values at 0x0030-0x0031 for horizontal and 0x0032-0x0033 for vertical. The game has several conditions that it checks for before updating 0x017E. Most importantly that the upper bytes for both horizontal and vertical (0x0030 and 0x0032) are multiples of 16. Also it checks for the movement speed. If the camera is not moving then 0x017E does not get updated. Horizontal movement speed is in 0x0034. This check prevents the value from getting updated accidentally if you hit the bottom of the elevator and just stay still. The bug here is that it is only checking the upper byte, but the tracking is more accurate than that. If you have some leftover sub-pixels and you make the camera move slowly it can be trick. The case as CLChambers00 has recorded is this. You walk onto the elevator and the camera horizontal position gets locked to 0x60XX where XX is some sub-pixels of overshoot. When the elevator moves to the bottom it updates 0x017E once as designed. You take a dboost to the left. The dboost sets the camera speed to 0xFC (aka signed -4). The camera horizontal position decrements by 4 each frame. Since only the upper byte is checked the checks all pass and 0x017E keeps incrementing on each frame until the camera horizontal position goes below 0x6000.
Experienced Forum User, Published Author, Experienced player (852)
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I understand the decision, but I just wanted to post that I disagree with it. Prior to judgement I posted that I thought the differences were significant enough for acceptance, and I stand by that. Though the differences are small, they seem relatively significant due to the level of analysis and optimization in SMB.
Experienced Forum User, Published Author, Experienced player (852)
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I agree with the Battletoads suggestion for sure. I also think we should submit a TAS Trick review again. Admittedly the way we describe it, and the plan for how it would work may need to be revamped.
Experienced Forum User, Published Author, Experienced player (852)
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Easy yes vote, well done. Love all of the Technos games, and this one is a great button masher. Perfect fit for TAS. Also the ending sequence is nearly as long as the run, lol.
Experienced Forum User, Published Author, Experienced player (852)
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SMB isn't really lacking in categories, but I would argue that PAL is different enough to warrant one. At a macro level the differences are pretty minor, but some of the detail work is interesting for sure. Really to me the game is so highly optimized that the differences (though minor) really stand out.
Experienced Forum User, Published Author, Experienced player (852)
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ais523 wrote:
Just to explain my no vote: this run is really hard to follow and I couldn't tell what was going on and whether it was impressive or not. So I didn't find it particularly entertaining to watch.
I imagine it is hard to follow since it blazes by so fast. It may help to read the beginning of the submission text, I tried to at least describe the basics. Playing the game yourself may be the best way to get a feeling for how fast this run is. If you'd rather not go through the trouble you might get some idea from my RTA run on speedrun.com (pb of 12:42 as of this post).
Experienced Forum User, Published Author, Experienced player (852)
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c-square wrote:
What? No high score?? Yes vote anyway, I never imagined this would get TASsed. P.S. Since my vote was only the second yes vote, someone above is fibbing.
I was actually a little worried about the high score and if I should end input after the last room or enter a name. As it turns out I didn't even make the high score list. Problem solved.
Experienced Forum User, Published Author, Experienced player (852)
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The Emulators tab has information about which emulators are accepted. For your purposes both BizHawk and FCEUX are accepted. The submission rules have all of this information, but your suspicions are correct. Modifying memory or starting from a dirty state are not allowed. You can use those things to help you debug, but your final run will need to be controller inputs only
Experienced Forum User, Published Author, Experienced player (852)
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This isn't an auto-scroller, but you've managed to make it often look like one even with all of the enemies and crazy stuff going on. Well done! Yes vote
Experienced Forum User, Published Author, Experienced player (852)
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zoboner wrote:
... I think everywere can make this easyly ... you should let this at an unexperienced newbe's ...
I believe your case here is that this was easy and a newbie could have easily done just as well. I assure you it was much more difficult than it looks. As DrD2k9 pointed out if you were to try it by hand (without Lua) you would often find yourself some frustrating number of sub-pixels away from the hole. A good point of comparison is the TAS on youtube by a Japanese player. It does much more club switching, has to putt once, and is over a minute slower.
Experienced Forum User, Published Author, Experienced player (852)
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The name is probably good, I not sure there would be a legal issue even if it got noticed. In terms of your layout I'd suggest using OBS. It is pretty intuitive, and you can add/move/resize whatever window (emu, tools, chat, cam, etc.) you want. Probably not necessary to show the whole desktop, but you can if you want. As for donations you can set up for direct donations if you'd like. Ads and subscriptions are handled through Twitch. At this point you can get invited to the affiliate program and receive 'bits' one you reach a certain level (sufficient streaming time and concurrent viewers). Later you can apply for the partner program (requirements are higher, but less specific) and then people can subscribe. There are probably some tutorials and stuff out there. You might check out StreamLabs for some of the notifications widgets. There are also some chat bots out there, but I wrote my own chat bot and 'bits' widget.
