Hello everyone,
It's been years since I firstly discovered a bug
in the boobeam trap boss room. As I never heard about it, I wanted to share this here so you can tell me if it's already known or not.
Note: I was casually playing through an
emulated version of the game. Not sure but
I think it was on the french NES rom available, maybe it's important to know as the bug could be specific to this version.
The bug is quite simple: once I entered the boss room in Wily 4 I pushed start (spammed the button to get this as soon as possible actually) to switch weapons as I didn't enter with the one I needed. And once back from the pause menu,
the breakable wall had disapeared!
As I never saw such bug anywhere else through any Mega Man TAS I wonder if it's known and how it happened. As some sprites tend to flicker sometimes, maybe pausing the game on an precise frame got rid of them?
I hope this can help to gain some more time through a TAS as getting rid of those walls this easy may do, and maybe not only in that single room.
And I really wanna see if someone can understand how to make this work (if it's not already done by the way).
I hope this description is clear enough and that my writing is good too (English isn't my native language). If needed, do not hesitate to ask me for more details ;)
Thanking you for your attention and further feedback, I wish you a nice day!
lulu
Senior staff edit:
Please do not mention sites that host commercial ROMs. Thank you. ~fsvgm777