Posts for melvinh

melvinh
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Joined: 8/2/2015
Posts: 10
Location: Netherlands
A while ago someone asked for the RAM adresses for X&Y, after some downtime I did do some work on finding this, this is what I found so far: Camera X: 7D54 Camera X: 7D64 Camera Y: 7D58 Camera Y: 7D68 Camera X & Y? 7D00 I haven't found the character position yet, but I hope this little progress could atleast help you.
melvinh
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Joined: 8/2/2015
Posts: 10
Location: Netherlands
Sorry, I have tried to look for them in the past but was not able to find them. So I went and tried to get some experience with BizHawk in general before diving deep into the whole RAMsearch/watch thing.
melvinh
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Experienced Forum User
Joined: 8/2/2015
Posts: 10
Location: Netherlands
Weegeechan15 wrote:
Haha sorry man! :P It's just really fun finding glitches in this game! Idk if you had a plan for it but, would you not mind if I started an any% TAS of this game? It would look a lot different than 100% and each would provide their own kind of entertainment. That way we could also help each other out with findings that could benefit each others category! But if you want to complete the 100% run first or you think an any% would be pointless than I understand. After all, you are the one who started a TAS for this game in the first place.
Oh no don't worry about it, I'm just doing this to get experience I honestly woudn't care even if you did a 100% run, just having fun.
melvinh
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Joined: 8/2/2015
Posts: 10
Location: Netherlands
Making life difficult huh Weegeechan15! Those new tricks you found are awesome! I'll try to redo Lv1 as soon as I can and see how much faster it is.
melvinh
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Experienced Forum User
Joined: 8/2/2015
Posts: 10
Location: Netherlands
With the difficulity on Hard now went from 10308 to 9467 frames for game start to level select after lv1. Used the tricks you gave me, also used the crawling hitbox to reach the end of screens a few frames earlier by pressing down near the end (the hitbox extends before the animation so you won't see it in the video) Also used the crawling jump you used at the end of shooting bubbles to gain a weird double jump on the two vertical platforms with breakable block roof. bk2 file Link to video
melvinh
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Joined: 8/2/2015
Posts: 10
Location: Netherlands
As far as I know hard only starts you on 3 hitpoints rather than 5 hitpoints on entering a level. I guess I could redo the entire two levels on hard with the new things you guys found out.
melvinh
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Experienced Forum User
Joined: 8/2/2015
Posts: 10
Location: Netherlands
It seems to put all the lagframes on entirely different places, no clue why, entirely new to making a TAS. But directly copying the input from the first level of Krusty Krab does not work even tough the level start frame is always the same it desyncs a bit later in the level, syncing that makes other parts desynced again. spend quiet some time on it but haven't finished remaking the entire level run yet.
melvinh
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Experienced Forum User
Joined: 8/2/2015
Posts: 10
Location: Netherlands
Thanks alot for the tricks you found, the one with start is really nice. Just having some trouble trying to put it in the first levels as it desyncs the rest of the levels I did so far :(
melvinh
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Experienced Forum User
Joined: 8/2/2015
Posts: 10
Location: Netherlands
Ah sorry I forgot to mention that I am aiming to collect all coins in all levels. Thanks alot for the positive reaction!
Post subject: SpongeBob SquarePants - Revenge of The Flying Dutchman
melvinh
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Experienced Forum User
Joined: 8/2/2015
Posts: 10
Location: Netherlands
Sorry, I did not see any topic for this game in this section of the forum, if I did anything wrong in submitting this please delete it. Currently working on this game as my 2nd TAS after joining this community during the streemerz competition, pulled it out of the listofideas section. Things I have found that might be helpful for others: * animations of grabbing keys can be canceled by taking damage or standing on a bubble * Spongebob will often teleport up a few pixels to end up on a ledge or bubble saving you a few frames (this also sometimes cancels any upward momentum) * All but one of the gary sections in the first level can be avoided by jumps, the trigger is only on the ground Current progress: * Intro Lv1 - Done * Krabs Lv1 - Done * Krabs Lv2 - Done (most likely not optimal route yet) Bk2 file Link to video