Posts for mPap


mPap
He/Him
Experienced Forum User
Joined: 11/29/2016
Posts: 7
Location: Australia
I'm not sure what you mean Dimon12321, if you are referring to just the elapsed time of the TAS, then I can see where you are coming from. However, in the just the first round against Glass Joe, I get 25 random stars each at a 50% rate without manipulation. The odds of this occuring are 1 in 33,554,432 and just executing all of Round 1 is even lower because there are pattern manipulations as well. Round 1 takes approximately 2 minutes, if you look at the first 2 minutes of the speedrun TAS, the first 2 fights are completed in times that have been matched by a human. Im just confused as to why you would think this is a walkthrough upon first glance. All in all, I thank the moderators, judges and whomever else for the feedback aswell as the discussion regarding the rules for score oriented TASes, which I disagree with. I will probably never submit a score oriented TAS again simply because I am not interested in score runs where a maximum score is a defined value and the TAS goal is just to achieve that maximum score as fast as possible. To me, thats just a speedrun with the category requirements being "achieve the maximum score". I believe this is the result of speedruns being in fashion and highscores being a thing of the past. Once again, I want to thank everyone and the next TAS I submit will definitely be built for speed!
mPap
He/Him
Experienced Forum User
Joined: 11/29/2016
Posts: 7
Location: Australia
Another thing is I have to make sure that Mac gets a guaranteed star on the first punch of each round or after taking a knockdown. This is because you can only get random stars while holding a star, and after taking a knockdown or the beginning of a new round you start with 0 stars. This works by counting how many punches you have landed since the last guaranteed star (except ones that knockdown the oppoenent, these do not increment the counter for some reason) While getting guaranteed stars in many fights are every second punch (after getting the first star), Glass Joe and Don Flamenco 2 are every 8 and 7 punches respectively. This means I have to make sure I'm on the correct punch before the next round starts. This has also been taken into account into my routing choices. Do you guys think I should mention all these things in the author comments/explanations section. There is a lot I want to cover in the way of explaining these things which are not obvious at all if someone isnt familiar with the game. I dont want to flood this discussion with super long explanations, and I apologise for the long posts.
mPap
He/Him
Experienced Forum User
Joined: 11/29/2016
Posts: 7
Location: Australia
Score isnt really relevant at all to the speedrun community. Currently, I'm the only person doing runs for single segment highscore and sinister1 has also done it in the past. There are a few people interested in IL scores, but its a long process to learn. A very different beast to tackle compared to the speedrun. There is an incredible amount of RNG in the game, 9/14 fights have random stars that you can get, and while most of them are about 50%, Don Flamenco 2's random stars are 6.25%, so in real time attempts, its not even worth going for them. Almost all the fights have random amounts of HP the opponents will get up with, and some opponents have random KO's which means you get far less points if they decide not to get up. You may notice on Bald Bull 1 he only does a couple of Bull Charges for the whole fight. This is because I either knock him down, or take a knockdown as the clock ticks over a specific time which triggers the Bull Charge pattern, this is not easy to do in real time as Bald Bull can give you patterns where trying to skip the charge is incredibly difficult or even impossible. I hold the current record for playing in real time with a score of 266,450 (https://www.youtube.com/watch?v=Y4JIcBABN8E if anyone is interested) you may notice that there are 2 losses in the run, this in an artifact from the Twin Galaxy ruleset, I am however trying to beat this record with 0 losses which is alot tougher than I realised when I started. boct1584 has pretty much covered the point system, just the regular knockdown is 1010 points (1000 for the knockdown + 10 for the regular punch) other than that, its all correct. I have no idea how long maxing out the score on Soda Popinski would take, firstly you have to do the clockstop glitch, then intercepting his hooks with face punches, which deal 1 damage each. when Soda gets down to 1hp (lets assuming Mac is at 17 HP) Mac would get hit with a straight jab, getting hit with a punch allows the opponent to recover 4hp, the straight jab does 16 damage to Mac bringing his HP down to 1, I would then intercept 4 hooks with a face punch which deal 1 damage each and recover 4 HP each time bringing Macs hp back up to 17, as long as you have the clock stopped, this process can be repeated over and over. Mac would lose his hearts eventually and it takes about 10 second each time to get his stamina back. Also along with this, opponents do not recover HP to full when Mac gets hit, instead there is a 'soft' cap of 32 (if opponent is at 32hp and hits Mac > do not recover hp, if opponent is at 31hp and hits Mac > recover to 35hp). This is true for all fights except 3, King Hippo's soft cap is at 16, and Don Flamenco 2's and Mike Tyson's soft cap are at 48. All opponents including Mac start with 96hp.
mPap
He/Him
Experienced Forum User
Joined: 11/29/2016
Posts: 7
Location: Australia
Im finding the discussion quite interesting. I wasn't aware of such rules for score oriented TASes, so I'm sorry if this is causing controversy. I'm happy to answer any questions regarding the TAS; the author comments/explanations is quite brief and I could go more in-depth into the strategies I used for each fight.
mPap
He/Him
Experienced Forum User
Joined: 11/29/2016
Posts: 7
Location: Australia
That's fair enough Spikestuff. Just by the nature of highscore, ending fights sooner means less points. The King Hippo fight is at its limit (as far as I know). There is no point dragging to round 3 because if Little mac takes another punch, he will not be able to get up and will lose the fight. I take the maximum amount of punches that do the least damage (Hippo's closed mouth punches). And I get the biggest HP refill from pressing Select before entering round 2. There is also another small manipulation I do right after taking the 3rd knockdown. In 'normal' gameplay, when Little Mac gets up the 3rd time he will get a large amount of HP but the moment he gets hit by Hippo, he will instantly be knocked down. I force a jab and quickly dodge it and for some reason this caused Hippo's punches to do the normal amount of damage. I also do punches that do the least amount of damage to hippo (3 damage per punch). FatRatKnight, I didnt even see this topic you posted haha. Routing for score in this game is tricky because Little Mac's opponents have a finite amount of HP, and Mac has a finite amount of time to score the points in. I do allow Mac to take damage to let opponents recover HP to score more points but Mac's HP is not infinite either. Its a delicate balance of several factors. There is 1 fight however (Soda Popinski) where getting the 999990 points is possible (or whatever the limit the game can display is). To do this you use a combination of Little Mac recovering HP, getting hit by Soda's straight jab and the clockstop glitch (which effectively gives you infinite time) I didnt include this because clockstop is not allowed in real time attempts and would be pretty repetetive and boring to watch imo. There were several instances where in an earlier version I did end a fight sooner, but upon later discovery I could get and extra 10 or 20 points out of a fight, I went back and reTAS'd it. While I'm not afraid to admit that this is might not be the absolute limit for score, I'm confident its rather close; just putting this TAS out there might inspire people to beat this TAS.
mPap
He/Him
Experienced Forum User
Joined: 11/29/2016
Posts: 7
Location: Australia
Also, my bad if I put any of the individual scores in the comments wrong. I kinda submitted it right before I wen to sleep last night. It seems to be fixed now.
mPap
He/Him
Experienced Forum User
Joined: 11/29/2016
Posts: 7
Location: Australia
This is the old TAS which was done by me about a year ago: https://www.youtube.com/watch?v=7y9FZoLHFGE