Experienced Forum User, Published Author, Experienced player (852)
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I think for me it would probably be best to put TASMania: http://tasvideos.org/forum/viewtopic.php?t=18578 https://docs.google.com/spreadsheets/d/14mIIGHU4hzK1atRsVgMtwc8hNkUc2Ty48loCNj8O9Bc/edit?usp=sharing I imagine you would put TASBot for dwangoAC. As for Invariel I know he did Faxanadu on stream prior to DTC, I heard he was going to do Lagoon next, but I don't think I've seen him stream it
Experienced Forum User, Published Author, Experienced player (852)
Joined: 11/15/2010
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https://www.twitch.tv/link_7777 Also dwangoAC and Invariel come to mind
Experienced Forum User, Published Author, Experienced player (852)
Joined: 11/15/2010
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I'm interested in this mostly for the purposes of the TASMania project. I'm sure there will be a number of games that would be considered un-publishable under current rules. Personally I would suggest relaxing a couple of the vault rules rather than creating a whole new tier, but either way works. As an example I would point to the rule excluding sports games from the vault. NES has its fair share of (often bad) sports games that I doubt would make moons and would then be excluded from vault.
Experienced Forum User, Published Author, Experienced player (852)
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The route from the NES version doesn't work here for some reason? Also I agree with Dwedit, I'm not sure how the snes version will play out, but the nes version should definitely be resurrected and published. It seems the only reason it wasn't is because it was deemed redundant compared to just listing the chess moves, but I disagree (as did the voters).
Experienced Forum User, Published Author, Experienced player (852)
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A column for a few quick notes could be useful for the spreadsheet, though at a certain threshold that information probably belongs in a forum thread (which is linked in the spreadsheet). I'm not sure of the best way to manage it, but I'm sure you have a lot of good information and I can try to add it to the spreadsheet if you post it somewhere. Updated estimates could also be useful. The ones that are there are ancient RTA estimates, and some of them were way off based on NESMania results.
Experienced Forum User, Published Author, Experienced player (852)
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I started a project I'm calling TASMania (in homage to TMR's NESMania), CtrlAltDestroy linked to the thread already. I would note that the list only includes licensed games released in NA and EU. I have created this spreadsheet for the project: https://docs.google.com/spreadsheets/d/14mIIGHU4hzK1atRsVgMtwc8hNkUc2Ty48loCNj8O9Bc/edit?usp=sharing I have also set up a discord here: https://discord.gg/jkWAm6k The idea of putting down some notes about games that may make better movies, or those that may be unpublishable for some reason may be a good addition to the spreadsheet.
Experienced Forum User, Published Author, Experienced player (852)
Joined: 11/15/2010
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I mostly use TAStudio now, but I started with TASEditor. I eventually figured out the traditional way, but I really struggled trying to understand the whole changing recording/read-only and loading state thing. I had a hard time visualizing what inputs were in the movie and what was saved that way. That stuff much easier to see with these tools.
Experienced Forum User, Published Author, Experienced player (852)
Joined: 11/15/2010
Posts: 267
I see the list is out for SGDQ 2017. All of my submissions were declined (TAS and otherwise), so there will be no TAS block at SGDQ 2017.
Experienced Forum User, Published Author, Experienced player (852)
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feos wrote:
link_7777, this faq mentions that the warp takes you to world 4: https://www.gamefaqs.com/nes/587721-tc-surf-designs-thrillas-surfari/faqs/46783 While it seems you only skip to 3-1. Why is that?
I'd say this is likely an off by one error on the part of the faq author. The RTA record takes the same warp (as described in that faq), but it definitely takes you to 3-1 not 4-1.
Experienced Forum User, Published Author, Experienced player (852)
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Easy yes vote. This challenge was a fun highlight of TMR's NESMania, and a TAS of it should definitely be published. Great job Spike!
Experienced Forum User, Published Author, Experienced player (852)
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Yeah feos, tasbot being an all-powerful ROB he can handle hardware playback as well as emulator :). Super Metroid would be an emulator run and I made that clear in the submission. Speaking of which I made the 3 submissions today as I had posted them before. You should be able to see them on the gamesdonequick page soon (once they are reviewed and move on to the public list)
Experienced Forum User, Published Author, Experienced player (852)
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I figured it would be good to drop in with a quick update since I'll be writing up my submissions tomorrow. DwangoAC suggested sniq's super metroid, and while I don't have a particular interest in the game it does seem like it would appeal to the masses. As of now I'm planning to submit these three: 1. TAS Review. A segment where we review the frame windows of various tricks. 2. TASBot plays NES. This would include some set of Battletoads, Bionic Commando, and River City Ransom. 3. TASBot plays Super Metroid. I expect to submit with an emulator only assumption, though I'll keep a hardware option open for the NES titles
Experienced Forum User, Published Author, Experienced player (852)
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The goal choice is admittedly a bit awkward, however I feel that as an auto-scroller with some length it deserves some latitude in the goal choice department. It seems to start pretty slow, but by the middle of the 2nd stage the character speed seems to have picked up to a point where it is more entertaining and the control seems super-human. By the later levels I felt like the continued dodging and killing with more enemies and obstacles justified the choice of avoiding weapon upgrades. Yes vote.
Experienced Forum User, Published Author, Experienced player (852)
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Yes, I'm still planning to submit, and obviously I need to lock everything down this week. I see that Shadow of the Ninja was suggested, but in case we end up on console I'd like to stick to titles that I have in my (limited) collection. With that limit in mind I'm thinking about submitting: Battletoads (2p warps seems like a good suggestion) Bionic Commando River City Ransom (playaround) I would also consider one of these (but I like them less as submissions for various reasons): Blaster Master Dragon Warrior The Legend of Zelda Kirby's Adventure Solomons Key Street Fighter 2010: The Final Fight Teenage Mutant Ninja Turtles II: The Arcade Game Doing a sort of TAS review of RTA tricks seen in the marathon is also something I want to make sure gets submitted, but I need to sync up with dwangoAC on that topic.
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